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fteqw/engine/client
2015-06-05 03:45:01 +00:00
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anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c fix colormod 2015-04-14 23:12:17 +00:00
cl_cg.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
cl_demo.c add net_enabled cvar. set to 0 to block all network stuff (might need a map change to take full effect). 2015-06-05 03:45:01 +00:00
cl_ents.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
cl_ignore.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
cl_main.c add net_enabled cvar. set to 0 to block all network stuff (might need a map change to take full effect). 2015-06-05 03:45:01 +00:00
cl_master.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
cl_parse.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
cl_plugin.inc after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
cl_pred.c fix colormod 2015-04-14 23:12:17 +00:00
cl_screen.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
cl_tent.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
cl_ui.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
clhl_game.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
client.h hack some sort of hdr in there, because we can. I'm sure it could be improved. 2015-04-27 12:51:42 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
clq3_parse.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
fragstats.c fix colormod 2015-04-14 23:12:17 +00:00
image.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
in_generic.c fix vector arrays. 2015-05-16 08:02:05 +00:00
in_morphos.c fix colormod 2015-04-14 23:12:17 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c fix colormod 2015-04-14 23:12:17 +00:00
in_win.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
input.h fix colormod 2015-04-14 23:12:17 +00:00
keys.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
keys.h make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
m_items.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
m_master.c in_forceseat will not break clientcmds any more. 2015-04-27 06:19:33 +00:00
m_mp3.c add net_enabled cvar. set to 0 to block all network stuff (might need a map change to take full effect). 2015-06-05 03:45:01 +00:00
m_multi.c fix colormod 2015-04-14 23:12:17 +00:00
m_options.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
m_script.c update qccgui debugging to show current values on mouse-over, for more friendly debugging. 2015-01-02 05:20:56 +00:00
m_single.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
menu.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
menu.h make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
merged.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
p_classic.c Added EF_BRIGHTFIELD to classic particles. 2015-03-03 07:54:10 +00:00
p_null.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_script.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_clcmd.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_csqc.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_menu.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_skelobj.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h fix colormod 2015-04-14 23:12:17 +00:00
r_2d.c fix vector arrays. 2015-05-16 08:02:05 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
r_partset.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
r_partset.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
r_surf.c hack some sort of hdr in there, because we can. I'm sure it could be improved. 2015-04-27 12:51:42 +00:00
render.h add net_enabled cvar. set to 0 to block all network stuff (might need a map change to take full effect). 2015-06-05 03:45:01 +00:00
renderer.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c in_forceseat will not break clientcmds any more. 2015-04-27 06:19:33 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
skin.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4879 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-03 15:21:24 +00:00
snd_al.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_alsa.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_directx.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
snd_dma.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4861 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-04-21 23:11:26 +00:00
snd_mix.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
snd_sdl.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sound.h fix colormod 2015-04-14 23:12:17 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_linux.c fix vector arrays. 2015-05-16 08:02:05 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_win.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4884 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-04 07:03:08 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
valid.c fix colormod 2015-04-14 23:12:17 +00:00
vid.h qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
vid_headless.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
view.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c fix colormod 2015-04-14 23:12:17 +00:00
wad.h fix colormod 2015-04-14 23:12:17 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00