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Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c more stuff broken 2008-11-28 20:34:51 +00:00
pr_cmds.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
pr_q1qvm.c Minor update... 2008-11-09 22:29:28 +00:00
progdefs.h Minor update... 2008-11-09 22:29:28 +00:00
progs.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
q2game.h Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Minor update... 2008-11-09 22:29:28 +00:00
server.h Minor update... 2008-11-09 22:29:28 +00:00
sv_ccmds.c Minor update... 2008-11-09 22:29:28 +00:00
sv_chat.c characture -> character 2008-01-28 13:27:30 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Fixed a recent stupid bug (thanks krimzon) 2008-12-11 00:18:47 +00:00
sv_init.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
sv_main.c Why do I still have commit access? 2008-11-30 05:31:16 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sv_mvd.c Fixed a crash associated with demo listings. 2008-12-03 02:23:53 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c clear fixangle on botclients, allowing them to update their angles to match v_angle automatically 2008-12-06 02:07:04 +00:00
sv_rankin.c Buffer overflows are bad for you, m'kay? 2008-08-23 19:17:19 +00:00
sv_send.c more stuff broken 2008-11-28 20:34:51 +00:00
sv_sys_unix.c added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism 2008-06-01 05:42:23 +00:00
sv_sys_win.c change registry entry for win32 dedicated for future use 2008-09-11 03:39:34 +00:00
sv_user.c Makes DP_SV_PLAYERPHYSICS a little bit more tolerable by making players actually have friction when they're about to fall into lava, simply by renaming a cvar... 2008-12-06 02:06:00 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes 2008-05-09 14:22:37 +00:00
svq3_game.c Minor update... 2008-11-09 22:29:28 +00:00
win_mysql.c mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Fixed a potential crash on SV_Error. 2008-12-02 23:04:15 +00:00
worlda.s