..
gltod3d
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
gl_alias.c
Fixed bugs regarding reading the pcx file format for player skins.
2008-01-16 03:19:14 +00:00
gl_backend.c
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
gl_bloom.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
gl_draw.c
Patch by Spike, don't let gl_texturemode2d affect the console font.
2008-01-16 00:27:28 +00:00
gl_draw.h
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
gl_heightmap.c
More warnings fixed in D3D.
2007-10-06 15:33:38 +00:00
gl_hlmdl.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
gl_model.c
r_replacemodels didn't work when gl_load24bit was 1, should be the other way around.
2007-10-23 03:14:25 +00:00
gl_model.h
Fixed _alot_ of warnings, happy reviewing!
2007-08-06 21:13:15 +00:00
gl_ngraph.c
changed gl -> qgl
2005-01-07 02:59:56 +00:00
gl_ppl.c
Let's hope this fixes r_drawviewmodel
2007-08-17 18:41:14 +00:00
gl_rlight.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
gl_rmain.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
gl_rmisc.c
r_fastskycolour accepts rgb format
2008-01-13 05:05:30 +00:00
gl_rsurf.c
s/thier/their
2007-10-05 17:43:26 +00:00
gl_screen.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
gl_shader.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
gl_vidcocoa.m
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
gl_vidcommon.c
s/possabilities/possibilities, sv_displaypossabilities has changed name.
2007-10-08 12:56:17 +00:00
gl_vidlinuxglx.c
s/componants/components + missing newline.
2007-10-29 06:06:20 +00:00
gl_vidmacos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
gl_vidmorphos.c
Added non-public constants.
2007-10-20 15:54:04 +00:00
gl_vidnt.c
New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far.
2008-01-09 00:37:17 +00:00
gl_vidnull.c
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
gl_vidsdl.c
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
r_fastskycolour accepts rgb format
2008-01-13 05:05:30 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
glquake.h
Merged builds again.
2007-10-12 13:23:46 +00:00
glsupp.h
fixed msvc6 warnings
2006-01-27 08:06:48 +00:00
ltface.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
model_hl.h
cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
2006-03-12 09:19:31 +00:00
shader.h
Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
2006-03-11 03:12:10 +00:00