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fteqw/engine
2011-03-10 09:07:43 +00:00
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client Latest GCC and MinGW hate certain #pragma's, just making the old main trunk compile again 2011-03-10 09:07:43 +00:00
common Use memmove() instead of memcpy() for copying of data between overlapping memory areas. 2010-05-17 02:01:58 +00:00
d3d remove more unused sw variables 2009-07-17 22:15:37 +00:00
d3d9 remove more unused sw variables 2009-07-17 22:15:37 +00:00
dotnet2003
dotnet2005 Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
dotnet2008 MSVC .NET 2008 project files (done properly unlike my screwup in #3513) 2010-02-07 09:11:44 +00:00
ftequake Updated MSVC 6.0 and .net 2005's NPQTV project files to include the freetype header location. 2009-07-20 01:58:50 +00:00
gas2masm
gl fix bloom fast sample, limit sample to gl_max_size, use tableless algorithm for diamond size 2010-01-18 20:09:55 +00:00
http Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
libs Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
partcfgs
qclib Patch by divVerent: factor out stupid -s option in the makefile so it can be disabled by command line option 2010-10-31 14:31:19 +00:00
server might compile now 2010-05-24 23:35:14 +00:00
sndcodec
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile
LICENSE
makeconfig.sh
Makefile Added GCC profiling targets "-profile" which is just the release "-rel" 2009-09-05 11:03:25 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.