..
bothdefs.h
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
bspfile.h
OpenXR stuff should be a little more usable now.
2021-05-09 13:02:49 +00:00
cmd.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
cmd.h
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
com_bih.c
Try to fix some compile issues.
2021-04-14 06:48:19 +00:00
com_bih.h
Try to fix some compile issues.
2021-04-14 06:48:19 +00:00
com_mesh.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
com_mesh.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
com_phys_bullet.cpp
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
com_phys_ode.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
common.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
common.h
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
config_freecs.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_fteqw.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
config_fteqw_noweb.h
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
config_minimal.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_nocompat.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_wastes.h
Fix RBSP fixed-patch loading.
2020-03-20 11:37:18 +00:00
console.h
smoother console scrolling (at least with the mouse)
2019-09-04 08:32:22 +00:00
crc.c
Fix stupid signed byte indexing.
2021-05-09 13:02:15 +00:00
cvar.c
Fix silly cvar-related crash.
2021-04-19 18:25:11 +00:00
cvar.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
fs.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
fs.h
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
fs_dzip.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
fs_pak.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
fs_stdio.c
Yup, looks like we are actually using that path now...
2020-09-08 10:40:21 +00:00
fs_vpk.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
fs_win32.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
fs_xz.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
fs_zip.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
gl_q2bsp.c
Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front.
2021-05-28 07:07:48 +00:00
huff.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
log.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
mathlib.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
mathlib.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
net_chan.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
net_ice.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
net_ssl_gnutls.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
net_ssl_winsspi.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
net_wins.c
Switch to poll instead of select, to avoid crashes from select's arbitrary fd limit.
2021-05-09 13:02:23 +00:00
netinc.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
particles.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
plugin.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
pmove.c
Add serverside pm_autobunny support. Will result in prediction misses for older clients.
2021-05-09 13:00:30 +00:00
pmove.h
Add serverside pm_autobunny support. Will result in prediction misses for older clients.
2021-05-09 13:00:30 +00:00
pmovetst.c
Fix csqc polygon issue (using explicit glsl that doesn't need normals).
2019-02-19 06:49:03 +00:00
pr_bgcmd.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
pr_common.h
Add SV_PerformSave/SV_PerformLoad entrypoints for QC-controlled saved games, at Eukara's request.
2021-05-27 11:34:15 +00:00
protocol.h
OpenXR stuff should be a little more usable now.
2021-05-09 13:02:49 +00:00
q1bsp.c
Take extra measures to ensure that zip-in-bsp content is actually used.
2021-06-01 09:23:42 +00:00
q2pmove.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
q3common.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
qvm.c
Fix some more stuff.
2019-07-29 06:32:37 +00:00
sha1.c
Optimize endian routines when we know the endian at compile time.
2021-05-09 13:00:00 +00:00
sha2.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
sys.h
Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
2020-07-14 00:48:56 +00:00
sys_linux_threads.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
sys_win_threads.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
translate.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
translate.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
ui_public.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
vm.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
world.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
zone.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
zone.h
OpenXR stuff should be a little more usable now.
2021-05-09 13:02:49 +00:00