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Spoike 35192beb47 More tweekable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-14 01:32:21 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c For the bsd port. 2005-04-17 03:15:38 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_cg.c SW should work properly now. 2005-10-22 00:59:00 +00:00
cl_demo.c Don't break old clients. 2005-09-28 23:32:54 +00:00
cl_ents.c Fixes the remove bug with >512 entities. 2005-10-20 00:04:57 +00:00
cl_input.c warning fix 2005-10-05 02:44:40 +00:00
cl_main.c More tweekable. 2005-11-14 01:32:21 +00:00
cl_master.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
cl_parse.c use player.team instead of infokey team 2005-11-01 23:25:15 +00:00
cl_pred.c Fixes mvd demo playback's freezes. 2005-11-14 01:25:39 +00:00
cl_screen.c Fixed centerprints with DP servers 2005-10-28 01:33:19 +00:00
cl_tent.c pe_defaultrail, like pe_default but for trails, works mostly with q2 for now though 2005-10-08 22:35:20 +00:00
cl_ui.c Don't initialise the UI without opengl. This might be relaxable, but not at the moment. 2005-10-16 03:54:43 +00:00
client.h Extra info for a more compleate q2 client. 2005-10-16 03:51:40 +00:00
clq2_cin.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq2_ents.c pe_defaultrail, like pe_default but for trails, works mostly with q2 for now though 2005-10-08 22:35:20 +00:00
clq3_parse.c Automatically reload all pk3 files if we just downloaded something. 2005-10-16 12:52:06 +00:00
clq3defs.h Fixes a few warnings. 2005-10-07 02:06:07 +00:00
console.c moved log junk to seperate file 2005-09-27 04:05:32 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c warning fixes 2005-09-26 08:07:26 +00:00
in_raw.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
in_sdl.c Fixed SDL targets 2005-10-31 19:53:37 +00:00
in_win.c Changed some cvar groups. 2005-10-30 23:53:16 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c Does this fix rjlan's latest bug? 2005-11-07 00:58:47 +00:00
keys.h Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Cleaned up some precompiler conditions. 2005-11-03 23:49:49 +00:00
m_items.c Bugfix: [ 1223487 ] Scripted menus: menubox client crash 2005-06-19 09:08:47 +00:00
m_master.c Added QTV colouring and stuph. 2005-09-28 23:37:15 +00:00
m_mp3.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
m_multi.c q2 fixes mostly 2005-03-15 22:51:01 +00:00
m_options.c Added a couple of options. 2005-09-28 23:36:08 +00:00
m_script.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
m_single.c *** empty log message *** 2005-04-18 17:12:18 +00:00
menu.c Cleaned up some precompiler conditions. 2005-11-03 23:49:49 +00:00
menu.h *** empty log message *** 2005-03-20 02:57:11 +00:00
merged.h linux fixes 2005-09-08 01:47:48 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Tweeked some stuff. 2005-11-14 01:28:05 +00:00
pr_csqc.c Fix a small crashing bug with csqc. 2005-10-10 21:04:19 +00:00
pr_menu.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h *** empty log message *** 2005-08-07 18:08:13 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gl_part_flame fix 2005-09-10 01:46:32 +00:00
r_part.c Added orgadd to add to the origin like veladd does 2005-10-28 01:32:24 +00:00
r_partset.c added alternate trail to faithful 2005-10-20 04:32:01 +00:00
r_partset.h fix to radomvelvert 2005-10-09 22:06:52 +00:00
render.h Needed for a small but important fix with heightmap maps. 2005-10-16 03:56:32 +00:00
renderer.c added vid_desktopgamma 2005-10-18 04:42:13 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
roq_read.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
sbar.c use player.team instead of infokey team 2005-11-01 23:25:15 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
snd_alsa.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_directx.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_dma.c warning fixes 2005-09-26 08:07:26 +00:00
snd_linux.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_mem.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Lets have a few more sound channels - the map 'masque' needs it. 2005-10-20 00:06:07 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Tweeked a warning message to be more helpful (and less concerning to the user). 2005-11-03 23:49:00 +00:00
sys_sdl.c Fixed SDL targets 2005-10-31 19:53:37 +00:00
sys_win.c More tweekable. 2005-11-14 01:32:21 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
valid.c Getting rid of the version number, now using build numbers only. 2005-10-04 21:08:06 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c cl_bobcycle fix 2005-10-30 02:24:43 +00:00
view.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
wad.c sky fix 2005-10-22 17:50:28 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc We use morphed's icon now. 2005-10-20 00:08:23 +00:00
zqtp.c use player.team instead of infokey team 2005-11-01 23:25:15 +00:00