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fteqw/quakec/fallout2/cmds.qc

922 lines
19 KiB
C++

void(entity e, string s) clientcommand = #440
float(string s) tokenize = #441;
string(float n) argv = #442;
string(string s, float start, float length) substring = #116;
float(string str, string sub) strstrofs = #221;
float(string desc) itemtoslot =
{
local float slot;
local float coma;
while((coma = strstrofs(desc, "+")) > 0)
{
slot = itemtoslot(substring(desc, 0, coma));
if (slot)
return slot;
desc = substring(desc, coma+1, -1);
}
slot = stof(desc);
if (slot >= 1 && slot <= 26)
return slot;
if (desc == "current")
return self.current_slot;
slot = ItemIDOfName(desc);
if (!slot)
{
sprint(self, PRINT_HIGH, "Not an item name\n");
return 0;
}
else
{
slot = SlotOfItem(self, slot);
if (slot)
return slot;
return 0;
}
};
float(entity x, float slotno) DecreaseDestroySlotOther =
{
local float it;
local float iid;
local float num;
local entity oself;
oself = self;
self = x;
it = ItemInSlot(self, slotno);
if (ToStatus(it) <= 1)
{
SetItemSlot(self, slotno, 0);
return true;
}
else
{
iid = ToIID(it);
num = ToStatus(it);
num = num - 1;
it = SlotVal(iid, num);
SetItemSlot(self, slotno, it);
return false;
}
self = oself;
};
float(float slotno) DecreaseDestroySlot =
{
local float it;
local float iid;
local float num;
it = ItemInSlot(self, slotno);
if (ToStatus(it) <= 1)
{
SetItemSlot(self, slotno, 0);
return true;
}
else
{
iid = ToIID(it);
num = ToStatus(it);
num = num - 1;
it = SlotVal(iid, num);
SetItemSlot(self, slotno, it);
return false;
}
};
void(string arg1) Cmd_InvUse =
{
local float it, iid;
local float slotno, w;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "can't use - you don't have one\n");
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
w = SlotOfItem(self, iid);
if (iid == 0)
return;
if (iid >= IID_GREN_FRAG && iid <= IID_GREN_STUN)
{
if (w != 5 && w != 6)
return;
self.rtime = time + 1;
self.grenslot = w;
player_pull1();
return;
}
if (WeaponAmmoType(iid))
{
//weapons are reloaded
ReloadWeapon(slotno);
return;
}
if (iid == IID_CHEM_MEDICALBAG)
{
UseMedicalBag();
return;
}
if (iid == IID_CHEM_STIMPACK)
{
UseStimpack();
return;
}
if (iid == IID_GREN_FLARE)
{
ToggleFlare();
return;
}
if (iid == IID_CHEM_SUPERSTIM)
{
UseSuperStim();
return;
}
if (iid == IID_CHEM_ADRENALINE ||
iid == IID_CHEM_PSYCHO ||
iid == IID_CHEM_RADX ||
iid == IID_CHEM_BESERK)
{
if (UseBoostingChem(iid))
DecreaseDestroySlot(slotno);
return;
}
if (iid == IID_EQUIP_CLIMBINGGEAR)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "Climbing gear deactivated\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "Climbing gear activated\n");
}
return;
}
if (iid == IID_EQUIP_SPRINTKIT)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "What a downer\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "SUGAR RUSH!!!\n");
}
return;
}
if (iid == IID_EQUIP_STEALTHBOY)
{
Sneak();
return;
}
sprint(self, PRINT_HIGH, "Don't know how to 'use' item\n");
};
void(string arg1) Cmd_InvDrop =
{
local float it, iid;
local float slotno;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "Can't drop - you don't have one\n");
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
if (iid == 0)
return;
DropFromSlot(slotno, true, false);
};
void(string arg1) Cmd_GainLevel =
{
if (self.score < 200)
{
sprint(self, 2, "not enough experience points.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
if (self.score >= 200)
{
sound (self, CHAN_BODY, "buttons/switch02.wav", 1, ATTN_NORM);
self.score = self.score - 200;
}
if (arg1 == "combat")
self.skill_combat = self.skill_combat + 1;
else if (arg1 == "doctor")
self.skill_doctor = self.skill_doctor + 1;
else if (arg1 == "sneak")
self.skill_sneak = self.skill_sneak + 1;
else if (arg1 == "science")
self.skill_science = self.skill_science + 1;
else if (arg1 == "speech")
self.skill_speech = self.skill_speech + 1;
};
void(string arg1, string arg2) Cmd_GainPerk =
{
sound (self, CHAN_BODY, "buttons/switch02.wav", 1, ATTN_NORM);
if (arg2 == "1")
{
if (arg1 == "1")
self.perk1 = 1;
if (arg1 == "2")
self.perk1 = 2;
if (arg1 == "3")
self.perk1 = 3;
if (arg1 == "4")
self.perk1 = 4;
if (arg1 == "5")
self.perk1 = 5;
if (arg1 == "6")
self.perk1 = 6;
if (arg1 == "7")
self.perk1 = 7;
if (arg1 == "8")
self.perk1 = 8;
if (arg1 == "9")
self.perk1 = 9;
if (arg1 == "10")
self.perk1 = 10;
if (arg1 == "11")
self.perk1 = 11;
if (arg1 == "12")
self.perk1 = 12;
if (arg1 == "14")
self.perk1 = 14;
if (arg1 == "15")
self.perk1 = 15;
}
if (arg2 == "2")
{
if (arg1 == "1")
self.perk2 = 1;
if (arg1 == "2")
self.perk2 = 2;
if (arg1 == "3")
self.perk2 = 3;
if (arg1 == "4")
self.perk2 = 4;
if (arg1 == "5")
self.perk2 = 5;
if (arg1 == "6")
self.perk2 = 6;
if (arg1 == "7")
self.perk2 = 7;
if (arg1 == "8")
self.perk2 = 8;
if (arg1 == "9")
self.perk2 = 9;
if (arg1 == "10")
self.perk2 = 10;
if (arg1 == "11")
self.perk2 = 11;
if (arg1 == "12")
self.perk2 = 12;
if (arg1 == "14")
self.perk2 = 14;
if (arg1 == "15")
self.perk2 = 15;
}
};
void(string arg1) Cmd_InvBuy =
{
local float x,y, iid, amount, money, item, m, n, p;
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep2.wav", 1, ATTN_NORM);
return;
}
if (arg1 == "1")
item = self.xslot1;
if (arg1 == "2")
item = self.xslot2;
if (arg1 == "3")
item = self.xslot3;
if (arg1 == "4")
item = self.xslot4;
if (arg1 == "5")
item = self.xslot5;
if (arg1 == "6")
item = self.xslot6;
if (arg1 == "7")
item = self.xslot7;
if (arg1 == "8")
item = self.xslot8;
if (arg1 == "9")
item = self.xslot9;
if (arg1 == "10")
item = self.xslot10;
if (arg1 == "11")
item = self.xslot11;
if (arg1 == "12")
item = self.xslot12;
if (arg1 == "13")
item = self.xslot13;
if (arg1 == "14")
item = self.xslot14;
if (arg1 == "15")
item = self.xslot15;
if (arg1 == "16")
item = self.xslot16;
if (arg1 == "17")
item = self.xslot17;
if (arg1 == "18")
item = self.xslot18;
if (arg1 == "19")
item = self.xslot19;
if (arg1 == "20")
item = self.xslot20;
iid = ToIID(item);
amount = ToStatus(item);
money = GetBaseValue(iid);
if (self.supertime <= 0)
money = ceil(money * (1 - (self.skill_speech/30)));
else
{
sprint(self, 2, "We don't serve your kind here!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
m = SlotOfItem(self, IID_MONEY);
p = ItemInSlot(self, m);
n = ToStatus(p);
if (m == 0)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
if (n < money)
{
sprint(self, 2, "not enough money\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
{
SetItemSlot(self, m, 0);
TryGiveStackable(self, IID_MONEY, n-money);
}
if (NotStackable(iid))
SetItemSlot(self, x, item);
else if (IsEquip(iid))
SetItemSlot(self, x, item);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
m = SlotOfItem(self, IID_MONEY);
SetItemSlot(self, m, 0);
TryGiveStackable(self, IID_MONEY, n);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
};
void(string arg1) Cmd_InvSell =
{
local float it, iid, x;
local float slotno;
local string y, z;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, 2, "can't sell - you don't have one\n");
return;
}
if (slotno <= 4)
{
sprint(self, 2, "put it in your inventory first!\n");
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
if (iid == 0)
return;
self.missionbrief = 0;
x = GetBaseValue(iid);
x = ceil(x * (1 + (self.skill_speech/30)));
x = ceil(x / 5);
y = ftos(x);
z = GetItemName(iid);
if (!TryGiveStackable(self, IID_MONEY, x))
{
sprint(self, 2, "not enough room.\n");
return;
}
SetItemSlot(self, slotno, 0);
sprint(self, 2, "you sell ");
sprint(self, 2, z);
sprint(self, 2, " for $");
sprint(self, 2, y);
sprint(self, 2, ".\n");
};
void(string arg1) Cmd_InvMix =
{
local float it, iid1, iid2, item1, item2;
local float slotno, x;
it = ItemInSlot(self, 23);
iid1 = ToIID(it);
if (iid1 == 0)
{
sprint(self, PRINT_MEDIUM, "need two items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
it = ItemInSlot(self, 24);
iid2 = ToIID(it);
if (iid2 == 0)
{
sprint(self, PRINT_MEDIUM, "need two items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
if ((iid1 == IID_MISC_NUKACOLA && iid2 == IID_MISC_CHEMICALS) ||
(iid2 == IID_MISC_NUKACOLA && iid1 == IID_MISC_CHEMICALS))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 >= (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 stimpacks created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_CHEM_STIMPACK, 2);
return;
}
TryGiveStackable(self, IID_CHEM_STIMPACK, 1);
sprint(self, PRINT_MEDIUM, "1 stimpack created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_AEROSOL && iid2 == IID_MISC_CHEMICALS) ||
(iid2 == IID_MISC_AEROSOL && iid1 == IID_MISC_CHEMICALS))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 flash bombs created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_FLASH, 2);
return;
}
TryGiveStackable(self, IID_GREN_FLASH, 1);
sprint(self, PRINT_MEDIUM, "1 flash bomb created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_NUKACOLA && iid2 == IID_MISC_GUM) ||
(iid2 == IID_MISC_NUKACOLA && iid1 == IID_MISC_GUM))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 stun bombs created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_STUN, 2);
return;
}
TryGiveStackable(self, IID_GREN_STUN, 1);
sprint(self, PRINT_MEDIUM, "1 stun bomb created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_RDXCRYSTAL && iid2 == IID_MISC_HMXCOMPOUND) ||
(iid2 == IID_MISC_RDXCRYSTAL && iid1 == IID_MISC_HMXCOMPOUND))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*5))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*4) - 100))
{
sprint(self, PRINT_MEDIUM, "2 rockets created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_AM_ROCKET, 2);
return;
}
TryGiveStackable(self, IID_AM_ROCKET, 1);
sprint(self, PRINT_MEDIUM, "1 rocket created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_CHEMICALS && iid2 == IID_MISC_HMXCOMPOUND) ||
(iid2 == IID_MISC_CHEMICALS && iid1 == IID_MISC_HMXCOMPOUND))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*20))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*20) - 100))
{
sprint(self, PRINT_MEDIUM, "3 nuka bombs created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_FRAG, 3);
return;
}
TryGiveStackable(self, IID_GREN_FRAG, 1);
sprint(self, PRINT_MEDIUM, "1 nuka bomb created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_CHEMICALS && iid2 == IID_MISC_RDXCRYSTAL) ||
(iid2 == IID_MISC_CHEMICALS && iid1 == IID_MISC_RDXCRYSTAL))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*3))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*4) - 100))
{
sprint(self, PRINT_MEDIUM, "2 super stims created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_CHEM_SUPERSTIM, 2);
return;
}
TryGiveStackable(self, IID_CHEM_SUPERSTIM, 1);
sprint(self, PRINT_MEDIUM, "1 super stim created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_DUCKTAPE && iid2 == IID_MISC_AEROSOL) ||
(iid2 == IID_MISC_DUCKTAPE && iid1 == IID_MISC_AEROSOL))
{
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*20))
{
sprint(self, PRINT_MEDIUM, "your concoction failed!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
SetItemSlot(self, x, SlotVal(IID_EQUIP_SILENCER, 1));
sprint(self, PRINT_MEDIUM, "silencer created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_EQUIP_SILENCER && iid2 == IID_WP_USP) ||
(iid2 == IID_EQUIP_SILENCER && iid1 == IID_WP_USP))
{
if (random()*100 > (self.skill_science*20))
{
sprint(self, PRINT_MEDIUM, "your concoction failed!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
SetItemSlot(self, x, SlotVal(IID_WP_USP_S, 1));
sprint(self, PRINT_MEDIUM, "silencer created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_EQUIP_SILENCER && iid2 == IID_WP_GLOCK) ||
(iid2 == IID_EQUIP_SILENCER && iid1 == IID_WP_GLOCK))
{
if (random()*100 > (self.skill_science*20))
{
sprint(self, PRINT_MEDIUM, "your concoction failed!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
SetItemSlot(self, x, SlotVal(IID_WP_GLOCK_S, 1));
sprint(self, PRINT_MEDIUM, "silencer created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_ARM_VANDAL && iid2 == IID_MISC_JUNK) ||
(iid2 == IID_ARM_VANDAL && iid1 == IID_MISC_JUNK))
{
if (random()*100 > (self.skill_science*20))
{
sprint(self, PRINT_MEDIUM, "your concoction failed.\n");
return;
}
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
SetItemSlot(self, x, SlotVal(IID_ARM_WASTELAND, 1));
sprint(self, PRINT_MEDIUM, "Wasteland Jacket created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else
{
sprint(self, PRINT_MEDIUM, "cannot merge items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
};
void(string arg1, string arg2) Cmd_InvSwap =
{
local float old1, old2;
local float slotno1;
local float slotno2;
slotno1 = itemtoslot(arg1);
if (!slotno1)
{
sprint(self, PRINT_HIGH, "No item\n");
return;
}
slotno2 = itemtoslot(arg2);
if (!slotno2)
{
sprint(self, PRINT_HIGH, "No item\n");
return;
}
old1 = ItemInSlot(self, slotno1);
old2 = ItemInSlot(self, slotno2);
if (old1 == old2)
return;
if (!FitsInSlot(slotno1, ToIID(old2)))
{
sprint(self, PRINT_HIGH, "Not allowed to exchange items\n");
return;
}
if (!FitsInSlot(slotno2, ToIID(old1)))
{
sprint(self, PRINT_HIGH, "Not allowed to exchange items\n");
return;
}
SetItemSlot(self, slotno1, old2);
SetItemSlot(self, slotno2, old1);
if (slotno1 == self.current_slot || slotno2 == self.current_slot)
W_SetCurrentAmmo();
//swap the equipment_slot over too.
if (self.equipment_slot == slotno1)
self.equipment_slot = slotno2;
else if (self.equipment_slot == slotno2)
self.equipment_slot = slotno1;
self.rtime = time + 2; //we don't check this here though - cost to get into inventory.
};
void(string arg1, float iid, float num) Cmd_InvGive =
{
local float slotno;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "Can't give to that slot\n");
return;
}
if (!FitsInSlot(slotno, iid))
{
sprint(self, PRINT_MEDIUM, "Can't give that item in that slot\n");
return;
}
if (num <= 0)
num = 1;
SetItemSlot(self, slotno, SlotVal(iid, num));
if (slotno == self.current_slot)
W_SetCurrentAmmo();
};
void(string line) SV_ParseClientCommand =
{
local string cmd;
tokenize(line);
cmd = argv(0);
if (cmd == "invuse")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvUse(argv(1));
}
else if (cmd == "invdrop")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvDrop(argv(1));
}
else if (cmd == "invsell")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvSell(argv(1));
}
else if (cmd == "invbuy")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvBuy(argv(1));
}
else if (cmd == "gainlevel")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_GainLevel(argv(1));
}
else if (cmd == "invmix")
{
if (self.deadflag)
return;
Cmd_InvMix(argv(1));
}
else if (cmd == "invswap")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvSwap(argv(1), argv(2));
}
else if (cmd == "gainperk")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_GainPerk(argv(1), argv(2));
}
else if (cmd == "invgive")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvGive(argv(1), stof(argv(2)), stof(argv(3)));
}
else if (cmd == "god")
{
sprint(self, PRINT_HIGH, "sorry, but I'm an athiest\n");
}
else
clientcommand(self, line);
};