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net_preparse.c
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Fix up some KTX issues (mostly bot related).
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2022-05-28 17:59:17 +00:00 |
pr_cmds.c
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Fix some build targets, fix csqc's setpause builtin.
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2023-04-17 03:58:20 +01:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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Fix up some KTX issues (mostly bot related).
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2022-05-28 17:59:17 +00:00 |
progdefs.h
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Make the various build config defines a little more robust.
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2022-06-26 08:08:43 +00:00 |
progs.h
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Add DP_SV_SHUTDOWN, for qqshka.
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2022-06-19 15:17:54 +00:00 |
q2game.h
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
savegame.c
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Fix Q2 saved-game crash.
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2023-01-09 05:13:17 +00:00 |
server.h
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Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc).
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2023-01-09 05:11:34 +00:00 |
sqlite3.h
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sv_ccmds.c
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A bit of a code cleanup, change a couple of prints.
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2023-01-09 05:15:31 +00:00 |
sv_chat.c
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sv_cluster.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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Fixups for crashes triggered by xonotic, probably some other mods too.
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2023-01-09 05:13:28 +00:00 |
sv_init.c
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Add file uri support, requires a '-allowfileurl' commandline argument.
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2023-01-09 05:12:39 +00:00 |
sv_main.c
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Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds.
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2023-04-17 03:58:20 +01:00 |
sv_master.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
sv_move.c
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export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
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2021-01-02 10:13:59 +00:00 |
sv_mvd.c
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Fix up some KTX issues (mostly bot related).
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2022-05-28 17:59:17 +00:00 |
sv_nchan.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_phys.c
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Fix up some KTX issues (mostly bot related).
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2022-05-28 17:59:17 +00:00 |
sv_rankin.c
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sv_send.c
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Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc).
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2023-01-09 05:11:34 +00:00 |
sv_sql.c
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Remove some array length limitations with package lists.
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2021-05-27 11:36:01 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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Fix some misc memory leaks and a few other minor issues.
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2022-01-30 05:55:01 +00:00 |
sv_sys_win.c
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Fix some build targets, fix csqc's setpause builtin.
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2023-04-17 03:58:20 +01:00 |
sv_user.c
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Auto value for sv_demo_write_csqc now writes the csprogs into mvds, to hopefully reduce playback issues. the lazy record commands should be favouring .mvd.gz at least.
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2023-01-09 05:15:23 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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svhl_phys.c
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svhl_world.c
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svq2_ents.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
svq2_game.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
world.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |