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FTE QuakeWorld - a magical QuakeWorld engine
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Spoike 339d478659 I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
Well, plugins should be able to read/write files through the engine. audio decoding plugin interface is in (might be changed later).
TCPConnect is in.
msg_filter and scr_centersbar.
some recording fixes too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-30 01:20:53 +00:00
CVSROOT initial checkin 2004-08-20 13:10:07 +00:00
engine I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
fteqtv Fixed the say command when not connected to a source, fixed so it compiles with gcc 2005-10-09 09:40:26 +00:00
plugins Hud compiles and runs as a QVM, so these extra files will come in handy. 2005-11-30 01:07:13 +00:00
quakec ent replacements added for HL/Q2/Q3 maps, not done yet 2005-08-28 22:38:03 +00:00