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fteqw/engine
2019-09-22 03:25:09 +00:00
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botlib Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
client Improve Valve Texture File (.vtf) support, still disabled by default. 2019-09-22 03:25:09 +00:00
common Fix ignore command. 2019-09-17 19:49:39 +00:00
d3d Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
dotnet2003
dotnet2005 removed old scr_chatmode 2018-03-25 09:36:14 +00:00
dotnet2008
dotnet2010
droid Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
ftequake fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
gas2masm
gl Fix ignore command. 2019-09-17 19:49:39 +00:00
http Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
libs LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
nacl Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
npfte
partcfgs Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
qclib Fix fteqcc struct args. 2019-09-11 17:35:03 +00:00
server Fix ignore command. 2019-09-17 19:49:39 +00:00
setup
shaders smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sw android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
vk smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
vulkan centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
web Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
xdk Builtin for movetype_push ents, wastes config changes 2017-06-15 14:23:26 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile Hardlink against Freetype on OpenBSD from now on. The versioning is different on systems apparently and we don't want dynamic linking to turn into a Lovecraftian nightmare 2019-08-12 02:32:18 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.