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fteqw/engine/shaders
Spoike 5b0843e0c7 split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
tweak rtlights a bit, to not bug out on The Waste's decals.
use compatibility glsl in order to get ftransform working for consistent vertex coords (still uses core if there's no fixed function stuff). this fixes z-fighting issues with rtlights.
Rework punchangles for greater compatibility.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-21 20:22:07 +00:00
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glsl split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
hlsl9 split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
hlsl11 networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
vulkan vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
generatebuiltinsl.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
Makefile vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
makevulkanblob.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00