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gl_alias.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
gl_backend.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
gl_bloom.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
gl_draw.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
gl_draw.h
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_font.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
gl_heightmap.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
gl_hlmdl.c
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Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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2011-05-19 13:34:07 +00:00 |
gl_model.c
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make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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2011-07-03 16:24:53 +00:00 |
gl_model.h
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
gl_ngraph.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
gl_rlight.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
gl_rmain.c
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menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd)
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2011-06-07 23:54:58 +00:00 |
gl_rmisc.c
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attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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2011-03-31 23:05:19 +00:00 |
gl_rsurf.c
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Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
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2011-06-01 13:21:54 +00:00 |
gl_screen.c
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Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query.
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2011-06-17 01:54:54 +00:00 |
gl_shader.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
gl_shadow.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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Does this fix anything?
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2011-06-05 23:53:33 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_vidlinuxglx.c
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
gl_vidmacos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidmorphos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidnt.c
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
gl_vidnull.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidsdl.c
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Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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2010-08-11 23:55:35 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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removed separate trigger/solid links.
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2011-06-29 18:39:11 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
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2010-07-25 15:12:12 +00:00 |
glquake.h
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
glsupp.h
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
ltface.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
shader.h
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |