.. |
gl_alias.c
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |
gl_backend.c
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Couple of fixes
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2013-05-10 15:20:47 +00:00 |
gl_bloom.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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finally fix font corruption.
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2013-04-13 07:52:15 +00:00 |
gl_heightmap.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_hlmdl.c
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------------------------------------------------------------------------
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2013-03-12 22:47:42 +00:00 |
gl_model.c
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Fix a warning.
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2013-05-07 19:39:04 +00:00 |
gl_model.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_ngraph.c
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------------------------------------------------------------------------
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2013-03-12 22:40:16 +00:00 |
gl_rlight.c
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d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
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2012-12-04 19:37:57 +00:00 |
gl_rmain.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
gl_rmisc.c
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------------------------------------------------------------------------
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2013-03-12 23:24:15 +00:00 |
gl_rsurf.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_screen.c
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------------------------------------------------------------------------
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2013-03-12 22:53:23 +00:00 |
gl_shader.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_shadow.c
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------------------------------------------------------------------------
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2013-03-12 23:13:39 +00:00 |
gl_vidcocoa.m
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------------------------------------------------------------------------
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2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
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attempt fix static gl build
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2013-05-08 02:06:02 +00:00 |
gl_viddroid.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
gl_videgl.c
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------------------------------------------------------------------------
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2013-03-12 23:01:08 +00:00 |
gl_videgl.h
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------------------------------------------------------------------------
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2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_vidmacos.c
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include clipboard stuff for mac.
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2013-04-09 00:21:55 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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Early hack at emscripten compat.
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2013-04-02 05:18:17 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
glsupp.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
ltface.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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do not assume alpha test works (because it does not in gles2 / core).
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2013-04-08 03:51:21 +00:00 |
shader.h
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Desperate attempt to boost framerates with webgl.
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2013-04-06 03:36:00 +00:00 |