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fteqw/engine/server
2005-11-26 21:16:48 +00:00
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botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Got rid of a define, using the protocol.h version instead. Also fixed a bug that exhibits itself in requiem, shortly after you die. 2005-10-15 23:32:32 +00:00
pr_cmds.c small fix 2005-11-22 21:49:56 +00:00
progdefs.h UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
progs.h
q2game.h
q3g_public.h
qwsvdef.h
savegame.c
server.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
sv_ccmds.c Cleaned up some precompiler conditions. 2005-11-03 23:40:51 +00:00
sv_chat.c
sv_demo.c
sv_ents.c Default settings for the gib filter (doesn't filter dead bodies), as that's then totally useless with feigning, and we try to keep everyone happy. 2005-11-26 21:16:48 +00:00
sv_init.c Cleaned up some precompiler conditions. 2005-11-03 23:40:51 +00:00
sv_main.c Okay, so, urm, don't print DISTRIBUTION as part of the version, print FTE instead. Thanks. 2005-11-26 21:15:39 +00:00
sv_master.c <Molgrum> hey Spikester, i get an error trying to compile fteserver: ./release/sv_linux/sv_master.o(.text+0x644): In function `SVM_Think': 2005-10-05 18:14:38 +00:00
sv_move.c
sv_mvd.c Added a mvd_maxstreams cvar, to control the maximum number of proxies to allow to connect directly to the server. 2005-10-07 02:03:17 +00:00
sv_nchan.c
sv_phys.c
sv_rankin.c
sv_send.c Removed a pretty pointless print. 2005-11-04 15:45:41 +00:00
sv_sys_unix.c Tweeked a warning message to be more helpful (and less concerning to the user). 2005-11-03 23:42:00 +00:00
sv_sys_win.c More tweekable. 2005-11-14 01:32:21 +00:00
sv_user.c Fix for when using NQ clients (no more crash) 2005-11-26 21:14:47 +00:00
svmodel.c
svq2_ents.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
svq2_game.c
svq3_game.c Fix for linux and q3 bots 2005-11-21 20:20:42 +00:00
world.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
worlda.s