FTE QuakeWorld - a magical QuakeWorld engine
Played around with classes a bit. Should work a bit better now. Added an extra compiler flag, to allow for fast-tracking arrays in supported engines. It uses a global to detect it, but we don't yet set that global anywhere in the loader. This will probably have issues in DP. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1325 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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CVSROOT | ||
engine | ||
fteqtv | ||
plugins | ||
quakec |