4c2066601a
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now. sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients. Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway. Fix broken mousewheel in SDL2 builds. Fix configs not getting loaded following initial downloads in the web port/etc. Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla). Sky fog now ignores depth, treating it as an infinite distance. Fix turbs not responding to fog. r_fullbright no longer needs vid_reload to take effect (and more efficient now). Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8. Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable! git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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botlib | ||
client | ||
common | ||
d3d | ||
dotnet2003 | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
droid | ||
ftequake | ||
gas2masm | ||
gl | ||
http | ||
libs | ||
nacl | ||
npfte | ||
partcfgs | ||
qclib | ||
server | ||
setup | ||
shaders | ||
sw | ||
vk | ||
vulkan | ||
web | ||
xdk | ||
.cproject | ||
.project | ||
BSDmakefile | ||
LICENSE | ||
makeconfig.sh | ||
Makefile | ||
README.MSVC |
This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis. You can find the main MSVC 6 workspace in the ftequake directory. You will need to build the gas2masm project's debug build first. After that, you will have a choice of FTE builds. If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries. important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno zlib: libs/zconf.h libs/zlib.h libs/zlib.lib You will need zlib if you wish to build a version of FTE with png/zip/pk3 support. If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it. Ogg Vorbis: libs/ogg/* libs/vorbis/* At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries. Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist) lib jpeg: libs/jpeg.lib libs/jpeglib.h libs/jmorecfg.h libs/jconfig.h libs/jerror.h These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures. Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement. URL pending. libpng: libs/libpng.lib libs/png.h libs/pngconf.h These files are for support of png textures and screenshots. Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement. URL pending. DirectX 7 SDK: libs/dxsdk7/include/* libs/dxsdk7/lib/* These are used for the d3d renderer. They are only benefitial in this way. This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries. Without this define, it will expect to find DX5 headers and libraries in your compilers default directories. You can obtain an uptodate copy of directx from Microsoft's Website.