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FTE QuakeWorld - a magical QuakeWorld engine
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KrimZon 4e2299ef64 OpenGL Shader Object Waterwarp:
Fixed to use textures for warp, and for determining distance from the edge of the screen. The second siginificantly improves performance over calculating it in the shader.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 18:06:45 +00:00
CVSROOT initial checkin 2004-08-20 13:10:07 +00:00
engine OpenGL Shader Object Waterwarp: 2005-01-17 18:06:45 +00:00
plugins server browser plugin files. 2004-10-15 00:47:51 +00:00