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fteqw/engine/client
2017-12-11 03:21:55 +00:00
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anorms.h
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Including "fragstats" features only when QUAKEHUD is defined. 2017-07-10 15:40:42 +00:00
cl_cg.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
cl_demo.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
cl_ents.c fixes for some #define feature enables. 2017-12-11 02:55:06 +00:00
cl_ignore.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c fix for fte clients being so slow on nq map restarts etc. 2017-12-10 13:47:25 +00:00
cl_main.c fix some warnings and stuff 2017-12-09 22:10:51 +00:00
cl_master.h fixes for some #define feature enables. 2017-12-11 02:55:06 +00:00
cl_parse.c Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
cl_plugin.inc Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
cl_pred.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
cl_screen.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
cl_tent.c in_xinput 1 is now default. because we can. 2017-08-16 02:14:07 +00:00
cl_ui.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
clq2_cin.c Missed that bit. 2017-08-12 10:15:43 +00:00
clq2_ents.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
fragstats.c Including "fragstats" features only when QUAKEHUD is defined. 2017-07-10 15:40:42 +00:00
fte_eukara.ico New icon, woop woop. 2017-07-30 10:26:15 +00:00
fte_eukaranopng.ico Alternative .ico file without PNG compression in case you're using an older MSVC version. 2017-07-31 14:42:31 +00:00
image.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
in_generic.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
in_win.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
input.h android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
keys.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
keys.h in_xinput 1 is now default. because we can. 2017-08-16 02:14:07 +00:00
lhfont.h
m_download.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
m_items.c Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
m_master.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
m_mp3.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
m_multi.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
m_options.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
m_script.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
m_single.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
menu.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
menu.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
merged.h rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5184 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-12-11 03:21:55 +00:00
p_classic.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
p_null.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
p_script.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
pr_clcmd.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
pr_csqc.c added skel_postmul_bone builtin which should be more straightforward to use. renamed existing skel_mul_bone builtin to skel_premul_bone. 2017-12-08 06:57:50 +00:00
pr_menu.c change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
pr_skelobj.c added skel_postmul_bone builtin which should be more straightforward to use. renamed existing skel_mul_bone builtin to skel_premul_bone. 2017-12-08 06:57:50 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
r_2d.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
r_d3.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
r_part.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
r_partset.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
r_partset.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_surf.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
render.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
renderer.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sbar.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c attempt to fix csqc's updatesound builtin - openal will no longer restart, and other devices will now loop properly (instead of muting). 2017-12-03 03:03:02 +00:00
snd_alsa.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_directx.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_dma.c attempt to fix csqc's updatesound builtin - openal will no longer restart, and other devices will now loop properly (instead of muting). 2017-12-03 03:03:02 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5102 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-05-10 05:05:39 +00:00
snd_mix.c attempt to fix csqc's updatesound builtin - openal will no longer restart, and other devices will now loop properly (instead of muting). 2017-12-03 03:03:02 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sys_linux.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
sys_morphos.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sys_win.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sys_xdk.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
valid.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
vid.h Add XRandR support. Disabled by default, for now. 2017-09-02 05:13:33 +00:00
vid_headless.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
view.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c fix some warnings and stuff 2017-12-09 22:10:51 +00:00
wad.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
wastes.ico Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
winquake.rc fix eukara's icons (he typoed), so they're actually used properly. use them for d3d renderers too. 2017-08-10 19:40:47 +00:00
zqtp.c fix some warnings and stuff 2017-12-09 22:10:51 +00:00