1
0
Fork 0
forked from fte/fteqw
fteqw/engine/gl
Spoike 390d42d694 update tls cert info for triptohell.
stop decals from affecting angled surfaces (*sigh*).
realtime shadows + d3d9|d3d11 never really worked properly anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 05:50:16 +00:00
..
gl_alias.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
gl_backend.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_bloom.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_draw.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_heightmap.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_hlmdl.c rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
gl_model.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
gl_model.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
gl_rmain.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
gl_screen.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_shader.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_shadow.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c make sure ktx gets shut down properly. 2015-06-15 07:40:58 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c fix crash from dodgy skies. 2015-07-14 15:50:18 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
glquake.h implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
glsupp.h fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
ltface.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
shader.h fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00