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fteqw/engine/server
2023-04-17 03:58:20 +01:00
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net_preparse.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
pr_cmds.c Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
progdefs.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Fix Q2 saved-game crash. 2023-01-09 05:13:17 +00:00
server.h Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
sqlite3.h
sv_ccmds.c A bit of a code cleanup, change a couple of prints. 2023-01-09 05:15:31 +00:00
sv_chat.c
sv_cluster.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Fixups for crashes triggered by xonotic, probably some other mods too. 2023-01-09 05:13:28 +00:00
sv_init.c Add file uri support, requires a '-allowfileurl' commandline argument. 2023-01-09 05:12:39 +00:00
sv_main.c Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
sv_master.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
sv_rankin.c
sv_send.c Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
sv_sys_win.c Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
sv_user.c Auto value for sv_demo_write_csqc now writes the csprogs into mvds, to hopefully reduce playback issues. the lazy record commands should be favouring .mvd.gz at least. 2023-01-09 05:15:23 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00