..
altwater.glsl
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
bloom_blur.glsl
tcpconnect fixes
2012-01-17 07:57:46 +00:00
bloom_filter.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_final.glsl
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
colourtint.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
default2d.glsl
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultfill.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
defaultgammacb.glsl
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
defaultskin.glsl
fix a silly performance-sapping typo.
2017-02-11 16:14:06 +00:00
defaultsky.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
defaultsprite.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
defaultwall.glsl
fix a silly performance-sapping typo.
2017-02-11 16:14:06 +00:00
defaultwarp.glsl
q2w bsp format support.
2015-03-03 00:14:43 +00:00
depthonly.glsl
fix a silly performance-sapping typo.
2017-02-11 16:14:06 +00:00
drawflat_wall.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
fixedemu.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
fxaa.glsl
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
lpp_depthnorm.glsl
minor fixes.
2016-11-20 21:05:10 +00:00
lpp_light.glsl
minor fixes.
2016-11-20 21:05:10 +00:00
lpp_wall.glsl
minor fixes.
2016-11-20 21:05:10 +00:00
menutint.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
postproc_equirectangular.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
postproc_laea.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_panorama.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
rtlight.glsl
fix a silly performance-sapping typo.
2017-02-11 16:14:06 +00:00
terrain.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
underwaterwarp.glsl
fix nq bob (also fixes show_speed in nq)
2014-08-19 06:08:23 +00:00