FTE QuakeWorld - a magical QuakeWorld engine
Fixed to use textures for warp, and for determining distance from the edge of the screen. The second siginificantly improves performance over calculating it in the shader. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@808 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
||
---|---|---|
CVSROOT | ||
engine | ||
plugins |