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fteqw/engine/client/quakedef.h
Spoike 685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00

386 lines
12 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
#ifndef __QUAKEDEF_H__
#define __QUAKEDEF_H__
#include "bothdefs.h" //first thing included by ALL files.
//for msvc #pragma message lines
#if defined(_MSC_VER)
#define MSVC_LINE __FILE__"("STRINGIFY(__LINE__)"):"
#define warningmsg(s) message(MSVC_LINE s)
#elif __GNUC__ >=4
#define warningmsg(s) message(s)
#endif
#ifdef MSVCDISABLEWARNINGS
//#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
/*#pragma warning( disable : 4244) //conversion from const double to float
#pragma warning( disable : 4305) //truncation from const double to float
#pragma warning( disable : 4018) //signed/unsigned mismatch... fix these?
#pragma warning( disable : 4706) //assignment within conditional expression - watch for these in GCC where they can be fixed but still functional.
#pragma warning( disable : 4100) //unreferenced formal parameter
#pragma warning( disable : 4201) //nonstandard extension used : nameless struct/union
#pragma warning( disable : 4213) //nonstandard extension used : cast on l-value
#pragma warning( disable : 4127) //conditional expression is constant - fixme?
*/
#pragma warning( 4 : 4244) //conversion from const double to float
#pragma warning( 4 : 4305) //truncation from const double to float
#pragma warning( 4 : 4018) //truncation from const double to float
#pragma warning( 2 : 4701)
#pragma warning(2:4132 4268)// const object not initialized
#pragma warning(2:4032) // function arg has different type from declaration
#pragma warning(2:4092) // 'sizeof' value too big
#pragma warning(2:4132 4268)// const object not initialized
//#pragma warning(2:4152) // pointer conversion between function and data
#pragma warning(2:4239) // standard doesn't allow this conversion
#pragma warning(2:4701) // local variable used without being initialized
//#pragma warning(2:4706) // if (a=b) instead of (if a==b)
#pragma warning(2:4709) // comma in array subscript
#pragma warning(3:4061) // not all enum values tested in switch statement
#pragma warning(3:4710) // inline function was not inlined
#pragma warning(3:4121) // space added for structure alignment
#pragma warning(3:4505) // unreferenced local function removed
#pragma warning(3:4019) // empty statement at global scope
//#pragma warning(3:4057) // pointers refer to different base types
#pragma warning(3:4125) // decimal digit terminates octal escape
#pragma warning(2:4131) // old-style function declarator
#pragma warning(3:4211) // extern redefined as static
//#pragma warning(3:4213) // cast on left side of = is non-standard
#pragma warning(3:4222) // member function at file scope shouldn't be static
#pragma warning(3:4234 4235)// keyword not supported or reserved for future
#pragma warning(3:4504) // type ambiguous; simplify code
#pragma warning(3:4507) // explicit linkage specified after default linkage
#pragma warning(3:4515) // namespace uses itself
#pragma warning(3:4516 4517)// access declarations are deprecated
#pragma warning(3:4670) // base class of thrown object is inaccessible
#pragma warning(3:4671) // copy ctor of thrown object is inaccessible
#pragma warning(3:4673) // thrown object cannot be handled in catch block
#pragma warning(3:4674) // dtor of thrown object is inaccessible
#pragma warning(3:4705) // statement has no effect (example: a+1;)
#pragma warning(3:4013) // function undefined, assuming extern returning int
#pragma warning( 4 : 4267) //truncation from const double to float
#pragma warning( 4 : 4710) //function not inlined
#pragma warning( error : 4020)
#pragma warning(error:4013)
//msvc... shut the fuck up.
#define _CRT_SECURE_NO_DEPRECATE
#define _CRT_NONSTDC_NO_DEPRECATE
#endif
#define QUAKEDEF_H__
#ifdef SERVERONLY
#define isDedicated true
#endif
#ifdef CLIENTONLY
#define isDedicated false
#endif
#ifdef __linux__
#define PNG_SUCKS_WITH_SETJMP //cos it does.
#endif
//define PARANOID // speed sapping error checking
#include <float.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#if defined(AVAIL_PNGLIB) && defined(PNG_SUCKS_WITH_SETJMP) && !defined(SERVERONLY)
#if defined(MINGW)
#include "./mingw-libs/png.h"
#elif defined(_WIN32)
#include "png.h"
#else
#include <png.h>
#endif
#else
#ifdef FTE_TARGET_WEB
#include "web/ftejslib.h"
//officially, emscripten supports longjmp.
//unofficially, this makes firefox crash with memory issues.
#define setjmp(x) (x=0,x)
#define longjmp(b,r) emscriptenfte_abortmainloop(__func__)
typedef int jmp_buf;
#else
#include <setjmp.h>
#endif
#endif
#include <time.h>
#ifdef USE_MSVCRT_DEBUG
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#endif
#if defined(_WIN32) || defined(__DJGPP__)
#include <malloc.h>
#else
#include <alloca.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#include "translate.h"
#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "cvar.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "wad.h"
#include "console.h"
#include "screen.h"
#include "sbar.h"
#include "sound.h"
#include "merged.h"
#include "render.h"
#include "client.h"
#include "gl_model.h"
#include "vm.h"
#include "input.h"
#include "keys.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "pmove.h"
#include "progtype.h"
#include "progdefs.h"
#include "progs.h"
#include "world.h"
#include "q2game.h"
#include "../http/iweb.h"
#ifdef CLIENTONLY
#define SSV_IsSubServer() false
#else
#include "server.h"
#endif
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif
#define max3(a,b,c) max(max(a,b),c)
//msvcrt lacks any and all c99 support.
#if defined(_WIN32)
#ifdef __GNUC__
#include <inttypes.h>
#else
#define PRIxPTR "p"
//totally different from any other system
#define PRIx64 "I64x"
#define PRIu64 "I64u"
#define PRIi64 "I64i"
#endif
#ifdef _WIN64
#define PRIxSIZE "Ix"
#define PRIuSIZE "Iu"
#define PRIiSIZE "Ii"
#else
//don't use I, for the sake of older libcs
#define PRIxSIZE "x"
#define PRIuSIZE "u"
#define PRIiSIZE "i"
#endif
#else
#include <inttypes.h>
//these are non-standard. c99 would expect people to just use %zx etc
#if FTE_WORDSIZE != 32 || __STDC_VERSION__ >= 199901L || defined(__GNUC__)
//64bit systems are expected to have an awareness of c99
#define PRIxSIZE "zx"
#define PRIuSIZE "zu"
#define PRIiSIZE "zi"
#else
//regular old c89 for 32bit platforms.
#define PRIxSIZE PRIxPTR
#define PRIuSIZE PRIuPTR
#define PRIiSIZE PRIiPTR
#endif
#endif
#ifdef _WIN32
#if (_MSC_VER >= 1400)
//with MSVC 8, use MS extensions
#define snprintf linuxlike_snprintf_vc8
int VARGS linuxlike_snprintf_vc8(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
#define vsnprintf(a, b, c, d) vsnprintf_s(a, b, _TRUNCATE, c, d)
#else
//msvc crap
#define snprintf linuxlike_snprintf
int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
#define vsnprintf linuxlike_vsnprintf
int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr);
#endif
#ifdef _MSC_VER
//these are provided so we don't use them
//but mingw has some defines elsewhere and makes gcc moan
#define _vsnprintf unsafe_vsnprintf
#define _snprintf unsafe_snprintf
#endif
#endif
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
typedef struct quakeparms_s
{
const char *basedir; //working directory
const char *binarydir; //exe directory
const char *manifest; //linked manifest data (for installer functionality etc)
int argc;
const char **argv;
} quakeparms_t;
//=============================================================================
#define MAX_NUM_ARGVS 128
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t fs_gamename;
extern cvar_t pm_downloads_url;
extern cvar_t pm_autoupdate;
extern cvar_t com_protocolname;
extern cvar_t com_protocolversion;
extern cvar_t com_nogamedirnativecode;
extern cvar_t com_parseutf8;
extern cvar_t com_parseezquake;
extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern cvar_t password;
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
extern qbyte *host_basepal;
extern qbyte *h2playertranslations;
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_FinishInit(void);
void Host_Shutdown(void);
NORETURN void VARGS Host_Error (char *error, ...) LIKEPRINTF(1);
NORETURN void VARGS Host_EndGame (char *message, ...) LIKEPRINTF(1);
qboolean Host_SimulationTime(float time);
double Host_Frame (double time);
qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file);
void Host_Quit_f (void);
void VARGS Host_ClientCommands (char *fmt, ...) LIKEPRINTF(1);
void Host_ShutdownServer (qboolean crash);
#ifdef LOADERTHREAD
extern qboolean com_workererror; //supresses shutdown prints+threads
extern cvar_t worker_flush;
qboolean COM_DoWork(int thread, qboolean leavelocked);
#define COM_MainThreadWork() while (COM_DoWork(0, false) && worker_flush.ival) /*called each frame to do any gl uploads or whatever*/
#define COM_MainThreadFlush() while (COM_DoWork(0, false)) /*make sure the main thread has done ALL work pending*/
typedef enum
{
WG_MAIN = 0,
WG_LOADER = 1,
WG_COUNT = 2 //main and loaders
} wgroup_t;
void COM_AddWork(wgroup_t thread, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b);
qboolean COM_HasWork(void);
void COM_WorkerFullSync(void);
void COM_DestroyWorkerThread(void);
void COM_WorkerPartialSync(void *priorityctx, int *address, int value);
void *com_resourcemutex; //random mutex to simplify resource creation type stuff.
void COM_WorkerAbort(char *message); //calls sys_error on the main thread, if running on a worker.
#ifdef _DEBUG
void COM_AssertMainThread(const char *msg);
#else
#define COM_AssertMainThread(msg)
#endif
#else
#define com_workererror false
#define COM_AddWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
#define COM_WorkerPartialSync(c,a,v)
#define COM_WorkerFullSync()
#define COM_HasWork() false
#define COM_DoWork(t,l) false
#define COM_AssertMainThread(msg)
#define COM_MainThreadWork()
#define COM_MainThreadFlush()
#define COM_DestroyWorkerThread()
#define COM_WorkerAbort(m)
#endif
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
#if !defined(SERVERONLY) && !defined(CLIENTONLY)
extern qboolean isDedicated;
#endif
extern qboolean wantquit; //flagged if we want to force a quit, safely breaking out of any modal stuff
#ifdef __cplusplus
}
#endif
#endif //__QUAKEDEF_H__