..
botlib.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
net_preparse.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
pr_cmds.c
Add SB_NAMESORT for search_begin to ensure files are sorted by name instead of filesystem precedence.
2020-10-27 04:10:51 +00:00
pr_lua.c
Some misc fixes, mostly win32/msvc focused.
2018-10-17 00:43:04 +00:00
pr_q1qvm.c
Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime).
2020-06-27 19:32:49 +00:00
progdefs.h
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
progs.h
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
q2game.h
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
big commit. :(
2020-10-26 06:30:35 +00:00
server.h
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
sqlite3.h
sv_ccmds.c
big commit. :(
2020-10-26 06:30:35 +00:00
sv_chat.c
sv_cluster.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
big commit. :(
2020-10-26 06:30:35 +00:00
sv_init.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
sv_main.c
big commit. :(
2020-10-26 06:30:35 +00:00
sv_master.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
sv_move.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
sv_mvd.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
sv_nchan.c
qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
2020-09-29 07:09:01 +00:00
sv_phys.c
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
big commit. :(
2020-10-26 06:30:35 +00:00
sv_sql.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
sv_sys_win.c
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
sv_user.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
svq2_game.c
Try to fix up some qcc inline logic to no longer result in so many offset_0 values.
2020-08-15 04:31:27 +00:00
svq3_game.c
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
2020-03-07 09:00:40 +00:00
world.c
big commit. :(
2020-10-26 06:30:35 +00:00