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fteqw/engine/server
Spoike c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
pr_cmds.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
pr_lua.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
pr_q1qvm.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
progdefs.h rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
progs.h playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
q2game.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
server.h removed old scr_chatmode 2018-03-25 09:36:14 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_init.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_main.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
sv_mvd.c I accidentally disabled dsound. 2018-03-31 19:47:03 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_sql.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_sys_win.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sv_user.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
svq3_game.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
world.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00