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fteqw/engine/sw
Spoike 445e7f476b a dos port, as a dig at eukara about his xbox port project.
mouse+kb+soundblaster devices should work.
you can compile a dedicated server, but the lack of any networking support makes it a bit pointless.
the software renderer will work, but its crap and gets absolutely dire framerates.
there's no code to init mesa or anything, so its crappy-software rendering only.
I doubt anything useful will ever result from this, but it was still interesting to do. possibly the only useful thing to come from this will be from limiting ram use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-19 03:32:02 +00:00
..
sw.h first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
sw_backend.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sw_image.c mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
sw_rast.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
sw_spans.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
sw_viddos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sw_vidwin.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00