..
botlib.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
net_preparse.c
Try to work around some remastered-quake compat issues. Still need to deal with the string non-concat issue properly.
2021-08-20 11:34:41 +00:00
pr_cmds.c
Switch to supporting the october quake rerelease instead.
2021-10-09 07:58:17 +00:00
pr_lua.c
Some misc fixes, mostly win32/msvc focused.
2018-10-17 00:43:04 +00:00
pr_q1qvm.c
Try to fix some hexen2 saved game issues.
2021-09-01 07:30:48 +00:00
progdefs.h
input_sequence now formally added, will let the server know which input
2021-09-15 20:33:54 +00:00
progs.h
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
q2game.h
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
Try to fix some hexen2 saved game issues.
2021-09-01 07:30:48 +00:00
server.h
Add setsendneeded builtin for setting per-player SendFlags.
2021-10-05 05:04:59 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps).
2021-08-09 23:06:41 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
Misc dull tweaks.
2021-07-03 23:33:59 +00:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
Add setsendneeded builtin for setting per-player SendFlags.
2021-10-05 05:04:59 +00:00
sv_init.c
Try to fix some hexen2 saved game issues.
2021-09-01 07:30:48 +00:00
sv_main.c
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
2021-10-22 22:27:58 +00:00
sv_master.c
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
2021-10-22 22:27:58 +00:00
sv_move.c
export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
2021-01-02 10:13:59 +00:00
sv_mvd.c
Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords.
2021-10-05 05:06:04 +00:00
sv_nchan.c
Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
2021-08-14 04:04:15 +00:00
sv_phys.c
Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable.
2021-08-27 04:29:37 +00:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
2021-10-22 22:27:58 +00:00
sv_sql.c
Remove some array length limitations with package lists.
2021-05-27 11:36:01 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
Misc minor fixups.
2021-07-17 15:11:15 +00:00
sv_sys_win.c
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
sv_user.c
Open dp's download protocol to more client types (for qss's benefit). Work around some DP bugs.
2021-10-05 05:05:56 +00:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
svq2_game.c
Fix up some stupid bugs that were causing q2 to completely fail.
2021-07-23 21:06:52 +00:00
svq3_game.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
world.c
input_sequence now formally added, will let the server know which input
2021-09-15 20:33:54 +00:00