51ef92fa52
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5743 fc73d0e0-1445-4013-8a0c-d673dee63da5
440 lines
15 KiB
C++
440 lines
15 KiB
C++
//maxclients is a QW thing. NQ engines use maxplayers (which requires a disconnect to apply)
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#include "../menusys/mitem_grid.qc"
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static string newgameinfo;
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nonstatic void(mitem_desktop desktop) M_Dir =
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{ //implementing this primarily so its available in QSS. :P
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string path = argv(1);
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searchhandle h = search_begin(path, SB_FULLPACKAGEPATH, 0);
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print(sprintf("Directory listing of %S (%g files)\n", path, search_getsize(h)));
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for (float i = 0; i < search_getsize(h); i++)
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{
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float sz = search_getfilesize(h,i);
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string szfmt = "b";
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if (sz > 512*1024*1024)
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sz /= 1024*1024*1024, szfmt = "gb";
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else if (sz > 512*1024)
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sz /= 1024*1024, szfmt = "mb";
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else if (sz > 512)
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sz /= 1024, szfmt = "kb";
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print(sprintf(" %S (%.4g %s, %s, %S)\n",
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search_getfilename(h,i),
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sz,szfmt,
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search_getfilemtime(h,i),
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search_getpackagename(h,i)
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));
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}
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search_end(h);
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};
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#define FOURCC(a,b,c,d) ((int)(a)<<0i)|((int)(b)<<8i)|((int)(c)<<16i)|((int)(d)<<24i)
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static string(string name) getmapdesc =
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{
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filestream f;
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if (!checkbuiltin(fread) || !checkbuiltin(fseek) || !checkbuiltin(memalloc) || !checkbuiltin(memgetval))
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return ""; //we can't do that in this engine... don't show anything, because its pointless showing the same thing twice.
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else
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{ //we can do it, so do it.
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f = fopen(name, FILE_READ);
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if (f < 0)
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print(sprintf("Unable to read %s\n", name));
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}
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name = substring(name, 5, -5);
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if (f < 0)
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return name;
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int *header = memalloc(sizeof(int)*4);
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int bspver = 0, entofs, entlen;
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if (fread(f, (void*)header, sizeof(int)*4) == sizeof(int)*4 && ((bspver=header[0]),(
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bspver == FOURCC('I','B','S','P') || //IBSP (q2/q3)
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bspver == FOURCC('R','B','S','P') || //RBSP (jk2o etc)
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bspver == FOURCC('F','B','S','P') || //IBSP (qfusion/warsow)
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bspver == 29i || //q1
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bspver == 30i || //hl
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bspver == FOURCC('B','S','P','2')))) //bsp2
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{
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if (bspver == FOURCC('I','B','S','P'))
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{ //has an actual version number! ooo...
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entofs = header[2];
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entlen = header[3];
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}
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else
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{
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entofs = header[1];
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entlen = header[2];
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}
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fseek(f, entofs);
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string s = (string)memalloc(entlen+1);
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fread(f, (void*)s, entlen);
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float argc = tokenize(s);
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if (argv(0) == "{")
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{
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for (float p = 1; p < argc; p+=2)
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{
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string t = argv(p);
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if (t == "message")
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{ //finally found the human-readable name of the map. woo.
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name = argv(p+1);
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break;
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}
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if (t == "}") //don't read the message from some kind of trigger
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break;
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if (t == "{") //some sort of corruption
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break;
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}
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}
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else
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name = "ERROR";
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memfree((void*)s);
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}
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else
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name = sprintf("UNSUPPORTED %i", bspver);
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memfree(header);
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fclose(f);
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return name;
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};
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static string(string name) packagetogamedir =
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{
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float so = strstrofs(name, "/");
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if (so>=0)
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name = substring(name, 0, so);
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//don't hide id1/dm4 etc just because the user previously auto-downloaded eg qw/aerowalk
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name = strtolower(name);
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if (name == "qw" || name == "fte")
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name = "id1";
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return name;
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};
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class mitem_maplist : mitem_grid
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{
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strbuf names;
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strbuf descs;
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virtual void() item_remove =
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{
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buf_del(names);
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buf_del(descs);
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super::item_remove();
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};
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static void() mitem_maplist =
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{
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searchhandle searchtable;
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searchtable = search_begin("maps/*.bsp", SB_FULLPACKAGEPATH, 0);
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float files = search_getsize(searchtable);
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if (files && checkbuiltin(search_getpackagename))
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{ //find which gamedir the first entry is in (highest-priority is first)
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string gd = packagetogamedir(search_getpackagename(searchtable,0));
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for (float count = 1; count < files; count++)
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{
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string mgd = packagetogamedir(search_getpackagename(searchtable,count));
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if (mgd != gd)
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{ //the gamedir changed... truncate the list here.
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files = count;
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break;
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}
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}
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}
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grid_numchildren = 0;
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names = buf_create();
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for (float count = 0; count < files; count++)
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{
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string n = search_getfilename(searchtable, count);
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string shortname = substring(n, 5, -5);
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if (!strncmp(shortname, "_", 1) || !strncmp(shortname, "b_", 2))
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continue; //don't add b_* names
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bufstr_set(names, grid_numchildren, n);
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grid_numchildren++;
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}
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search_end(searchtable);
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buf_sort(names, 0, FALSE); //make sure they're sorted now.
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descs = buf_create();
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item_resized(); //FIXME: is this needed?
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grid_kactive = grid_numchildren?0:-1;
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grid_selectionchanged(-1,grid_kactive);
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};
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virtual void(vector pos, float idx) grid_draw =
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{
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string map = bufstr_get(names, idx);
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string desc = bufstr_get(descs, idx);
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if not(desc)
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{
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desc = map;
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static float lasttime;
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if (time != lasttime)
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{ //fix up the name and cache it.
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lasttime = time;
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desc = getmapdesc(map);
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bufstr_set(descs, idx, desc);
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}
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}
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map = substring(map, 5, -5);
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vector col = (map == get("map"))?[1.16, 0.54, 0.41]:'1 1 1';
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if (item_flags & IF_MFOCUSED && idx == grid_mactive)
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col_z = 0;
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if (item_flags & IF_KFOCUSED && idx == grid_kactive)
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col_x = 0;
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vector valuepos = [pos_x+item_size_x/2, pos_y];
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pos_x = valuepos_x - stringwidth(map, TRUE, '1 1 0'*this.item_scale) - 8;
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valuepos_x += 1;
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ui.drawstring(pos, map, '1 1 0' * item_scale, col, item_alpha, 0);
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ui.drawstring(valuepos, desc, '1 1 0' * item_scale, col, item_alpha, 0);
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};
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virtual float(vector pos, float scan, float chr, float down, float idx) grid_keypress =
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{
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if ((scan == K_ENTER || scan == K_MOUSE1) && down)
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{
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string map = bufstr_get(names, idx);
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map = substring(map, 5, -5);
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set("map", map);
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return TRUE;
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}
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return FALSE;
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};
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// virtual void(float olditem, float newitem) grid_selectionchanged;
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};
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class mitem_newgame : mitem_exmenu
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{
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virtual float(string key) isvalid =
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{
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return TRUE;
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};
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virtual string(string key) get =
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{
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return infoget(newgameinfo, key);
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};
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virtual void(string key, string newval) set =
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{
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string old = newgameinfo;
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newgameinfo = strzone(infoadd(newgameinfo, key, newval));
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if (old)
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strunzone(old);
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};
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};
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nonstatic void(mitem_desktop desktop) M_NewGame =
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{
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mitem_pic banner;
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string gametype = argv(1);
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local float pos;
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mitem_exmenu m;
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if (gametype == "sp")
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{
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//single player has no options. the start map itself gives skill+episode options.
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//use 0 for maxplayers. this allows splitscreen to allocate more.
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localcmd("\ndisconnect; deathmatch 0; coop 0; maxplayers 0; timelimit 0; fraglimit 0; teamplay 0; samelevel 0; startmap_sp\n");
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return;
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}
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if (gametype == "begin")
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{
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cvar_set("hostname", infoget(newgameinfo, "hostname"));
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cvar_set("deathmatch", infoget(newgameinfo, "deathmatch"));
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cvar_set("coop", infoget(newgameinfo, "coop"));
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cvar_set("teamplay", infoget(newgameinfo, "teamplay"));
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cvar_set("sv_public", infoget(newgameinfo, "sv_public"));
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cvar_set("timelimit", infoget(newgameinfo, "timelimit"));
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cvar_set("fraglimit", infoget(newgameinfo, "fraglimit"));
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string map = infoget(newgameinfo, "map");
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if (map == "")
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{
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if (infoget(newgameinfo, "deathmatch"))
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map = sprintf("dm%g", floor(random(1, 6)));
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else
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map = "start";
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}
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if (engine == E_QSS)
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{
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if (stof(infoget(newgameinfo, "maxclients")) != cvar("maxplayers"))
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localcmd(sprintf("\ndisconnect; maxplayers %S\n", infoget(newgameinfo, "maxclients")?:"0"));
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}
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else
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cvar_set("maxclients", infoget(newgameinfo, "maxclients"));
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//'map' acts slightly differently in different engines.
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//qss: kicks everyone, resets all parms
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//fte: just resets parms.
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//whereas 'changelevel' works more predictably, but does mean you might get more weapons than were really intended.
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if (engine == E_QSS && gametype == "warp")
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localcmd(sprintf("\nchangelevel %S\n", map));
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else
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localcmd(sprintf("\nmap %S\n", map));
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return;
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}
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if (newgameinfo)
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strunzone(newgameinfo);
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newgameinfo = "";
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newgameinfo = infoadd(newgameinfo, "hostname", cvar_string("hostname"));
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newgameinfo = infoadd(newgameinfo, "deathmatch", cvar_string("deathmatch"));
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newgameinfo = infoadd(newgameinfo, "teamplay", cvar_string("teamplay"));
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newgameinfo = infoadd(newgameinfo, "sv_public", cvar_string("sv_public"));
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newgameinfo = infoadd(newgameinfo, "maxclients", cvar_string((engine == E_QSS)?"maxplayers":"maxclients"));
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newgameinfo = infoadd(newgameinfo, "timelimit", cvar_string("timelimit"));
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newgameinfo = infoadd(newgameinfo, "fraglimit", cvar_string("fraglimit"));
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newgameinfo = strzone(newgameinfo);
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//create the menu
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m = spawn(mitem_newgame, item_text:_("New Game"), item_flags:IF_SELECTABLE, item_command:"m_main");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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#if 1
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mitem_frame fr = m;
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#else
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//create a frame for its scrollbar.
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float h = 100;
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
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#endif
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switch(gametype)
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{
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case "tdm":
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case "dm":
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case "coop":
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case "sp":
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case "warp":
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break;
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default:
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//show game type selection
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pos = (16/-2)*(4);
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banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.addm(banner, [(160-banner.item_size_x)*0.5, pos-32], [(160+banner.item_size_x)*0.5, pos-8]);
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m.addm(spawn(mitem_text, item_text:"Single Player", item_command:"m_pop;m_newgame sp", item_scale:16, item_flags:IF_CENTERALIGN), [0, pos], [160, pos+16]); pos += 16;
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m.addm(spawn(mitem_text, item_text:"Cooperative", item_command:"m_pop;m_newgame coop", item_scale:16, item_flags:IF_CENTERALIGN), [0, pos], [160, pos+16]); pos += 16;
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m.addm(spawn(mitem_text, item_text:"Deathmatch", item_command:"m_pop;m_newgame dm", item_scale:16, item_flags:IF_CENTERALIGN), [0, pos], [160, pos+16]); pos += 16;
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m.addm(spawn(mitem_text, item_text:"Team Deathmatch", item_command:"m_pop;m_newgame tdm", item_scale:16, item_flags:IF_CENTERALIGN), [0, pos], [160, pos+16]); pos += 16;
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m.addm(spawn(mitem_text, item_text:"Map Selection", item_command:"m_pop;m_newgame warp", item_scale:16, item_flags:IF_CENTERALIGN), [0, pos], [160, pos+16]); pos += 16;
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m.add(spawn (mitem_spinnymodel, item_text: "progs/soldier.mdl",firstframe:73, framecount:8, shootframe:81, shootframes:9), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, 12*-16/2], [0, 12*16/2]);
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return;
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}
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pos = -100;
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banner = spawn(mitem_pic, item_text:"gfx/p_multi.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.addm(banner, [(0-banner.item_size_x)*0.5, pos-32], [(0+banner.item_size_x)*0.5, pos-8]);
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if (gametype != "warp")
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{
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fr.addm(menuitemeditt_spawn(_("Hostname"), "hostname", '280 8'), [-160, pos], [160, pos+8]); pos += 8;
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fr.addm(menuitemcombo_spawn(_("Public"), "sv_public", '280 8', (engine == E_QSS)?_( "0 \"LAN\" "
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"1 \"Internet\" "
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):_( "-1 \"Reject All (Splitscreen)\" "
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"0 \"Private (Manual IP Sharing)\" "
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"1 \"Public (Manual Config)\" "
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"2 \"Public (Holepunch)\" "
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)), [-160, pos], [160, pos+8]); pos += 8;
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fr.addm(menuitemcombo_spawn(_("Max Clients"), "maxclients", '280 8', _(
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"2 \"Two\" "
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"3 \"Three\" "
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"4 \"Four\" "
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"8 \"Eight\" "
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"16 \"Sixteen\" "
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"32 \"Thirty Two\" "
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)), [-160, pos], [160, pos+8]); pos += 8;
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}
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if (gametype == "dm" || gametype == "tdm")
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{
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if (m.get("deathmatch") == "0")
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{
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m.set("deathmatch", "1");
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m.set("coop", "0");
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}
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fr.addm(menuitemcombo_spawn(_("Deathmatch Mode"), "deathmatch", '280 8', _(
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"1 \"Weapons Respawn\" "
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"2 \"Weapons Stay\" "
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"3 \"Powerups Respawn\" "
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"4 \"Start With Weapons\" "
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)), [-160, pos], [160, pos+8]); pos += 8;
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}
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else
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{
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if (m.get("coop") == "0")
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{
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m.set("deathmatch", "0");
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m.set("coop", "1");
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}
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}
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if (gametype == "tdm")
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{
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if (m.get("teamplay") == "0")
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m.set("teamplay", "1");
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}
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if (gametype == "dm")
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{
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if (m.get("teamplay") != "0")
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m.set("teamplay", "0");
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}
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if (gametype == "coop")
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fr.addm(menuitemcheck_spawn(_("No Friendly Fire"), "teamplay", '280 8'), [-160, pos], [160, pos+8]), pos += 8;
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// if (gametype == "dm" || gametype == "tdm")
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if (gametype == "coop")
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m.set("map", "start");
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else
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{
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m.set("map", "");
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if (gametype != "warp")
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{
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fr.addm(menuitemcombo_spawn(_("Time Limit"), "timelimit", '280 8', _(
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"0 \"No Limit\" "
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"5 \"5 minutes\" "
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"10 \"10 minutes\" "
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"15 \"15 minutes\" "
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"20 \"20 minutes\" "
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"25 \"25 minutes\" "
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"30 \"30 minutes\" "
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"35 \"35 minutes\" "
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"40 \"40 minutes\" "
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"45 \"45 minutes\" "
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"50 \"50 minutes\" "
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"55 \"55 minutes\" "
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"60 \"1 hour\" "
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)), [-160, pos], [160, pos+8]); pos += 8;
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fr.addm(menuitemcombo_spawn(_("Frag Limit"), "fraglimit", '280 8', _(
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"0 \"No Limit\" "
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"10 \"10 frags\" "
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"20 \"20 frags\" "
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"30 \"30 frags\" "
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"40 \"40 frags\" "
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"50 \"50 frags\" "
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"60 \"60 frags\" "
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"70 \"70 frags\" "
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"80 \"80 frags\" "
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"90 \"90 frags\" "
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"100 \"100 frags\" "
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)), [-160, pos], [160, pos+8]); pos += 8;
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}
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pos += 8;
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fr.addm(spawn(mitem_maplist, item_scale:8, item_flags:IF_CENTERALIGN|IF_SELECTABLE), [-160, pos], [150, 100-16-8]), pos = 100-16;
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}
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fr.addm(spawn(mitem_text, item_text:"BEGIN!", item_command:"m_pop;m_newgame begin", item_scale:16, item_flags:IF_CENTERALIGN), [-160, pos], [160, pos+16]);pos += 16;
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//random art for style
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if (gametype == "coop")
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{
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m.add(spawn (mitem_spinnymodel, item_text: "progs/soldier.mdl", firstframe:73, framecount:8, shootframe:81, shootframes:9), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, -240/2], [0, 240/2]);
|
|
}
|
|
else
|
|
{
|
|
m.add(spawn (mitem_spinnymodel, item_text: "progs/player.mdl", firstframe:0, framecount:6, shootframe:119, shootframes:6), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, 12*-16/2], [0, 12*16/2]);
|
|
}
|
|
|
|
addmenuback(m);
|
|
};
|