9360a016c2
qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
71 lines
3.7 KiB
C++
71 lines
3.7 KiB
C++
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.float skinobject;
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class mitem_playerpreview : mitem_spinnymodel
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{
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virtual void(vector pos) item_draw =
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{
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//if you wanted to get more advanced, you could use q3 skins here.
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setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\nqwskin \"%s\"\n", cvar_string("topcolor"), cvar_string("bottomcolor"), cvar_string("skin")));
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super::item_draw(pos);
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};
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};
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static string() skinopts =
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{
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string opts = "";
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float s = search_begin("skins/*.pcx", TRUE, TRUE);
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if (s < 0)
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return opts;
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float n = search_getsize(s);
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for (float i = 0; i < n; i++)
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{
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string f = substring(search_getfilename(s, i), 6, -5);
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opts = strcat(opts, "\"", f, "\" \"", f, "\" ");
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}
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return opts;
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};
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nonstatic void(mitem_desktop desktop) M_Options_Basic =
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{
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mitem_exmenu m;
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m = spawn(mitem_exmenu, item_text:_("Basic Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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float h = 200 * 0.5;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
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float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
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float pos = 0;
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fr.add(menuitemeditt_spawn(_("Player Name"), dp("_cl_name", "name"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemeditt_spawn(_("Player Team"), "team", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemcombo_spawn(_("Player Skin"), "skin", '280 8', skinopts()), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("topcolor"))
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fr.add(menuitemcolour_spawn(_("Upper Colour"), "topcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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if (assumefalsecheckcommand("bottomcolor"))
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fr.add(menuitemcolour_spawn(_("Lower Colour"), "bottomcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8; /*aka: arse colour*/
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pos += 8;
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// it = spawn(mitem_check, item_text:_("Invert Mouse"), item_command:"m_pitch", item_scale:8, item_size:'280 8');
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// it.item_dynamicvalue = idv_cvar_invert;
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// fr.add(it, fr, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Sensitivity"), "sensitivity", '3 20 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Fov"), "fov", '80 130 5', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Gamma"), dp("v_gamma", "gamma"), '0.4 1.3 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Contrast"), dp("v_contrast", "contrast"), '0.8 1.8 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Brightness"), dp("v_brightness", "brightness"),'0.0 0.5 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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fr.add(menuitemslider_spawn(_("Crosshair"), "crosshair", '0.0 19 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
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m.add(spawn (mitem_playerpreview, item_text: "progs/player.mdl", firstframe:0, framecount:6, shootframe:119, shootframes:6), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-200, 12*-16/2], [-40, 12*16/2]);
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addmenuback(m);
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};
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