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fteqw/engine/d3d
Spoike 390d42d694 update tls cert info for triptohell.
stop decals from affecting angled surfaces (*sigh*).
realtime shadows + d3d9|d3d11 never really worked properly anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 05:50:16 +00:00
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d3d11_backend.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d11_image.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d11_shader.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d_backend.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
vid_d3d.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
vid_d3d11.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00