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fteqw/engine/server
Spoike 442d23f226 Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
Add zlib support to the web build, to make running the rerelease's content feasable with a hack to get png files sized right.
Enable botlib in web builds, now that q3's data can be used.
Fix up our webrtc support a little.
Enable the server browser in web builds (rtc hosts only, for now).
A couple of related minor tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:58 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Try to work around some remastered-quake compat issues. Still need to deal with the string non-concat issue properly. 2021-08-20 11:34:41 +00:00
pr_cmds.c Switch to supporting the october quake rerelease instead. 2021-10-09 07:58:17 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Try to fix some hexen2 saved game issues. 2021-09-01 07:30:48 +00:00
progdefs.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
progs.h try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Try to fix some hexen2 saved game issues. 2021-09-01 07:30:48 +00:00
server.h Add setsendneeded builtin for setting per-player SendFlags. 2021-10-05 05:04:59 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps). 2021-08-09 23:06:41 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Misc dull tweaks. 2021-07-03 23:33:59 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Add setsendneeded builtin for setting per-player SendFlags. 2021-10-05 05:04:59 +00:00
sv_init.c Try to fix some hexen2 saved game issues. 2021-09-01 07:30:48 +00:00
sv_main.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
sv_master.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords. 2021-10-05 05:06:04 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable. 2021-08-27 04:29:37 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Open dp's download protocol to more client types (for qss's benefit). Work around some DP bugs. 2021-10-05 05:05:56 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Fix up some stupid bugs that were causing q2 to completely fail. 2021-07-23 21:06:52 +00:00
svq3_game.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
world.c input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00