.. |
anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
api_menu.h
|
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
|
2019-09-04 07:59:40 +00:00 |
bymorphed.h
|
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
|
2007-07-23 11:48:53 +00:00 |
bymorphed.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
cd_linux.c
|
qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
|
2020-09-29 07:09:01 +00:00 |
cd_null.c
|
more compile fixes
|
2017-02-21 23:44:11 +00:00 |
cd_sdl.c
|
added support for vector bitwise operators emulation.
|
2017-02-21 23:26:13 +00:00 |
cd_win.c
|
split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
|
2017-02-21 20:22:07 +00:00 |
cdaudio.h
|
split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
|
2017-02-21 20:22:07 +00:00 |
cl_cam.c
|
Reset v_cshift when changing who we're tracking, to try to hide bugs caused by TF flashbangs not being reset by the mod. Stuffcmds suck.
|
2020-12-05 04:07:41 +00:00 |
cl_cg.c
|
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
|
2020-03-07 09:00:40 +00:00 |
cl_demo.c
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
cl_ents.c
|
The modelflags field wasn't working for trails unless the actual model already had some trail.
|
2021-05-09 13:00:43 +00:00 |
cl_ignore.c
|
Fix ignore command.
|
2019-09-17 19:49:39 +00:00 |
cl_ignore.h
|
fix a silly performance-sapping typo.
|
2017-02-11 16:14:06 +00:00 |
cl_input.c
|
OpenXR stuff should be a little more usable now.
|
2021-05-09 13:02:49 +00:00 |
cl_main.c
|
Try to reduce memory usage.
|
2021-06-21 13:46:06 +00:00 |
cl_master.h
|
try to fix common-symbol conflicts in windows builds.
|
2020-08-13 08:39:48 +00:00 |
cl_parse.c
|
Fix possible crash when using -nosound arg.
|
2021-06-21 13:43:40 +00:00 |
cl_plugin.inc
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
cl_pred.c
|
Make input_servertime available to ssqc too, so it can guage the player's latency more accurately.
|
2021-06-21 13:46:52 +00:00 |
cl_screen.c
|
Fix up alignment with r_speeds.
|
2021-05-05 21:59:17 +00:00 |
cl_tent.c
|
Try to make lightning beam particles not endlessly spawn without dying while paused.
|
2021-06-21 16:55:58 +00:00 |
cl_ui.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
clhl_game.c
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
client.h
|
Remove some array length limitations with package lists.
|
2021-05-27 11:36:01 +00:00 |
clq2_cin.c
|
Fix q2 cinematics (was giving black screens).
|
2019-06-05 20:48:06 +00:00 |
clq2_ents.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
clq3_parse.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
clq3defs.h
|
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
|
2020-03-07 09:00:40 +00:00 |
console.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
fragstats.c
|
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
|
2020-09-08 05:11:09 +00:00 |
freecs.ico
|
FreeCS icon added.
|
2018-06-10 00:38:39 +00:00 |
fte_eukara.ico
|
Updated the fallback icon for FTE
|
2019-01-27 03:52:14 +00:00 |
fte_eukara64.h
|
Updated the fallback icon for FTE
|
2019-01-27 03:52:14 +00:00 |
fte_eukaranopng.ico
|
Updated the fallback icon for FTE
|
2019-01-27 03:52:14 +00:00 |
image.c
|
Load from wad files only when there isn't already a fallback. This reduces confusion over textures with the same name.
|
2021-06-21 15:03:04 +00:00 |
image_astc.h
|
Some compile fixes.
|
2020-04-29 15:07:25 +00:00 |
in_generic.c
|
OpenXR stuff should be a little more usable now.
|
2021-05-09 13:02:49 +00:00 |
in_morphos.c
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
in_morphos.h
|
Added copyright header.
|
2007-09-09 14:28:59 +00:00 |
in_raw.h
|
attempted vs2008 compile fix
|
2009-01-18 01:47:48 +00:00 |
in_sdl.c
|
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5784 fc73d0e0-1445-4013-8a0c-d673dee63da5
|
2020-11-03 15:52:26 +00:00 |
in_win.c
|
try to fix common-symbol conflicts in windows builds.
|
2020-08-13 08:39:48 +00:00 |
input.h
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
keys.c
|
Some obituaries were not getting coloured, others could not be linked. Also underline console links on mouseover to encourage users into realising that they can actually be clicked.
|
2021-05-20 15:35:26 +00:00 |
keys.h
|
Too many changes, sorry.
|
2019-11-20 03:09:50 +00:00 |
lhfont.h
|
Stole lh's font, for use without gamedata.
|
2005-01-05 08:02:25 +00:00 |
m_download.c
|
Fix up the emscripten target a little.
|
2021-06-21 13:46:38 +00:00 |
m_items.c
|
Make the presets menu behave better.
|
2021-06-21 13:44:28 +00:00 |
m_master.c
|
disabled some quake-only teamplay stuff in non-quake builds.
|
2020-04-19 01:23:32 +00:00 |
m_mp3.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
m_multi.c
|
Fix teamplay setting descriptions.
|
2020-02-16 19:26:58 +00:00 |
m_native.c
|
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
|
2019-09-04 07:59:40 +00:00 |
m_options.c
|
Update infrastruture updates.
|
2021-06-21 13:46:23 +00:00 |
m_script.c
|
disabled some quake-only teamplay stuff in non-quake builds.
|
2020-04-19 01:23:32 +00:00 |
m_single.c
|
Add support for maps/foo.bsp.xz too, for better compression.
|
2021-06-02 15:29:44 +00:00 |
menu.c
|
Make the presets menu behave better.
|
2021-06-21 13:44:28 +00:00 |
menu.h
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
merged.h
|
Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
|
2021-05-09 13:01:15 +00:00 |
modelgen.h
|
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
|
2016-02-10 23:23:43 +00:00 |
net_master.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
p_classic.c
|
Fix csqc polygon issue (using explicit glsl that doesn't need normals).
|
2019-02-19 06:49:03 +00:00 |
p_null.c
|
cmake now builds botlib (as a shared object)
|
2019-01-29 07:18:07 +00:00 |
p_script.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
pr_clcmd.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
pr_csqc.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
pr_menu.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
pr_skelobj.c
|
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
|
2020-10-06 03:17:28 +00:00 |
q2.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
q2anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
q2m_flash.c
|
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
|
2014-05-10 13:42:13 +00:00 |
quake.manifest
|
preliminary bidi support.
|
2014-06-30 21:57:35 +00:00 |
quakedef.h
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
r_2d.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
r_d3.c
|
Fix problems with last commit.
|
2020-01-10 12:23:25 +00:00 |
r_part.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
r_partset.c
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
r_partset.h
|
cmake now builds botlib (as a shared object)
|
2019-01-29 07:18:07 +00:00 |
r_surf.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
render.h
|
OpenXR stuff should be a little more usable now.
|
2021-05-09 13:02:49 +00:00 |
renderer.c
|
Fix some misc issues that noone else is likely to notice.
|
2021-06-21 19:13:33 +00:00 |
renderque.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
renderque.h
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
resource.h
|
threaded loading code and associated/extensive tweaks.
|
2014-10-05 20:04:11 +00:00 |
roq.h
|
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
|
2017-05-10 02:08:58 +00:00 |
roq_read.c
|
Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
|
2020-03-07 09:00:40 +00:00 |
sbar.c
|
Archive the cl_sbaralpha cvar.
|
2021-05-09 13:01:29 +00:00 |
sbar.h
|
qccgui: add custom right-click menu. move buttons for more screen space.
|
2017-06-05 15:20:57 +00:00 |
screen.h
|
qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
|
2020-09-29 07:09:01 +00:00 |
skin.c
|
Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
|
2021-05-19 04:49:24 +00:00 |
snd_al.c
|
try to fix common-symbol conflicts in windows builds.
|
2020-08-13 08:39:48 +00:00 |
snd_alsa.c
|
big commit. :(
|
2020-10-26 06:30:35 +00:00 |
snd_directx.c
|
Many general cleaups and warning fixes.
|
2018-11-19 06:37:25 +00:00 |
snd_dma.c
|
Fix possible crash when using -nosound arg.
|
2021-06-21 13:43:40 +00:00 |
snd_droid.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_linux.c
|
Many general cleaups and warning fixes.
|
2018-11-19 06:37:25 +00:00 |
snd_macos.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_mem.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
snd_mix.c
|
big commit. :(
|
2020-10-26 06:30:35 +00:00 |
snd_morphos.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_mp3.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
snd_opensl.c
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
snd_ov.c
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
snd_pulse.c
|
Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
|
2020-07-14 00:48:56 +00:00 |
snd_sblaster.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_sdl.c
|
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
|
2020-11-04 10:19:30 +00:00 |
snd_sndio.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_wasapi.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
snd_win.c
|
fix Q3BSP-without-Q2BSP bug.
|
2017-10-31 22:52:58 +00:00 |
snd_xaudio.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
sound.h
|
Fix possible crash when using -nosound arg.
|
2021-06-21 13:43:40 +00:00 |
spritegn.h
|
Fix some misc issues that noone else is likely to notice.
|
2021-06-21 19:13:33 +00:00 |
sys_axfte.cpp
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
sys_dos.c
|
a dos port, as a dig at eukara about his xbox port project.
|
2017-05-19 03:32:02 +00:00 |
sys_droid.c
|
Fix warnings.
|
2020-07-14 01:16:20 +00:00 |
sys_linux.c
|
Update infrastruture updates.
|
2021-06-21 13:46:23 +00:00 |
sys_morphos.c
|
reworked clipboard handling to avoid stalls when pasting in linux.
|
2018-10-11 10:31:23 +00:00 |
sys_npfte.c
|
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
|
2017-05-10 02:08:58 +00:00 |
sys_plugfte.c
|
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
|
2017-05-10 02:08:58 +00:00 |
sys_plugfte.h
|
------------------------------------------------------------------------
|
2013-03-12 22:37:28 +00:00 |
sys_sdl.c
|
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5784 fc73d0e0-1445-4013-8a0c-d673dee63da5
|
2020-11-03 15:52:26 +00:00 |
sys_win.c
|
Try to make some semblence of sense from git revisions/tags.
|
2021-06-21 13:46:13 +00:00 |
sys_xdk.c
|
Fix a stupid bug with allow_download cvar.
|
2019-03-12 06:41:52 +00:00 |
teamplay.c
|
added cmake file.
|
2018-03-04 14:41:16 +00:00 |
textedit.c
|
Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
|
2020-07-14 00:48:56 +00:00 |
valid.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
vid.h
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
vid_headless.c
|
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
|
2020-09-15 08:54:10 +00:00 |
view.c
|
Lit sprites should not be additive. Make gl_blendsprites 2 replicate that tenebrae behaviour instead. Allow colormod to oversaturate sprites.
|
2021-05-27 11:33:48 +00:00 |
view.h
|
fix some warnings and some alternative build configs.
|
2019-06-06 04:32:09 +00:00 |
vr.h
|
OpenXR stuff should be a little more usable now.
|
2021-05-09 13:02:49 +00:00 |
wad.c
|
OpenXR stuff should be a little more usable now.
|
2021-05-09 13:02:49 +00:00 |
wad.h
|
Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
|
2018-09-29 17:31:58 +00:00 |
wastes.ico
|
Update wastes icon/config
|
2018-06-21 13:14:53 +00:00 |
winamp.h
|
got rid of some anonymous unions
|
2006-02-17 02:51:59 +00:00 |
winquake.h
|
Misc tweaks.
|
2018-10-23 07:09:06 +00:00 |
winquake.rc
|
Fixed some bugs with servers using gnutls.
|
2018-03-24 04:02:09 +00:00 |
zqtp.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |