.. |
anorms.h
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bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cdaudio.h
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cl_cam.c
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My monthly commit. I wonder what I broke.
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2009-03-03 01:52:30 +00:00 |
cl_cg.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
cl_demo.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
cl_ents.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
cl_ignore.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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revert splitclient, fte->fteh2 for hexen 2, fix sw console background drawing
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2009-04-18 22:55:00 +00:00 |
cl_main.c
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Should be more robust with first-run config execs now.
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2009-04-07 01:26:47 +00:00 |
cl_master.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
cl_parse.c
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Tweeked the filesystem some more, now prompts if a game directory could not be found.
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2009-04-12 16:57:30 +00:00 |
cl_plugin.inc
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Minor update...
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2008-11-09 22:29:28 +00:00 |
cl_pred.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
cl_screen.c
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Fixes a crash with demos.
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2009-04-09 07:19:59 +00:00 |
cl_tent.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
cl_ui.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
clhl_game.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
client.h
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Should be more robust with first-run config execs now.
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2009-04-07 01:26:47 +00:00 |
clq2_cin.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
clq2_ents.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
clq3_parse.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
clq3defs.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
console.c
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try that
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2009-04-06 01:01:31 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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So we can steal ezquake's fragstats files without warnings appearing
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2007-08-30 18:23:57 +00:00 |
image.c
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GCC-built plugins no longer insta-crash. Go Mozilla! You rule!...
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2009-04-03 07:31:54 +00:00 |
in_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
in_morphos.c
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Caps lock, work!
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2009-02-07 00:02:03 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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attempted vs2008 compile fix
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2009-01-18 01:47:48 +00:00 |
in_sdl.c
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Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs
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2009-04-08 08:12:29 +00:00 |
in_win.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
input.h
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
keys.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
keys.h
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
lhfont.h
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m_download.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
m_items.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
m_master.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
m_mp3.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
m_multi.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
m_options.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
m_script.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_single.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
menu.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
menu.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
merged.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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net_master.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
p_classic.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
p_null.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
p_script.c
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Tweeked the filesystem some more, now prompts if a game directory could not be found.
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2009-04-12 16:57:30 +00:00 |
pr_csqc.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
pr_menu.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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r_efrag.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
r_part.c
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My monthly commit. I wonder what I broke.
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2009-03-03 01:52:30 +00:00 |
r_partset.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
render.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
renderer.c
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Can script some things now, including playername and connecting it to other servers. Though its still a little limited in what it can do.
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2009-04-10 00:33:02 +00:00 |
renderque.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
renderque.h
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
sbar.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
screen.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
skin.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
snd_alsa.c
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Messed up previous commit...
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2008-04-29 22:14:16 +00:00 |
snd_directx.c
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The different aspects of directx are now activated independently from each other, allowing greater custom build control.
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2009-03-07 04:37:24 +00:00 |
snd_dma.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
snd_linux.c
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thier -> their
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2007-12-23 20:28:40 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
snd_mix.c
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Fix a crash that happens with a too long uptime.
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2007-10-03 09:09:08 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
sound.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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sys_linux.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
sys_morphos.c
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I blame bigfoot
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2009-04-03 06:36:00 +00:00 |
sys_npqtv.c
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Tweeked the filesystem some more, now prompts if a game directory could not be found.
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2009-04-12 16:57:30 +00:00 |
sys_sdl.c
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oh hey look i can code without looking at the specs oh wait
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2009-04-07 03:41:24 +00:00 |
sys_win.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
sys_wina.s
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teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
valid.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
vid.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
view.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
view.h
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
wad.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
wad.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
winquake.rc
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
zqtp.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |