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fteqw/engine/server
Spoike a5d7e99940 This seems to stop the server from crashing horribly with origional q3 mods. You still need to get the latest q3 patch if you want to use fte+q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-16 04:02:10 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Got rid of a define, using the protocol.h version instead. Also fixed a bug that exhibits itself in requiem, shortly after you die. 2005-10-15 23:32:32 +00:00
pr_cmds.c A slight possible speedup. 2005-10-16 04:00:43 +00:00
progdefs.h UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
progs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Fixed a warning (twice). 2005-09-14 04:38:01 +00:00
server.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
sv_ccmds.c warning fix 2005-10-05 02:44:40 +00:00
sv_chat.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
sv_init.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
sv_main.c Switches instead of ifs. 2005-10-16 03:49:04 +00:00
sv_master.c <Molgrum> hey Spikester, i get an error trying to compile fteserver: ./release/sv_linux/sv_master.o(.text+0x644): In function `SVM_Think': 2005-10-05 18:14:38 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Added a mvd_maxstreams cvar, to control the maximum number of proxies to allow to connect directly to the server. 2005-10-07 02:03:17 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
sv_sys_unix.c SV_Frame no longer takes an argument. 2005-08-10 17:52:18 +00:00
sv_sys_win.c A cool funky console. 2005-10-04 21:16:47 +00:00
sv_user.c This needs a proper fix. 2005-10-16 03:48:24 +00:00
svmodel.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_ents.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
svq2_game.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
svq3_game.c This seems to stop the server from crashing horribly with origional q3 mods. You still need to get the latest q3 patch if you want to use fte+q3. 2005-10-16 04:02:10 +00:00
world.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00