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fteqw/engine/gl
Spoike 2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
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gltod3d Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_alias.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
gl_backend.c old fixes including for rgb_gen_topcolor in shaders 2009-01-15 04:56:44 +00:00
gl_bloom.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_draw.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_draw.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_heightmap.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
gl_hlmdl.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_model.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_model.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_ngraph.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_ppl.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_rmisc.c Minor update... 2008-11-09 22:29:28 +00:00
gl_rsurf.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_screen.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_shader.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c Minor update... 2008-11-09 22:29:28 +00:00
gl_vidlinuxglx.c Implemented DGA-code similar to Fuhquake, works much better. 2008-05-13 11:16:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c printf()s, be gone. 2008-02-14 12:45:08 +00:00
gl_vidnt.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Minor update... 2008-11-09 22:29:28 +00:00
glsupp.h Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again 2008-11-12 12:05:29 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
shader.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00