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fteqw/engine/gl
Spoike 3fd21ea6ea implemented autotracking, hightrack is no longer quite so obnoxious.
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-12 14:44:50 +00:00
..
gl_alias.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
gl_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_bloom.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_draw.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_draw.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
gl_font.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
gl_heightmap.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
gl_hlmdl.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_model.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
gl_model.h for dedicated servers. 2015-05-03 20:31:30 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_rmain.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
gl_rmisc.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_rsurf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
gl_screen.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
gl_shader.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
gl_shadow.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c fix vector arrays. 2015-05-16 08:02:05 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
glquake.h for dedicated servers. 2015-05-03 20:31:30 +00:00
glsupp.h fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
ltface.c fix colormod 2015-04-14 23:12:17 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
shader.h implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00