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fteqw/engine/client/zqtp.c
Spoike b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00

3957 lines
97 KiB
C

/*
teamplay.c
Teamplay enhancements
Copyright (C) 2000-2001 Anton Gavrilov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
//Hacked by spike.
//things to fix:
//TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is.
#include "quakedef.h"
//#include "version.h"
#include "sound.h"
//#include "pmove.h"
#include <time.h>
#include <ctype.h>
typedef qboolean qbool;
#define SP 0
#define Com_Printf Con_Printf
#define strlcpy Q_strncpyz
#define strlcat Q_strncatz
#define Q_stricmp strcasecmp
#define Q_strnicmp strncasecmp
extern int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
extern cvar_t v_viewheight, dpcompat_console;
trace_t PM_TraceLine (vec3_t start, vec3_t end);
#define ISDEAD(i) ( (i) >= 41 && (i) <= 102 )
qboolean suppress;
//note: csqc obsoletes and even breaks much of this stuff.
//cl.simorg is no longer valid, cl.viewangles isn't terribly valid either.
/*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z'))
#define isdigit(x) ((x) >= '0' && (x) <= '9')
#define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f'))
*/
#define Q_rint(f) ((int)((f)+0.5))
// callbacks used for TP cvars
#ifdef QWSKINS
static void QDECL TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue);
static void QDECL TP_TeamColor_CB (struct cvar_s *var, char *oldvalue);
static void QDECL TP_EnemyColor_CB (struct cvar_s *var, char *oldvalue);
//cvar_t enemyforceskins = CVARD("enemyforceskins", "0", "0: Read the skin as-is.\n1: Use the player's name instead of their skin setting.\n2: Use their userid (probably too unreliable).3: Use a per-team player index.\n");
//cvar_t teamforceskins = CVARD("enemyforceskins", "0", "0: Read the skin as-is.\n1: Use the player's name instead of their skin setting.\n2: Use their userid (probably too unreliable).3: Use a per-team player index.\n");
#define TP_SKIN_CVARS \
TP_CVARAC(cl_teamskin, "", teamskin, TP_SkinCvar_Callback); \
TP_CVARAC(cl_enemyskin, "", enemyskin, TP_SkinCvar_Callback); \
TP_CVARC(enemycolor, "off", TP_EnemyColor_CB); \
TP_CVARC(teamcolor, "off", TP_TeamColor_CB);
#else
#define TP_SKIN_CVARS
#endif
#ifdef QUAKESTATS
#define TP_NAME_CVARS \
TP_CVAR(tp_name_none, ""); \
TP_CVAR(tp_name_axe, "axe"); \
TP_CVAR(tp_name_sg, "sg"); \
TP_CVAR(tp_name_ssg, "ssg"); \
TP_CVAR(tp_name_ng, "ng"); \
TP_CVAR(tp_name_sng, "sng"); \
TP_CVAR(tp_name_gl, "gl"); \
TP_CVAR(tp_name_rl, "rl"); \
TP_CVAR(tp_name_lg, "lg"); \
TP_CVAR(tp_name_ra, "ra"); \
TP_CVAR(tp_name_ya, "ya"); \
TP_CVAR(tp_name_ga, "ga"); \
TP_CVAR(tp_name_quad, "quad"); \
TP_CVAR(tp_name_pent, "pent"); \
TP_CVAR(tp_name_ring, "ring"); \
TP_CVAR(tp_name_suit, "suit"); \
TP_CVAR(tp_name_shells, "shells"); \
TP_CVAR(tp_name_nails, "nails"); \
TP_CVAR(tp_name_rockets, "rockets"); \
TP_CVAR(tp_name_cells, "cells"); \
TP_CVAR(tp_name_mh, "mega"); \
TP_CVAR(tp_name_health, "health"); \
TP_CVAR(tp_name_backpack, "pack"); \
TP_CVAR(tp_name_flag, "flag"); \
TP_CVAR(tp_name_nothing, "nothing"); \
TP_CVAR(tp_name_at, "at"); \
TP_CVAR(tp_need_ra, "50"); \
TP_CVAR(tp_need_ya, "50"); \
TP_CVAR(tp_need_ga, "50"); \
TP_CVAR(tp_need_health, "50"); \
TP_CVAR(tp_need_weapon, "35687"); \
TP_CVAR(tp_need_rl, "1"); \
TP_CVAR(tp_need_rockets, "5"); \
TP_CVAR(tp_need_cells, "20"); \
TP_CVAR(tp_need_nails, "40"); \
TP_CVAR(tp_need_shells, "10"); \
TP_CVAR(tp_name_disp, "dispenser"); \
TP_CVAR(tp_name_sentry, "sentry gun"); \
TP_CVAR(tp_name_rune_1, "resistance rune"); \
TP_CVAR(tp_name_rune_2, "strength rune"); \
TP_CVAR(tp_name_rune_3, "haste rune"); \
TP_CVAR(tp_name_rune_4, "regeneration rune"); \
\
TP_CVAR(tp_name_status_red, "$R"); \
TP_CVAR(tp_name_status_green, "$G"); \
TP_CVAR(tp_name_status_yellow, "$Y"); \
TP_CVAR(tp_name_status_blue, "$B"); \
\
TP_CVAR(tp_name_armortype_ga, "g"); \
TP_CVAR(tp_name_armortype_ya, "y"); \
TP_CVAR(tp_name_armortype_ra, "r"); \
TP_CVAR(tp_name_armor, "armor"); \
TP_CVAR(tp_name_weapon, "weapon"); \
TP_CVAR(tp_weapon_order, "78654321"); \
\
TP_CVAR(tp_name_quaded, "quaded"); \
TP_CVAR(tp_name_pented, "pented"); \
TP_CVAR(tp_name_separator, "/"); \
\
TP_CVAR(tp_name_enemy, "enemy"); \
TP_CVAR(tp_name_teammate, ""); \
TP_CVAR(tp_name_eyes, "eyes"); \
\
TP_CVAR(loc_name_separator, "-"); \
TP_CVAR(loc_name_ssg, "ssg"); \
TP_CVAR(loc_name_ng, "ng"); \
TP_CVAR(loc_name_sng, "sng"); \
TP_CVAR(loc_name_gl, "gl"); \
TP_CVAR(loc_name_rl, "rl"); \
TP_CVAR(loc_name_lg, "lg"); \
TP_CVAR(loc_name_ga, "ga"); \
TP_CVAR(loc_name_ya, "ya"); \
TP_CVAR(loc_name_ra, "ra"); \
TP_CVAR(loc_name_quad, "quad"); \
TP_CVAR(loc_name_pent, "pent"); \
TP_CVAR(loc_name_ring, "ring"); \
TP_CVAR(loc_name_suit, "suit");
#else
#define TP_NAME_CVARS
#endif
//a list of all the cvars
//this is down to the fact that I keep defining them but forgetting to register. :/
#define TP_CVARS \
TP_SKIN_CVARS \
TP_NAME_CVARS \
TP_CVAR(cl_fakename, ""); \
TP_CVAR(cl_parseSay, "1"); \
TP_CVAR(cl_parseFunChars, "1"); \
TP_CVAR(cl_triggers, "1"); \
TP_CVAR(tp_autostatus, ""); /* things which will not always change, but are useful */ \
TP_CVAR(tp_forceTriggers, "0"); \
TP_CVAR(tp_loadlocs, "1"); \
TP_CVAR(tp_soundtrigger, "~"); \
\
TP_CVAR(tp_name_someplace, "someplace")
//create the globals for all the TP cvars.
#define TP_CVAR(name,def) cvar_t name = CVAR(#name, def)
#define TP_CVARC(name,def,call) cvar_t name = CVARC(#name, def, call)
#define TP_CVARAC(name,def,name2,call) cvar_t name = CVARAFC(#name, def, #name2, 0, call)
TP_CVARS;
#undef TP_CVAR
#undef TP_CVARC
#undef TP_CVARAC
extern cvar_t host_mapname;
#define MAX_LOC_NAME 48
#ifdef QUAKESTATS
static void TP_FindModelNumbers (void);
static void TP_FindPoint (void);
// this structure is cleared after entering a new map
typedef struct tvars_s {
char autoteamstatus[256];
float autoteamstatus_time;
int health;
int items;
int olditems;
int stat_framecounts[MAX_CL_STATS];
int activeweapon;
float respawntrigger_time;
float deathtrigger_time;
float f_version_reply_time;
char lastdeathloc[MAX_LOC_NAME];
char tookname[32];
char tookloc[MAX_LOC_NAME];
float tooktime;
int pointframe; // cls.framecount for which point* vars are valid
char pointname[32];
vec3_t pointorg;
char pointloc[MAX_LOC_NAME];
int droppedweapon;
char lastdroploc[MAX_LOC_NAME];
int last_numenemies;
int numenemies;
int last_numfriendlies;
int numfriendlies;
int enemy_powerups;
float enemy_powerups_time;
float lastdrop_time;
char lasttrigger_match[256];
enum {
POINT_TYPE_ENEMY,
POINT_TYPE_TEAMMATE,
POINT_TYPE_POWERUP,
POINT_TYPE_ITEM
} pointtype;
float pointtime;
} tvars_t;
static tvars_t vars;
#endif
typedef struct item_vis_s {
vec3_t vieworg;
vec3_t forward;
vec3_t right;
vec3_t up;
vec3_t entorg;
float radius;
vec3_t dir;
float dist;
} item_vis_t;
#define TP_TOOK_EXPIRE_TIME 15
#define TP_POINT_EXPIRE_TIME TP_TOOK_EXPIRE_TIME
//===========================================================================
// TRIGGERS
//===========================================================================
void TP_ExecTrigger (char *s, qboolean indemos)
{
char *astr;
if (!cl_triggers.value)
return;
if (!indemos && cls.demoplayback)
return;
astr = Cmd_AliasExist(s, RESTRICT_LOCAL);
if (astr)
{
char *p;
qbool quote = false;
for (p=astr ; *p ; p++)
{
if (*p == '"')
quote = !quote;
if (!quote && *p == ';')
{
// more than one command, add it to the command buffer
Cbuf_AddText (astr, RESTRICT_LOCAL);
Cbuf_AddText ("\n", RESTRICT_LOCAL);
return;
}
}
// a single line, so execute it right away
Cmd_ExecuteString (astr, RESTRICT_LOCAL);
return;
}
}
/*
==========================================================================
HELPER FUNCTIONS
==========================================================================
*/
static int TP_CountPlayers (void)
{
int i, count;
count = 0;
for (i = 0; i < cl.allocated_client_slots ; i++) {
if (cl.players[i].name[0] && !cl.players[i].spectator)
count++;
}
return count;
}
static char *TP_PlayerTeam (void)
{
return cl.players[cl.playerview[SP].playernum].team;
}
static char *TP_EnemyTeam (void)
{
int i;
static char enemyteam[MAX_INFO_KEY];
char *myteam = TP_PlayerTeam();
for (i = 0; i < cl.allocated_client_slots ; i++) {
if (cl.players[i].name[0] && !cl.players[i].spectator)
{
strcpy (enemyteam, cl.players[i].team);
if (strcmp(myteam, cl.players[i].team) != 0)
return enemyteam;
}
}
return "";
}
static char *TP_PlayerName (void)
{
return cl.players[cl.playerview[SP].playernum].name;
}
static char *TP_EnemyName (void)
{
int i;
char *myname;
static char enemyname[MAX_SCOREBOARDNAME];
myname = TP_PlayerName ();
for (i = 0; i < cl.allocated_client_slots ; i++) {
if (cl.players[i].name[0] && !cl.players[i].spectator)
{
strcpy (enemyname, cl.players[i].name);
if (!strcmp(enemyname, myname))
return enemyname;
}
}
return "";
}
static char *TP_MapName (void)
{
return host_mapname.string;
}
char *TP_GenerateDemoName(void)
{
if (cl.playerview[SP].spectator)
{ // FIXME: if tracking a player, use his name
return va ("spec_%s_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // guess game type and write demo name
int i = TP_CountPlayers();
if (cl.teamplay && i >= 3)
{ // Teamplay
return va ("%s_%s_vs_%s_%s",
TP_PlayerName(),
TP_PlayerTeam(),
TP_EnemyTeam(),
TP_MapName());
}
else
{
if (i == 2)
{ // Duel
return va ("%s_vs_%s_%s",
TP_PlayerName(),
TP_EnemyName(),
TP_MapName());
}
else if (i > 2)
{ // FFA
return va ("%s_ffa_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // one player
return va ("%s_%s",
TP_PlayerName(),
TP_MapName());
}
}
}
}
/*
==========================================================================
MACRO FUNCTIONS
==========================================================================
*/
#define MAX_MACRO_VALUE 256
static char macro_buf[MAX_MACRO_VALUE] = "";
#ifdef QUAKESTATS
// buffer-size-safe helper functions
//static void MacroBuf_strcat (char *str) {
// strlcat (macro_buf, str, sizeof(macro_buf));
//}
static void MacroBuf_strcat_with_separator (char *str) {
if (macro_buf[0])
strlcat (macro_buf, tp_name_separator.string, sizeof(macro_buf));
strlcat (macro_buf, str, sizeof(macro_buf));
}
#endif
static char *Macro_Latency (void)
{
sprintf(macro_buf, "%i", Q_rint(cls.latency*1000));
return macro_buf;
}
static char *Macro_Gamedir (void)
{
extern char gamedirfile[];
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", gamedirfile);
return macro_buf;
}
#ifdef QUAKESTATS
static char *Macro_Health (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_HEALTH]);
return macro_buf;
}
static char *Macro_Armor (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ARMOR]);
return macro_buf;
}
static char *Macro_Shells (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
return macro_buf;
}
static char *Macro_Nails (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
return macro_buf;
}
static char *Macro_Rockets (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
return macro_buf;
}
static char *Macro_Cells (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
return macro_buf;
}
static char *Macro_Ammo (void)
{
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_AMMO]);
return macro_buf;
}
static char *Weapon_NumToString (int wnum)
{
switch (wnum)
{
case IT_AXE: return tp_name_axe.string;
case IT_SHOTGUN: return tp_name_sg.string;
case IT_SUPER_SHOTGUN: return tp_name_ssg.string;
case IT_NAILGUN: return tp_name_ng.string;
case IT_SUPER_NAILGUN: return tp_name_sng.string;
case IT_GRENADE_LAUNCHER: return tp_name_gl.string;
case IT_ROCKET_LAUNCHER: return tp_name_rl.string;
case IT_LIGHTNING: return tp_name_lg.string;
default: return tp_name_none.string;
}
}
static char *Macro_Weapon (void)
{
return Weapon_NumToString(cl.playerview[SP].stats[STAT_ACTIVEWEAPON]);
}
static char *Macro_DroppedWeapon (void)
{
return Weapon_NumToString(vars.droppedweapon);
}
static char *Macro_Weapons (void) {
macro_buf[0] = 0;
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING)
strcpy(macro_buf, tp_name_lg.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)
MacroBuf_strcat_with_separator (tp_name_rl.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER)
MacroBuf_strcat_with_separator (tp_name_gl.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN)
MacroBuf_strcat_with_separator (tp_name_sng.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN)
MacroBuf_strcat_with_separator (tp_name_ng.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN)
MacroBuf_strcat_with_separator (tp_name_ssg.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN)
MacroBuf_strcat_with_separator (tp_name_sg.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE)
MacroBuf_strcat_with_separator (tp_name_axe.string);
// if (!macro_buf[0])
// strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf));
return macro_buf;
}
static char *Macro_WeaponAndAmmo (void)
{
char buf[sizeof(macro_buf)];
Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_Weapon(), Macro_Ammo());
strcpy (macro_buf, buf);
return macro_buf;
}
static char *Macro_WeaponNum (void)
{
switch (cl.playerview[SP].stats[STAT_ACTIVEWEAPON])
{
case IT_AXE: return "1";
case IT_SHOTGUN: return "2";
case IT_SUPER_SHOTGUN: return "3";
case IT_NAILGUN: return "4";
case IT_SUPER_NAILGUN: return "5";
case IT_GRENADE_LAUNCHER: return "6";
case IT_ROCKET_LAUNCHER: return "7";
case IT_LIGHTNING: return "8";
default:
return "0";
}
}
static int _Macro_BestWeapon (void)
{
int i;
char *t[] = {tp_weapon_order.string, "78654321", NULL}, **s;
for (s = t; *s; s++)
{
for (i = 0 ; i < strlen(*s) ; i++)
{
switch ((*s)[i]) {
case '1': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE) return IT_AXE; break;
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) return IT_SHOTGUN; break;
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) return IT_SUPER_SHOTGUN; break;
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) return IT_NAILGUN; break;
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) return IT_SUPER_NAILGUN; break;
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) return IT_GRENADE_LAUNCHER; break;
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) return IT_ROCKET_LAUNCHER; break;
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) return IT_LIGHTNING; break;
}
}
}
return 0;
}
static char *Macro_BestWeapon (void)
{
return Weapon_NumToString(_Macro_BestWeapon());
}
static char *Macro_BestAmmo (void)
{
switch (_Macro_BestWeapon())
{
case IT_SHOTGUN: case IT_SUPER_SHOTGUN:
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
return macro_buf;
case IT_NAILGUN: case IT_SUPER_NAILGUN:
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
return macro_buf;
case IT_GRENADE_LAUNCHER: case IT_ROCKET_LAUNCHER:
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
return macro_buf;
case IT_LIGHTNING:
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
return macro_buf;
default:
return "0";
}
}
// needed for %b parsing
static char *Macro_BestWeaponAndAmmo (void)
{
char buf[MAX_MACRO_VALUE];
Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_BestWeapon(), Macro_BestAmmo());
strcpy (macro_buf, buf);
return macro_buf;
}
static char *Macro_ArmorType (void)
{
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
return tp_name_armortype_ga.string;
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
return tp_name_armortype_ya.string;
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
return tp_name_armortype_ra.string;
else
return tp_name_none.string; // no armor at all
}
static char *Macro_Powerups (void)
{
int effects;
macro_buf[0] = 0;
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_QUAD)
MacroBuf_strcat_with_separator (tp_name_quad.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVULNERABILITY)
MacroBuf_strcat_with_separator (tp_name_pent.string);
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVISIBILITY)
MacroBuf_strcat_with_separator (tp_name_ring.string);
effects = cl.inframes[cl.parsecount&UPDATE_MASK].playerstate[cl.playerview[SP].playernum].effects;
if ( (effects & (QWEF_FLAG1|QWEF_FLAG2)) || // CTF
(cl.teamfortress && cl.playerview[SP].stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2)) ) // TF
MacroBuf_strcat_with_separator (tp_name_flag.string);
return macro_buf;
}
#endif
static char *Macro_Location (void)
{
return TP_LocationName (cl.playerview[SP].simorg);
}
#ifdef QUAKESTATS
static char *Macro_LastDeath (void)
{
if (vars.deathtrigger_time)
return vars.lastdeathloc;
else
return tp_name_someplace.string;
}
static char *Macro_Last_Location (void)
{
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
return vars.lastdeathloc;
return Macro_Location();
}
// returns the last item picked up
static char *Macro_Took (void)
{
if (!vars.tooktime || realtime > vars.tooktime + 20)
strlcpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
else
strcpy (macro_buf, vars.tookname);
return macro_buf;
}
// returns location of the last item picked up
static char *Macro_TookLoc (void)
{
if (!vars.tooktime || realtime > vars.tooktime + 20)
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
else
strcpy (macro_buf, vars.tookloc);
return macro_buf;
}
// %i macro - last item picked up in "name at location" style
static char *Macro_TookAtLoc (void)
{
if (!vars.tooktime || realtime > vars.tooktime + 20)
strncpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)-1);
else
{
strlcpy (macro_buf, va("%s %s %s", vars.tookname,
tp_name_at.string, vars.tookloc), sizeof(macro_buf));
}
return macro_buf;
}
// pointing calculations are CPU expensive, so the results are cached
// in vars.pointname & vars.pointloc
static char *Macro_PointName (void)
{
if (cls.framecount != vars.pointframe)
TP_FindPoint ();
return vars.pointname;
}
static char *Macro_PointLocation (void)
{
if (cls.framecount != vars.pointframe)
TP_FindPoint ();
if (vars.pointloc[0])
return vars.pointloc;
else {
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
return macro_buf;
}
}
static char *Macro_PointNameAtLocation (void)
{
if (cls.framecount != vars.pointframe)
TP_FindPoint ();
if (vars.pointloc[0])
return va ("%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc);
else
return vars.pointname;
}
static char *Macro_Need (void)
{
int i, weapon;
char *needammo = NULL;
macro_buf[0] = 0;
// check armor
if ( ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ga.value)
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ya.value)
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ra.value)
|| (!(cl.playerview[SP].stats[STAT_ITEMS] & (IT_ARMOR1|IT_ARMOR2|IT_ARMOR3))
&& (tp_need_ga.value || tp_need_ya.value || tp_need_ra.value)))
strcpy (macro_buf, tp_name_armor.string);
// check health
if (tp_need_health.value && cl.playerview[SP].stats[STAT_HEALTH] < tp_need_health.value) {
MacroBuf_strcat_with_separator (tp_name_health.string);
}
if (cl.teamfortress)
{
// in TF, we have all weapons from the start,
// and ammo is checked differently
if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value)
MacroBuf_strcat_with_separator (tp_name_rockets.string);
if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value)
MacroBuf_strcat_with_separator (tp_name_shells.string);
if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value)
MacroBuf_strcat_with_separator (tp_name_nails.string);
if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value)
MacroBuf_strcat_with_separator (tp_name_cells.string);
goto done;
}
// check weapon
weapon = 0;
for (i=strlen(tp_need_weapon.string)-1 ; i>=0 ; i--) {
switch (tp_need_weapon.string[i]) {
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) weapon = 2; break;
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) weapon = 3; break;
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) weapon = 4; break;
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) weapon = 5; break;
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) weapon = 6; break;
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) weapon = 7; break;
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) weapon = 8; break;
}
if (weapon)
break;
}
if (!weapon) {
MacroBuf_strcat_with_separator (tp_name_weapon.string);
} else {
if (tp_need_rl.value && !(cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)) {
MacroBuf_strcat_with_separator (tp_name_rl.string);
}
switch (weapon) {
case 2: case 3: if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value) needammo = tp_name_shells.string; break;
case 4: case 5: if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value) needammo = tp_name_nails.string; break;
case 6: case 7: if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value) needammo = tp_name_rockets.string; break;
case 8: if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value) needammo = tp_name_cells.string; break;
}
if (needammo) {
MacroBuf_strcat_with_separator (needammo);
}
}
done:
if (!macro_buf[0])
strcpy (macro_buf, "nothing");
return macro_buf;
}
static char *Skin_To_TFSkin (char *myskin)
{
playerview_t *pv = &cl.playerview[SP];
if (!cl.teamfortress || pv->spectator || Q_strncasecmp(myskin, "tf_", 3))
{
Q_strncpyz(macro_buf, myskin, sizeof(macro_buf));
}
else
{
if (!Q_strcasecmp(myskin, "tf_demo"))
Q_strncpyz(macro_buf, "demoman", sizeof(macro_buf));
else if (!Q_strcasecmp(myskin, "tf_eng"))
Q_strncpyz(macro_buf, "engineer", sizeof(macro_buf));
else if (!Q_strcasecmp(myskin, "tf_snipe"))
Q_strncpyz(macro_buf, "sniper", sizeof(macro_buf));
else if (!Q_strcasecmp(myskin, "tf_sold"))
Q_strncpyz(macro_buf, "soldier", sizeof(macro_buf));
else
Q_strncpyz(macro_buf, myskin + 3, sizeof(macro_buf));
}
return macro_buf;
}
static char *Macro_TF_Skin (void)
{
return Skin_To_TFSkin(InfoBuf_ValueForKey(&cl.players[cl.playerview[SP].playernum].userinfo, "skin"));
}
//Spike: added these:
static char *Macro_Team (void)
{
infobuf_t *info;
int seat = SP;
//read the userinfo's team from the server instead of our local/private cvar/userinfo, if we can.
if (cl.players[cl.playerview[seat].playernum].userinfovalid)
info = &cl.players[cl.playerview[seat].playernum].userinfo;
else //just use the userinfo (which should mirror the cvar - fixme: splitscreen...)
info = &cls.userinfo[seat];
return InfoBuf_ValueForKey(info, "team");
}
static char *Macro_ConnectionType (void)
{
playerview_t *pv = &cl.playerview[SP];
if (!cls.state)
return "disconnected";
if (pv->spectator)
return "spectator";
return "connected";
}
static char *Macro_demoplayback (void)
{
switch (cls.demoplayback)
{
case DPB_NONE:
return "0";
case DPB_QUAKEWORLD:
return "qwdplayback";
case DPB_MVD:
return "mvdplayback";
#ifdef NQPROT
case DPB_NETQUAKE:
return "demplayback";
#endif
#ifdef Q2CLIENT
case DPB_QUAKE2:
return "dm2playback";
#endif
//gcc will warn if we add annother playback and forget here, otherwise I'd use a default.
case DPB_EZTV:
break;
}
return "1"; //unknown.
}
static char *Macro_Match_Name (void)
{
int i;
i = TP_CountPlayers();
if (cl.teamplay && i >= 3)
{ // Teamplay
return va ("%s %s vs %s - %s",
TP_PlayerName(),
TP_PlayerTeam(),
TP_EnemyTeam(),
TP_MapName());
}
else
{
if (i == 2)
{ // Duel
return va ("%s vs %s - %s",
TP_PlayerName(),
TP_EnemyName(),
TP_MapName());
}
else if (i > 2)
{ // FFA
return va ("%s ffa - %s",
TP_PlayerName(),
TP_MapName());
}
else
{ // one player
return va ("%s - %s",
TP_PlayerName(),
TP_MapName());
}
}
}
//$matchtype
//duel,2on2,4on4,ffa,etc...
static char *Macro_Match_Type (void)
{
int i;
i = TP_CountPlayers();
if (cl.teamplay && i >= 3)
{
if (i >= 6)
return "4on4";
return "2on2";
}
if (i == 2)
return "duel";
if (i == 1)
return "single";
if (i == 0)
return "empty";
return "ffa";
}
static char *Macro_Point_LED(void)
{
TP_FindPoint();
if (vars.pointtype == POINT_TYPE_ENEMY)
return tp_name_status_red.string;
else if (vars.pointtype == POINT_TYPE_TEAMMATE)
return tp_name_status_green.string;
else if (vars.pointtype == POINT_TYPE_POWERUP)
return tp_name_status_yellow.string;
else // POINT_TYPE_ITEM
return tp_name_status_blue.string;
return macro_buf;
}
static char *Macro_MyStatus_LED(void)
{
int count;
float save_need_rl;
char *s, *save_separator;
static char separator[] = {'/', '\0'};
save_need_rl = tp_need_rl.value;
save_separator = tp_name_separator.string;
tp_need_rl.value = 0;
tp_name_separator.string = separator;
s = Macro_Need();
tp_need_rl.value = save_need_rl;
tp_name_separator.string = save_separator;
if (!strcmp(s, tp_name_nothing.string)) {
count = 0;
} else {
for (count = 1; *s; s++)
if (*s == separator[0])
count++;
}
if (count == 0)
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_green.string);
else if (count <= 1)
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_yellow.string);
else
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_red.string);
return macro_buf;
}
static void CountNearbyPlayers(qboolean dead)
{
int i;
player_state_t *state;
player_info_t *info;
static int lastframecount = -1;
playerview_t *pv = &cl.playerview[SP];
if (cls.framecount == lastframecount)
return;
lastframecount = cls.framecount;
vars.numenemies = vars.numfriendlies = 0;
if (!pv->spectator && !dead)
vars.numfriendlies++;
if (!cl.oldparsecount || !cl.parsecount || cls.state < ca_active)
return;
state = cl.inframes[cl.oldparsecount & UPDATE_MASK].playerstate;
info = cl.players;
for (i = 0; i < cl.allocated_client_slots; i++, info++, state++) {
if (i != pv->playernum && state->messagenum == cl.oldparsecount && !info->spectator && !ISDEAD(state->frame)) {
if (cl.teamplay && !strcmp(info->team, TP_PlayerTeam()))
vars.numfriendlies++;
else
vars.numenemies++;
}
}
}
static char *Macro_CountNearbyEnemyPlayers (void)
{
if (!ruleset_allow_playercount.ival)
return " ";
CountNearbyPlayers(false);
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
suppress = true;
return macro_buf;
}
static char *Macro_Count_Last_NearbyEnemyPlayers (void)
{
if (!ruleset_allow_playercount.ival)
return " ";
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
{
sprintf(macro_buf, "\xffz%d\xff", vars.last_numenemies);
}
else
{
CountNearbyPlayers(false);
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
}
suppress = true;
return macro_buf;
}
static char *Macro_CountNearbyFriendlyPlayers (void)
{
if (!ruleset_allow_playercount.ival)
return " ";
CountNearbyPlayers(false);
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
suppress = true;
return macro_buf;
}
static char *Macro_Count_Last_NearbyFriendlyPlayers (void)
{
if (!ruleset_allow_playercount.ival)
return " ";
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
{
sprintf(macro_buf, "\xffz%d\xff", vars.last_numfriendlies);
}
else
{
CountNearbyPlayers(false);
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
}
suppress = true;
return macro_buf;
}
static char *Macro_EnemyStatus_LED(void)
{
CountNearbyPlayers(false);
if (vars.numenemies == 0)
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_green.string);
else if (vars.numenemies <= vars.numfriendlies)
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_yellow.string);
else
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_red.string);
suppress = true;
return macro_buf;
}
static char *Macro_LastPointAtLoc (void)
{
if (!vars.pointtime || realtime - vars.pointtime > TP_POINT_EXPIRE_TIME)
Q_strncpyz (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
else
Q_snprintfz (macro_buf, sizeof(macro_buf), "%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc[0] ? vars.pointloc : Macro_Location());
return macro_buf;
}
static char *Macro_LastTookOrPointed (void)
{
if (vars.tooktime && vars.tooktime > vars.pointtime && realtime - vars.tooktime < 5)
return Macro_TookAtLoc();
else if (vars.pointtime && vars.tooktime <= vars.pointtime && realtime - vars.pointtime < 5)
return Macro_LastPointAtLoc();
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s %s %s", tp_name_nothing.string, tp_name_at.string, tp_name_someplace.string);
return macro_buf;
}
#define TP_PENT 1
#define TP_QUAD 2
#define TP_RING 4
static char *Macro_LastSeenPowerup(void)
{
/* if (!vars.enemy_powerups_time || realtime - vars.enemy_powerups_time > 5)
{
Q_strncpyz(macro_buf, tp_name_quad.string, sizeof(macro_buf));
}
else*/
{
macro_buf[0] = 0;
if (vars.enemy_powerups & TP_QUAD)
Q_strncatz2(macro_buf, tp_name_quad.string);
if (vars.enemy_powerups & TP_PENT)
{
if (macro_buf[0])
Q_strncatz2(macro_buf, tp_name_separator.string);
Q_strncatz2(macro_buf, tp_name_pent.string);
}
if (vars.enemy_powerups & TP_RING)
{
if (macro_buf[0])
Q_strncatz2(macro_buf, tp_name_separator.string);
Q_strncatz2(macro_buf, tp_name_ring.string);
}
}
return macro_buf;
}
static char *Macro_LastDrop (void)
{
if (vars.lastdrop_time)
return vars.lastdroploc;
else
return tp_name_someplace.string;
}
static char *Macro_LastDropTime (void)
{
if (vars.lastdrop_time)
Q_snprintfz (macro_buf, 32, "%d", (int) (realtime - vars.lastdrop_time));
else
Q_snprintfz (macro_buf, 32, "%d", -1);
return macro_buf;
}
static char *Macro_CombinedHealth(void)
{
float h;
float t, a, m;
//total health = health+armour*armourfrac
//however,you're dead if health drops below 0 rather than the entire equation.
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
t = 0.3;
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
t = 0.6;
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
t = 0.8;
else
t = 0;
a = cl.playerview[SP].stats[STAT_ARMOR];
h = cl.playerview[SP].stats[STAT_HEALTH];
//work out the max useful armour
//this will under-exagurate, due to usage of ceil based on damage
m = h/(1-t);
if (m < 0)
a = 0;
else if (m < a)
a = m;
h = h + a;
Q_snprintfz (macro_buf, 32, "%d", (int)h);
return macro_buf;
}
static char *Macro_Coloured_Armour(void)
{
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
return "{^s^xe00%%a^r}";
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
return "{^s^xff0%%a^r}";
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
return "{^s^x0b0%%a^r}";
else
return "{0}";
}
static char *Macro_Coloured_Powerups(void)
{
char *quad, *pent, *ring;
quad = (cl.playerview[SP].stats[STAT_ITEMS] & IT_QUAD) ?va("^x03f%s", tp_name_quad.string):"";
pent = (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVULNERABILITY) ?va("^xe00%s", tp_name_pent.string):"";
ring = (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVISIBILITY) ?va("^xff0%s", tp_name_ring.string):"";
if (*quad || *pent || *ring)
{
Q_snprintfz (macro_buf, 32, "{^s%s%s%s^r}", quad, pent, ring);
return macro_buf;
}
else
return "";
}
static char *Macro_Coloured_Short_Powerups(void)
{
char *quad, *pent, *ring;
quad = (cl.playerview[SP].stats[STAT_ITEMS] & IT_QUAD) ?"^x03fq":"";
pent = (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVULNERABILITY) ?"^xe00p":"";
ring = (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVISIBILITY) ?"^xff0r":"";
if (*quad || *pent || *ring)
{
Q_snprintfz (macro_buf, 32, "{^s%s%s%s^r}", quad, pent, ring);
return macro_buf;
}
else
return "";
}
static char *Macro_Match_Status(void)
{
if (cls.state == ca_disconnected)
return "disconnected";
if (cls.state < ca_active)
return "connecting";
switch(cl.matchstate)
{
case MATCH_DONTKNOW:
case MATCH_INPROGRESS:
default:
return "normal";
case MATCH_COUNTDOWN:
return "countdown";
case MATCH_STANDBY:
return "standby";
}
}
/*static char *Macro_LastIP(void)
{ //report the last ip that someone said in chat. requires making guesses about what's an ip or not. can't handle hostnames properly
return "---";
}
static char *Macro_MP3Info(void)
{ //for people trying to be cool but really just annoying everyone
return "---";
}
*/
static char *Macro_LastTrigger_Match(void)
{ //returns the last line that triggered a msg_trigger
return vars.lasttrigger_match;
}
#endif
/*
$matchname
you can use to get the name of the match
manually (echo $matchname).
Example: a matchname might be
"[clan]quaker - [4on4_myclan_vs_someclan] - [dm3]" or whatever.
$matchstatus
("disconnected", "standby" or "normal"). This can be
used for detecting prewar/prematch on ktpro/oztf servers.
$mp3info
Evaluates to "author - title".
Examples:
if you bind space "say listening to $mp3info"
then hitting space will say something like
"listening to disturbed - rise".
bind x "if disturbed isin $mp3info then say dde music is cool"
$triggermatch
$triggermatch is the last chat message that exec'd a msg_trigger.
*/
//Spike: added end.
static void TP_InitMacros(void)
{
Cmd_AddMacro("latency", Macro_Latency, false);
Cmd_AddMacro("location", Macro_Location, false);
#ifdef QUAKESTATS
Cmd_AddMacro("health", Macro_Health, true);
Cmd_AddMacro("armortype", Macro_ArmorType, true);
Cmd_AddMacro("armor", Macro_Armor, true);
Cmd_AddMacro("shells", Macro_Shells, true);
Cmd_AddMacro("nails", Macro_Nails, true);
Cmd_AddMacro("rockets", Macro_Rockets, true);
Cmd_AddMacro("cells", Macro_Cells, true);
Cmd_AddMacro("weaponnum", Macro_WeaponNum, true);
Cmd_AddMacro("weapons", Macro_Weapons, true);
Cmd_AddMacro("weapon", Macro_Weapon, true);
Cmd_AddMacro("ammo", Macro_Ammo, true);
Cmd_AddMacro("bestweapon", Macro_BestWeapon, true);
Cmd_AddMacro("bestammo", Macro_BestAmmo, true);
Cmd_AddMacro("powerups", Macro_Powerups, true);
Cmd_AddMacro("droppedweapon", Macro_DroppedWeapon, true);
Cmd_AddMacro("tf_skin", Macro_TF_Skin, true);
Cmd_AddMacro("team", Macro_Team, true); //confusing
Cmd_AddMacro("deathloc", Macro_LastDeath, true);
Cmd_AddMacro("tookatloc", Macro_TookAtLoc, true);
Cmd_AddMacro("tookloc", Macro_TookLoc, true);
Cmd_AddMacro("took", Macro_Took, true);
//ones added by Spike, for fuhquake compatability
Cmd_AddMacro("connectiontype", Macro_ConnectionType, false);
Cmd_AddMacro("demoplayback", Macro_demoplayback, false);
Cmd_AddMacro("point", Macro_PointName, true);
Cmd_AddMacro("pointatloc", Macro_PointNameAtLocation, true);
Cmd_AddMacro("pointloc", Macro_PointLocation, true);
Cmd_AddMacro("matchname", Macro_Match_Name, false);
Cmd_AddMacro("matchtype", Macro_Match_Type, false);
Cmd_AddMacro("need", Macro_Need, true);
Cmd_AddMacro("ledstatus", Macro_MyStatus_LED, true);
Cmd_AddMacro("ledpoint", Macro_Point_LED, true);
Cmd_AddMacro("droploc", Macro_LastDrop, true);
Cmd_AddMacro("droptime", Macro_LastDropTime, true);
Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
#endif
// Cmd_AddMacro("mp3info", Macro_MP3Info, false);
//new, fte only (at least when first implemented)
#ifdef QUAKESTATS
Cmd_AddMacro("chealth", Macro_CombinedHealth, true);
#endif
//added for ezquake compatability
// Cmd_AddMacro("lastip", Macro_LastIP, false);
Cmd_AddMacro("ping", Macro_Latency, false);
#ifdef QUAKESTATS
Cmd_AddMacro("colored_armor", Macro_Coloured_Armour, true); //*shudder*
Cmd_AddMacro("colored_powerups", Macro_Coloured_Powerups, true);
Cmd_AddMacro("colored_short_powerups", Macro_Coloured_Short_Powerups, true);
Cmd_AddMacro("lastloc", Macro_Last_Location, true);
Cmd_AddMacro("lastpowerup", Macro_LastSeenPowerup, true);
#endif
Cmd_AddMacro("gamedir", Macro_Gamedir, false);
}
#define MAX_MACRO_STRING 1024
/*
=============
TP_ParseMacroString
Parses %a-like expressions
=============
*/
static char *TP_ParseMacroString (char *s)
{
static char buf[MAX_MACRO_STRING];
int i = 0;
char *macro_string;
if (!cl_parseSay.ival)
return s;
while (*s && i < MAX_MACRO_STRING-1)
{
// check %[P], etc
if (*s == '%' && s[1]=='[' && s[2] && s[3]==']')
{
#ifdef QUAKESTATS
static char mbuf[MAX_MACRO_VALUE];
#endif
switch (s[2]) {
#ifdef QUAKESTATS
case 'a':
macro_string = Macro_ArmorType();
if (!macro_string[0])
macro_string = "a";
if (cl.playerview[SP].stats[STAT_ARMOR] < 30)
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s:%i\x11", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
else
Q_snprintfz (mbuf, sizeof(mbuf), "%s:%i", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
macro_string = mbuf;
break;
case 'h':
if (cl.playerview[SP].stats[STAT_HEALTH] >= 50)
Q_snprintfz (macro_buf, sizeof(macro_buf), "%i", cl.playerview[SP].stats[STAT_HEALTH]);
else
Q_snprintfz (macro_buf, sizeof(macro_buf), "\x10%i\x11", cl.playerview[SP].stats[STAT_HEALTH]);
macro_string = macro_buf;
break;
case 'p':
case 'P':
macro_string = Macro_Powerups();
if (macro_string[0])
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s\x11", macro_string);
else
mbuf[0] = 0;
macro_string = mbuf;
break;
#endif
// todo: %[w], %[b]
default:
buf[i++] = *s++;
continue;
}
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
strcpy (&buf[i], macro_string);
i += strlen(macro_string);
s += 4; // skip %[<char>]
continue;
}
// check %a, etc
if (*s == '%')
{
switch (s[1])
{
#ifdef QUAKESTATS
case 'a': macro_string = Macro_Armor(); break;
case 'A': macro_string = Macro_ArmorType(); break;
case 'b': macro_string = Macro_BestWeaponAndAmmo(); break;
case 'c': macro_string = Macro_Cells(); break;
case 'd': macro_string = Macro_LastDeath(); break;
// case 'D':
case 'h': macro_string = Macro_Health(); break;
case 'i': macro_string = Macro_TookAtLoc(); break;
case 'j': macro_string = Macro_LastPointAtLoc(); break;
case 'k': macro_string = Macro_LastTookOrPointed(); break;
case 'L': macro_string = Macro_Last_Location(); break;
#endif
case 'l': macro_string = Macro_Location(); break;
#ifdef QUAKESTATS
case 'm': macro_string = Macro_LastTookOrPointed(); break;
case 'o': macro_string = Macro_CountNearbyFriendlyPlayers(); break;
case 'e': macro_string = Macro_CountNearbyEnemyPlayers(); break;
case 'O': macro_string = Macro_Count_Last_NearbyFriendlyPlayers(); break;
case 'E': macro_string = Macro_Count_Last_NearbyEnemyPlayers(); break;
case 'P':
case 'p': macro_string = Macro_Powerups(); break;
case 'q': macro_string = Macro_LastSeenPowerup(); break;
// case 'r': macro_string = Macro_LastReportedLoc(); break;
case 's': macro_string = Macro_EnemyStatus_LED(); break;
case 'S': macro_string = Macro_TF_Skin(); break;
case 't': macro_string = Macro_PointNameAtLocation(); break;
case 'u': macro_string = Macro_Need(); break;
case 'w': macro_string = Macro_WeaponAndAmmo(); break;
case 'x': macro_string = Macro_PointName(); break;
case 'X': macro_string = Macro_Took(); break;
case 'y': macro_string = Macro_PointLocation(); break;
case 'Y': macro_string = Macro_TookLoc(); break;
#endif
case 'n': //vicinity
case 'N': //hides from you
case 'g': //bonus timers.
case 'C': //colour
case 'z': //nearest waypoint (looking)
case 'Z': //nearest waypoint (moving)
default:
buf[i++] = *s++;
continue;
}
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
strcpy (&buf[i], macro_string);
i += strlen(macro_string);
s += 2; // skip % and letter
continue;
}
buf[i++] = *s++;
}
buf[i] = 0;
return buf;
}
/*
==============
TP_ParseFunChars
Doesn't check for overflows, so strlen(s) should be < MAX_MACRO_STRING
==============
*/
char *TP_ParseFunChars (char *s)
{
static char buf[MAX_MACRO_STRING];
char *out = buf;
int c;
if (!cl_parseFunChars.ival)
return s;
while (*s) {
if (*s == '$' && s[1] == 'x') {
int i;
// check for $x10, $x8a, etc
c = tolower((int)(unsigned char)s[2]);
if ( isdigit(c) )
i = (c - (int)'0') << 4;
else if ( isxdigit(c) )
i = (c - (int)'a' + 10) << 4;
else goto skip;
c = tolower((int)(unsigned char)s[3]);
if ( isdigit(c) )
i += (c - (int)'0');
else if ( isxdigit(c) )
i += (c - (int)'a' + 10);
else goto skip;
if (!i)
i = (int)' ';
*out++ = (char)i;
s += 4;
continue;
}
if (*s == '$' && s[1]) {
c = 0;
switch (s[1]) {
case '\\': c = 0x0D; break;
case ':': c = 0x0A; break;
case '[': c = 0x10; break;
case ']': c = 0x11; break;
case 'G': c = 0x86; break;
case 'R': c = 0x87; break;
case 'Y': c = 0x88; break;
case 'B': c = 0x89; break;
case '(': c = 0x80; break;
case '=': c = 0x81; break;
case ')': c = 0x82; break;
case 'a': c = 0x83; break;
case '<': c = 0x1d; break;
case '-': c = 0x1e; break;
case '>': c = 0x1f; break;
case ',': c = 0x1c; break;
case '.': c = 0x9c; break;
case 'b': c = 0x8b; break;
case 'c':
case 'd': c = 0x8d; break;
case '$': c = '$'; break;
case '^': c = '^'; break;
}
if ( isdigit((int)(unsigned char)s[1]) )
c = s[1] - (int)'0' + 0x12;
if (c) {
*out++ = (char)c;
s += 2;
continue;
}
}
skip:
*out++ = *s++;
}
*out = 0;
return buf;
}
/*
=============================================================================
PROXY .LOC FILES
=============================================================================
*/
typedef struct locdata_s {
vec3_t min;
vec3_t max;
char name[MAX_LOC_NAME];
} locdata_t;
static locdata_t *locdata; // FIXME: allocate dynamically?
static size_t loc_numentries;
static size_t loc_maxentries;
static void TP_LoadLocFile (char *filename, qbool quiet)
{
char fullpath[MAX_QPATH];
char *buf, *p;
char line[1024];
int i, argc;
int errorcount = 0;
locdata_t *loc;
char *comma, *space;
if (!*filename)
return;
Q_snprintfz (fullpath, sizeof(fullpath) - 4, "locs/%s", filename);
COM_DefaultExtension (fullpath, ".loc", sizeof(fullpath));
buf = (char *) COM_LoadTempFile (fullpath, 0, NULL);
if (!buf)
{
if (!quiet)
Com_Printf ("Could not load %s\n", fullpath);
return;
}
loc_numentries = 0;
// parse the file
// we rely on the fact that FS_Load*File always appends a 0 at the end
p = buf;
while (1)
{
if (!*p)
break; // end of file
// get a line out
for (i = 0; i < sizeof(line)-1; )
{
char c = *p++;
if (!c || c == 10)
break;
if (c != 13)
line[i++] = c;
}
line[i] = 0;
comma = strchr(line, ',');
space = strchr(line, ' ');
if (comma && (comma < space || !space))
{
vec3_t min, max;
min[0] = strtod(line, &comma);
if (*comma++ == ',')
{
while(*comma == ' ' || *comma == '\t')
comma++;
min[1] = strtod(comma, &comma);
if (*comma++ == ',')
{
while(*comma == ' ' || *comma == '\t')
comma++;
min[2] = strtod(comma, &comma);
if (*comma++ == ',')
{
while(*comma == ' ' || *comma == '\t')
comma++;
max[0] = strtod(comma, &comma);
if (*comma++ == ',')
{
while(*comma == ' ' || *comma == '\t')
comma++;
max[1] = strtod(comma, &comma);
if (*comma++ == ',')
{
while(*comma == ' ' || *comma == '\t')
comma++;
max[2] = strtod(comma, &comma);
if (*comma++ == ',')
{
if (loc_numentries == loc_maxentries)
Z_ReallocElements((void**)&locdata, &loc_maxentries, loc_numentries+64, sizeof(*locdata));
loc = &locdata[loc_numentries];
loc_numentries++;
while(*comma == ' ' || *comma == '\t')
comma++;
if (*comma == '\"')
COM_ParseOut(comma, loc->name, sizeof(loc->name));
else
Q_strncpyz(loc->name, comma, sizeof(loc->name));
for (i = 0; i < 3; i++)
{
if (min[i] > max[i])
{
loc->min[i] = max[i];
loc->max[i] = min[i];
}
else
{
loc->min[i] = min[i];
loc->max[i] = max[i];
}
}
}
}
}
}
}
}
errorcount++;
}
else
{
Cmd_TokenizeString (line, true, false);
argc = Cmd_Argc();
if (!argc)
continue;
if (argc < 4)
{
errorcount++;
continue;
}
if (atoi(Cmd_Argv(0)) == 0 && Cmd_Argv(0)[0] != '0')
{
// first token is not a number
errorcount++;
continue;
}
if (loc_numentries == loc_maxentries)
Z_ReallocElements((void**)&locdata, &loc_maxentries, loc_numentries+64, sizeof(*locdata));
loc = &locdata[loc_numentries];
loc_numentries++;
for (i = 0; i < 3; i++)
loc->min[i] = loc->max[i] = atoi(Cmd_Argv(i)) / 8.0;
loc->name[0] = 0;
for (i = 3; i < argc; i++)
{
if (i != 3)
Q_strncatz (loc->name, " ", sizeof(loc->name));
Q_strncatz (loc->name, Cmd_Argv(i), sizeof(loc->name));
}
}
}
if (!quiet)
Com_Printf ("Loaded %s (%lu points)\n", fullpath, (unsigned long)loc_numentries);
}
static void TP_LoadLocFile_f (void)
{
if (Cmd_Argc() != 2)
{
Com_Printf ("loadloc <filename> : load a loc file\n");
return;
}
TP_LoadLocFile (Cmd_Argv(1), false);
}
char *TP_LocationName (const vec3_t location)
{
int i, j, minnum;
float dist, mindist;
vec3_t vec;
static qbool recursive;
static char buf[MAX_LOC_NAME];
int level;
if (!loc_numentries || (cls.state != ca_active))
return tp_name_someplace.string;
if (recursive)
return "";
minnum = 0;
mindist = 9999999;
for (i = 0; i < loc_numentries; i++)
{
//clip the point to the box, to find the nearest point within it.
for (j = 0; j < 3; j++)
vec[j] = bound(locdata[i].min[j], location[j], locdata[i].max[j]);
VectorSubtract (location, vec, vec);
dist = VectorLength (vec);
if (dist < mindist)
{
minnum = i;
mindist = dist;
//break out if we're actually inside it, to always favour the first.
if (dist < 0.01)
break;
}
}
recursive = true;
level = Cmd_ExecLevel;
Cmd_ExpandString (locdata[minnum].name, buf, sizeof(buf), &level, true, false);
recursive = false;
return buf;
}
/*
=============================================================================
MESSAGE TRIGGERS
=============================================================================
*/
// FIXME, we don't provide a way to remove triggers
// allocated heap memory is not freed when the engine shuts down
typedef struct msg_trigger_s {
char name[32];
char string[64];
int level;
struct msg_trigger_s *next;
} msg_trigger_t;
static msg_trigger_t *msg_triggers;
static msg_trigger_t *TP_FindTrigger (char *name)
{
msg_trigger_t *t;
for (t=msg_triggers; t; t=t->next)
if (!strcmp(t->name, name))
return t;
return NULL;
}
static void TP_MsgTrigger_f (void)
{
int c;
char *name;
msg_trigger_t *trig;
if (Cmd_IsInsecure())
return;
c = Cmd_Argc();
if (c > 5) {
Com_Printf ("msg_trigger <trigger name> \"string\" [-l <level>]\n");
return;
}
if (c == 1) {
if (!msg_triggers)
Com_Printf ("no triggers defined\n");
else
for (trig=msg_triggers; trig; trig=trig->next)
Com_Printf ("%s : \"%s\"\n", trig->name, trig->string);
return;
}
name = Cmd_Argv(1);
if (strlen(name) > 31) {
Com_Printf ("trigger name too long\n");
return;
}
if (c == 2) {
trig = TP_FindTrigger (name);
if (trig)
Com_Printf ("%s: \"%s\"\n", trig->name, trig->string);
else
Com_Printf ("trigger \"%s\" not found\n", name);
return;
}
if (c >= 3) {
if (strlen(Cmd_Argv(2)) >= countof(trig->string)) {
Com_Printf ("trigger string too long\n");
return;
}
trig = TP_FindTrigger (name);
if (!trig) {
// allocate new trigger
trig = Z_Malloc (sizeof(msg_trigger_t));
trig->next = msg_triggers;
msg_triggers = trig;
strcpy (trig->name, name); // safe (length checked earlier)
trig->level = PRINT_HIGH;
}
strcpy (trig->string, Cmd_Argv(2)); // safe (length checked earlier)
if (c == 5 && !Q_stricmp (Cmd_Argv(3), "-l")) {
if (!strcmp(Cmd_Argv(4), "t"))
trig->level = 4;
else {
trig->level = Q_atoi (Cmd_Argv(4));
if ((unsigned)trig->level > PRINT_CHAT)
trig->level = PRINT_HIGH;
}
}
}
}
void TP_SearchForMsgTriggers (char *s, int level)
{
msg_trigger_t *t;
char *string;
if (cls.demoplayback)
return;
if (!ruleset_allow_triggers.ival)
return;
for (t=msg_triggers; t; t=t->next)
if ((t->level == level || (t->level == 3 && level == 4))
&& t->string[0] && strstr(s, t->string))
{
if (level == PRINT_CHAT && (
strstr (s, "_version") || strstr (s, "_system") ||
strstr (s, "_speed") || strstr (s, "_modified") || strstr (s, "_ruleset")))
continue; // don't let llamas fake proxy replies
string = Cmd_AliasExist (t->name, RESTRICT_LOCAL);
if (string)
{
#ifdef QUAKESTATS
Q_strncpyz(vars.lasttrigger_match, s, sizeof (vars.lasttrigger_match));
#endif
Cbuf_AddText (string, RESTRICT_LOCAL);
Cbuf_AddText ("\n", RESTRICT_LOCAL);
// Cbuf_ExecuteLevel (RESTRICT_LOCAL);
}
else
Com_Printf ("trigger \"%s\" has no matching alias\n", t->name);
}
}
#ifdef QWSKINS
/*
=============================================================================
TEAMCOLOR & ENEMYCOLOR
=============================================================================
*/
unsigned int cl_teamtopcolor = ~0;
unsigned int cl_teambottomcolor = ~0;
unsigned int cl_enemytopcolor = ~0;
unsigned int cl_enemybottomcolor = ~0;
static unsigned int TP_ForceColour(char *col)
{
float rgb[3];
unsigned int bitval;
if (!strcmp(col, "off"))
return ~0;
if (!strncmp(col, "0x", 2))
{
if (strlen(col+2) == 3)
{
bitval = strtoul(col+2, NULL, 16);
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4);
bitval |= 0x01000000;
}
else
bitval = 0x01000000 | strtoul(col+2, NULL, 16);
if (bitval == ~0)
bitval = 0x01ffffff;
return bitval;
}
if (!strncmp(col, "x", 1))
{
if (strlen(col+1) == 3)
{
bitval = strtoul(col+1, NULL, 16);
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4)
| ((bitval & 0xf00)<< 8) | ((bitval & 0x0f0)<<4) | ((bitval & 0x00f)<<0);
bitval |= 0x01000000;
}
else
bitval = 0x01000000 | strtoul(col+1, NULL, 16);
if (bitval == ~0)
bitval = 0x01ffffff;
return bitval;
}
if (strchr(col, ' '))
{
SCR_StringToRGB(col, rgb, 1);
bitval = ((unsigned char)rgb[0]<<0) | ((unsigned char)rgb[1]<<8) | ((unsigned char)rgb[2]<<16) | (0xff<<24);
if (bitval == ~0)
bitval = 0x01ffffff;
return bitval;
}
return atoi(col);
}
colourised_t *TP_FindColours(char *name)
{
colourised_t *col;
for (col = cls.colourised; col; col = col->next)
{
if (!strncmp(col->name, name, sizeof(col->name)-1))
{
return col;
}
}
return NULL;
}
static void TP_Colourise_f (void)
{
int i;
unsigned char *topstr, *botstr;
colourised_t *col, *last;
if (Cmd_Argc() == 1)
{
return;
}
col = TP_FindColours(Cmd_Argv(1));
if (Cmd_Argc() == 2)
{
if (col)
{
if (col == cls.colourised)
cls.colourised = col->next;
else
{
for (last = cls.colourised; last; last = last->next)
{
if (last->next == col)
{
last->next = col->next;
break;
}
}
}
Z_Free(col);
}
}
else
{
if (!col)
{
col = Z_Malloc(sizeof(*col));
col->next = cls.colourised;
cls.colourised = col;
Q_strncpyz(col->name, Cmd_Argv(1), sizeof(col->skin));
}
topstr = Cmd_Argv(2);
botstr = strchr(topstr, '.');
if (botstr)
*botstr++ = '\0';
else
botstr = topstr;
col->topcolour = TP_ForceColour(topstr);
col->bottomcolour = TP_ForceColour(botstr);
Q_strncpyz(col->skin, Cmd_Argv(3), sizeof(col->skin));
}
Skin_FlushPlayers();
for (i = 0; i < cl.allocated_client_slots; i++)
{
cl.players[i].colourised = TP_FindColours(cl.players[i].name);
CL_NewTranslation(i);
}
}
static void TP_TeamColor_CB (struct cvar_s *var, char *oldvalue)
{
unsigned int top, bottom;
int i;
char *n = COM_Parse(var->string);
top = TP_ForceColour(com_token);
COM_Parse(n);
if (!*com_token)
bottom = top;
else {
bottom = TP_ForceColour(com_token);
}
cl_teamtopcolor = top;
cl_teambottomcolor = bottom;
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
for (i = 0; i < cl.allocated_client_slots; i++)
CL_NewTranslation(i);
}
static void TP_EnemyColor_CB (struct cvar_s *var, char *oldvalue)
{
unsigned int top, bottom;
int i;
char *n = COM_Parse(var->string);
top = TP_ForceColour(com_token);
COM_Parse(n);
if (!*com_token)
bottom = top;
else {
bottom = TP_ForceColour(com_token);
}
cl_enemytopcolor = top;
cl_enemybottomcolor = bottom;
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
for (i = 0; i < cl.allocated_client_slots; i++)
CL_NewTranslation(i);
}
static void QDECL TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue)
{
Skin_FlushPlayers();
}
#endif
//===================================================================
void TP_NewMap (void)
{
static char last_map[MAX_QPATH];
char locname[MAX_QPATH];
#ifdef QUAKESTATS
memset (&vars, 0, sizeof(vars));
TP_FindModelNumbers ();
#endif
// FIXME, just try to load the loc file no matter what?
if (strcmp(host_mapname.string, last_map))
{ // map name has changed
loc_numentries = 0; // clear loc file
if (tp_loadlocs.value && cl.allocated_client_slots > 1)// && !cls.demoplayback)
{
Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string);
TP_LoadLocFile (locname, true);
strlcpy (last_map, host_mapname.string, sizeof(last_map));
}
else
strlcpy (last_map, "", sizeof(last_map));
}
#ifdef QUAKESTATS
TP_UpdateAutoStatus();
#endif
TP_ExecTrigger ("f_newmap", false);
}
/*
======================
TP_CategorizeMessage
returns a combination of these values:
0 -- unknown
1 -- normal
2 -- team message
4 -- spectator
16 -- faked or serverside
Note that sometimes we can't be sure who really sent the message,
e.g. when there's a player "unnamed" in your team and "(unnamed)"
in the enemy team. The result will be 3 (1+2)
Never returns 2 if we are a spectator.
Now additionally returns player info (NULL if no player detected)
======================
*/
int TP_CategorizeMessage (char *s, int *offset, player_info_t **plr)
{
int i, msglen, len;
int flags;
player_info_t *player;
char *name;
playerview_t *pv = &cl.playerview[SP];
*offset = 0;
*plr = NULL;
flags = TPM_UNKNOWN;
msglen = strlen(s);
if (!msglen)
return TPM_UNKNOWN;
if ((s[0] == '^' && s[1] == '[') || (s[0] == '(' && s[1] == '^' && s[2] == '['))
{
char *end, *info;
i = 0;
for(info = s; *info; )
{
if (info[0] == '^' && info[1] == ']')
break;
if (*info == '\\')
break;
if (info[0] == '^' && info[1] == '^')
info+=2;
else
info++;
}
for(end = info; *end; )
{
if (end[0] == '^' && end[1] == ']')
{
*end = 0;
info = Info_ValueForKey(info, "player");
if (*info)
i = atoi(info)+1;
*end = '^';
break;
}
if (end[0] == '^' && end[1] == '^')
end+=2;
else
end++;
}
if (!*end || i < 1 || i > cl.allocated_client_slots)
return TPM_UNKNOWN;
if (*s == '(')
{
if (end[2] != ')')
return TPM_UNKNOWN;
end+=3;
}
else
end+=2;
if (*end++ != ':')
return TPM_UNKNOWN;
if (*end++ != ' ')
return TPM_UNKNOWN;
*plr = player = &cl.players[i-1];
*offset = end - s;
if (*s == '(')
flags = TPM_TEAM;
else
{
if (player->spectator)
flags |= TPM_SPECTATOR;
else
flags |= TPM_NORMAL;
}
}
else
{
for (i=0, player=cl.players ; i < cl.allocated_client_slots ; i++, player++)
{
name = player->name;
if (!(*name))
continue;
len = strlen(name);
// check messagemode1
if (len+2 <= msglen && s[len] == ':' && s[len+1] == ' ' &&
!strncmp(name, s, len))
{
if (player->spectator)
flags |= TPM_SPECTATOR;
else
flags |= TPM_NORMAL;
*offset = len + 2;
*plr = player;
}
// check messagemode2
else if (s[0] == '(' && len+4 <= msglen &&
!strncmp(s+len+1, "): ", 3) &&
!strncmp(name, s+1, len))
{
// no team messages in teamplay 0, except for our own
if (pv->spectator)
{
unsigned int track = Cam_TrackNum(pv);
if (i == track || ( cl.teamplay &&
!strcmp(cl.players[track].team, player->team)) )
{
flags |= TPM_OBSERVEDTEAM;
}
}
else
{
if (i == pv->playernum || ( cl.teamplay &&
!strcmp(cl.players[pv->playernum].team, player->team)) )
{
flags |= TPM_TEAM;
}
}
*offset = len + 4;
*plr = player;
}
}
// if (i == cl.allocated_client_slots)
// return flags;
}
/*
if (!flags) // search for fake/non player
{
if ((name = strstr(s, ": "))) // use name as temp
{
*offset = (name - s) + 2;
flags = TPM_FAKED;
if (msglen > 4 && *s == '(' && s[-1] == ')')
flags |= TPM_TEAM;
}
}
*/
if (!flags)
{
char *qtv = NULL;
if (!strncmp(s, "#0:qtv_say:#", 12))
{
qtv = s+11;
flags = TPM_QTV|TPM_SPECTATOR;
}
else if (!strncmp(s, "#0:qtv_say_game:#", 17))
{
qtv = s+16;
flags = TPM_QTV|TPM_SPECTATOR;
}
else if (!strncmp(s, "#0:qtv_say_team_game:#", 22))
{
qtv = s+21;
flags = TPM_QTV|TPM_TEAM|TPM_SPECTATOR;
}
if (flags)
{
*offset = (qtv - s);
for (;;)
{
char *sub = qtv;
if (*sub == '#')
{
strtoul(sub+1, &sub, 10);
if (*sub++ == ':')
{
qtv = strstr(sub, ": ");
if (qtv)
{
*offset = (sub - s);
qtv += 2;
continue;
}
}
}
break;
}
}
}
return flags;
}
#ifdef QUAKESTATS
//===================================================================
// Pickup triggers
//
// symbolic names used in tp_took, tp_pickup, tp_point commands
char *pknames[] = {"quad", "pent", "ring", "suit", "ra", "ya", "ga",
"mh", "health", "lg", "rl", "gl", "sng", "ng", "ssg", "pack",
"cells", "rockets", "nails", "shells", "flag",
"teammate", "enemy", "eyes", "sentry", "disp", "runes"};
#define it_quad (1 << 0)
#define it_pent (1 << 1)
#define it_ring (1 << 2)
#define it_suit (1 << 3)
#define it_ra (1 << 4)
#define it_ya (1 << 5)
#define it_ga (1 << 6)
#define it_mh (1 << 7)
#define it_health (1 << 8)
#define it_lg (1 << 9)
#define it_rl (1 << 10)
#define it_gl (1 << 11)
#define it_sng (1 << 12)
#define it_ng (1 << 13)
#define it_ssg (1 << 14)
#define it_pack (1 << 15)
#define it_cells (1 << 16)
#define it_rockets (1 << 17)
#define it_nails (1 << 18)
#define it_shells (1 << 19)
#define it_flag (1 << 20)
#define it_teammate (1 << 21)
#define it_enemy (1 << 22)
#define it_eyes (1 << 23)
#define it_sentry (1 << 24)
#define it_disp (1 << 25)
#define it_runes (1 << 26)
#define NUM_ITEMFLAGS 27
#define it_powerups (it_quad|it_pent|it_ring)
#define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg)
#define it_armor (it_ra|it_ya|it_ga)
#define it_ammo (it_cells|it_rockets|it_nails|it_shells)
#define it_players (it_teammate|it_enemy|it_eyes)
#define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \
it_rockets|it_pack|it_flag)
#define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag)
#define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \
it_lg|it_rl|it_gl|it_sng|it_rockets|it_pack|it_flag|it_players)
int pkflags = default_pkflags;
int tookflags = default_tookflags;
int pointflags = default_pointflags;
static void FlagCommand (int *flags, int defaultflags) {
int i, j, c, flag;
char *p, str[255] = {0};
qboolean removeflag = false;
c = Cmd_Argc ();
if (c == 1) {
if (!*flags)
strcpy (str, "none");
for (i = 0 ; i < NUM_ITEMFLAGS ; i++)
if (*flags & (1 << i)) {
if (*str)
Q_strncatz (str, " ", sizeof(str));
Q_strncatz (str, pknames[i], sizeof(str));
}
Com_Printf ("%s\n", str);
return;
}
if (c == 2 && !Q_strcasecmp(Cmd_Argv(1), "none")) {
*flags = 0;
return;
}
if (*Cmd_Argv(1) != '+' && *Cmd_Argv(1) != '-')
*flags = 0;
for (i = 1; i < c; i++) {
p = Cmd_Argv (i);
if (*p == '+') {
removeflag = false;
p++;
} else if (*p == '-') {
removeflag = true;
p++;
}
flag = 0;
for (j=0 ; j<NUM_ITEMFLAGS ; j++) {
if (!Q_strncasecmp (p, pknames[j], 3)) {
flag = 1<<j;
break;
}
}
if (!flag) {
if (!Q_strcasecmp (p, "armor"))
flag = it_armor;
else if (!Q_strcasecmp (p, "weapons"))
flag = it_weapons;
else if (!Q_strcasecmp (p, "powerups"))
flag = it_powerups;
else if (!Q_strcasecmp (p, "ammo"))
flag = it_ammo;
else if (!Q_strcasecmp (p, "players"))
flag = it_players;
else if (!Q_strcasecmp (p, "default"))
flag = defaultflags;
else if (!Q_strcasecmp (p, "all"))
flag = (1<<NUM_ITEMFLAGS)-1;
}
if (flags != &pointflags)
flag &= ~(it_sentry|it_disp|it_players);
if (removeflag)
*flags &= ~flag;
else
*flags |= flag;
}
}
static void TP_Took_f (void)
{
FlagCommand (&tookflags, default_tookflags);
}
void TP_Pickup_f (void)
{
FlagCommand (&pkflags, default_pkflags);
}
static void TP_Point_f (void)
{
FlagCommand (&pointflags, default_pointflags);
}
/*
// FIXME: maybe use sound indexes so we don't have to make strcmp's
// every time?
#define S_LOCK4 1 // weapons/lock4.wav
#define S_PKUP 2 // weapons/pkup.wav
#define S_HEALTH25 3 // items/health1.wav
#define S_HEALTH15 4 // items/r_item1.wav
#define S_MHEALTH 5 // items/r_item2.wav
#define S_DAMAGE 6 // items/damage.wav
#define S_EYES 7 // items/inv1.wav
#define S_PENT 8 // items/protect.wav
#define S_ARMOR 9 // items/armor1.wav
static char *tp_soundnames[] =
{
"weapons/lock4.wav",
"weapons/pkup.wav",
"items/health1.wav",
"items/r_item1.wav",
"items/r_item2.wav",
"items/damage.wav",
"items/inv1.wav",
"items/protect.wav"
"items/armor1.wav"
};
#define TP_NUMSOUNDS (sizeof(tp_soundnames)/sizeof(tp_soundnames[0]))
int sound_numbers[MAX_SOUNDS];
void TP_FindSoundNumbers (void)
{
int i, j;
char *s;
for (i=0 ; i<MAX_SOUNDS ; i++)
{
s = &cl.sound_name[i];
for (j=0 ; j<TP_NUMSOUNDS ; j++)
...
}
}
*/
typedef struct {
int itemflag;
cvar_t *cvar;
char *modelname;
vec3_t offset; // offset of model graphics center
float radius; // model graphics radius
float respawntime;// automatic respawn timer for mvds.
int flags; // TODO: "NOPICKUP" (disp), "TEAMENEMY" (flag, disp)
} item_t;
static item_t tp_items[] = {
{ it_quad, &tp_name_quad, "progs/quaddama.mdl",
{0, 0, 24}, 25, 60
},
{ it_pent, &tp_name_pent, "progs/invulner.mdl",
{0, 0, 22}, 25, 5*60
},
{ it_ring, &tp_name_ring, "progs/invisibl.mdl",
{0, 0, 16}, 12, 5*60
},
{ it_suit, &tp_name_suit, "progs/suit.mdl",
{0, 0, 24}, 20, 60
},
{ it_lg, &tp_name_lg, "progs/g_light.mdl",
{0, 0, 30}, 20, 30
},
{ it_rl, &tp_name_rl, "progs/g_rock2.mdl",
{0, 0, 30}, 20, 30
},
{ it_gl, &tp_name_gl, "progs/g_rock.mdl",
{0, 0, 30}, 20, 30
},
{ it_sng, &tp_name_sng, "progs/g_nail2.mdl",
{0, 0, 30}, 20, 30
},
{ it_ng, &tp_name_ng, "progs/g_nail.mdl",
{0, 0, 30}, 20, 30
},
{ it_ssg, &tp_name_ssg, "progs/g_shot.mdl",
{0, 0, 30}, 20, 30
},
{ it_cells, &tp_name_cells, "maps/b_batt0.bsp",
{16, 16, 24}, 18, 30
},
{ it_cells, &tp_name_cells, "maps/b_batt1.bsp",
{16, 16, 24}, 18, 30
},
{ it_rockets, &tp_name_rockets,"maps/b_rock0.bsp",
{8, 8, 20}, 18, 30
},
{ it_rockets, &tp_name_rockets,"maps/b_rock1.bsp",
{16, 8, 20}, 18, 30
},
{ it_nails, &tp_name_nails, "maps/b_nail0.bsp",
{16, 16, 10}, 18, 30
},
{ it_nails, &tp_name_nails, "maps/b_nail1.bsp",
{16, 16, 10}, 18, 30
},
{ it_shells, &tp_name_shells,"maps/b_shell0.bsp",
{16, 16, 10}, 18, 30
},
{ it_shells, &tp_name_shells,"maps/b_shell1.bsp",
{16, 16, 10}, 18, 30
},
{ it_health, &tp_name_health,"maps/b_bh10.bsp",
{16, 16, 8}, 18, 20
},
{ it_health, &tp_name_health,"maps/b_bh25.bsp",
{16, 16, 8}, 18, 20
},
{ it_mh, &tp_name_mh, "maps/b_bh100.bsp",
{16, 16, 14}, 20, 0
},
{ it_pack, &tp_name_backpack, "progs/backpack.mdl",
{0, 0, 18}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/tf_flag.mdl",
{0, 0, 14}, 25, 0
},
{ it_flag, &tp_name_flag, "progs/tf_stan.mdl",
{0, 0, 45}, 40, 0
},
{ it_ra|it_ya|it_ga, &tp_name_armor, "progs/armor.mdl", //generic armour, used only when the skin number if invalid for the other types.
{0, 0, 24}, 22, 0
},
{ it_ga, &tp_name_ga, "progs/armor.mdl",
{0, 0, 24}, 22, 20
},
{ it_ya, &tp_name_ya, "progs/armor.mdl",
{0, 0, 24}, 22, 20
},
{ it_ra, &tp_name_ra, "progs/armor.mdl",
{0, 0, 24}, 22, 20
},
{ it_flag, &tp_name_flag, "progs/w_g_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/w_s_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/m_g_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/m_s_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/b_s_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/b_g_key.mdl",
{0, 0, 20}, 18, 0
},
{ it_flag, &tp_name_flag, "progs/flag.mdl",
{0, 0, 14}, 25, 0
},
{ it_runes, &tp_name_rune_1, "progs/end1.mdl",
{0, 0, 20}, 18, 0
},
{ it_runes, &tp_name_rune_2, "progs/end2.mdl",
{0, 0, 20}, 18, 0
},
{ it_runes, &tp_name_rune_3, "progs/end3.mdl",
{0, 0, 20}, 18, 0
},
{ it_runes, &tp_name_rune_4, "progs/end4.mdl",
{0, 0, 20}, 18, 0
},
{ it_sentry, &tp_name_sentry, "progs/turrgun.mdl",
{0, 0, 23}, 25, 0
},
{ it_disp, &tp_name_disp, "progs/disp.mdl",
{0, 0, 24}, 25, 0
}
};
#define NUMITEMS (sizeof(tp_items) / sizeof(tp_items[0]))
static item_t *model2item[MAX_PRECACHE_MODELS];
static void TP_FindModelNumbers (void)
{
int i, j;
char *s;
item_t *item;
for (i=0 ; i<MAX_PRECACHE_MODELS ; i++) {
model2item[i] = NULL;
s = cl.model_name[i];
if (!s)
continue;
for (j=0, item=tp_items ; j<NUMITEMS ; j++, item++)
if (!strcmp(s, item->modelname))
{
model2item[i] = item;
break;
}
}
}
// on success, result is non-zero
// on failure, result is zero
// for armors, returns skinnum+1 on success
static int FindNearestItem (vec3_t org, int flags, item_t **pitem)
{
inframe_t *frame;
packet_entities_t *pak;
entity_state_t *ent;
int i = 0, bestidx = 0, bestskin = 0;
float bestdist = 0.0, dist = 0.0;
vec3_t v;
item_t *item;
entity_state_t *baseline;
// look in previous frame
frame = &cl.inframes[cl.oldvalidsequence&UPDATE_MASK];
pak = &frame->packet_entities;
bestdist = 100.0f;
bestidx = 0;
*pitem = NULL;
for (i=0,ent=pak->entities ; i<pak->num_entities ; i++,ent++)
{
item = model2item[ent->modelindex];
if (!item)
continue;
if ( ! (item->itemflag & flags) )
continue;
VectorCopy(ent->origin, v);
VectorSubtract (v, org, v);
VectorAdd (v, item->offset, v);
dist = VectorLength (v);
// Com_Printf ("%s %f\n", item->modelname, dist);
if (dist <= bestdist) {
bestdist = dist;
bestidx = ent->number;
bestskin = ent->skinnum;
*pitem = item;
}
}
if (!bestidx)
for (i=1; i<cl_baselines_count ; i++)
{
baseline = &cl_baselines[i];
item = model2item[baseline->modelindex];
if (!item)
continue;
if ( ! (item->itemflag & flags) )
continue;
VectorCopy(baseline->origin, v);
VectorSubtract (v, org, v);
VectorAdd (v, item->offset, v);
dist = VectorLength (v);
// Com_Printf ("%s %f\n", item->modelname, dist);
if (dist <= bestdist) {
bestdist = dist;
bestidx = i;
bestskin = baseline->skinnum;
*pitem = item;
}
}
if (bestidx && (*pitem)->itemflag == it_armor)
if (bestskin >= 0 && bestskin <= 3)
*pitem += bestskin + 1;
return bestidx;
}
static int CountTeammates (void)
{
int i, count;
player_info_t *player;
char *myteam;
if (tp_forceTriggers.ival)
return 1;
if (!cl.teamplay)
return 0;
count = 0;
myteam = cl.players[cl.playerview[SP].playernum].team;
for (i=0, player=cl.players; i < cl.allocated_client_slots ; i++, player++) {
if (player->name[0] && !player->spectator && (i != cl.playerview[SP].playernum)
&& !strcmp(player->team, myteam))
count++;
}
return count;
}
static qboolean CheckTrigger (void)
{
int i, count;
player_info_t *player;
char *myteam;
playerview_t *pv = &cl.playerview[SP];
if (pv->spectator)
return false;
if (tp_forceTriggers.ival)
return true;
if (!cl.teamplay)
return false;
count = 0;
myteam = cl.players[pv->playernum].team;
for (i = 0, player= cl.players; i < cl.allocated_client_slots; i++, player++) {
if (player->name[0] && !player->spectator && i != pv->playernum && !strcmp(player->team, myteam))
count++;
}
return count;
}
static void ExecTookTrigger_ (char *s, int flag, vec3_t org)
{
int pkflags_dmm, tookflags_dmm;
pkflags_dmm = pkflags;
tookflags_dmm = tookflags;
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4) {
if (cl.deathmatch == 4) {
pkflags_dmm &= ~(it_ammo|it_weapons);
tookflags_dmm &= ~(it_ammo|it_weapons);
}
}
if (!((pkflags_dmm|tookflags_dmm) & flag))
return;
vars.tooktime = realtime;
strncpy (vars.tookname, s, sizeof(vars.tookname)-1);
strncpy (vars.tookloc, TP_LocationName (org), sizeof(vars.tookloc)-1);
if ((tookflags_dmm & flag) && CheckTrigger())
TP_ExecTrigger ("f_took", false);
}
/*
void TP_GetSimpleItemTexture ()
{
}
*/
static void TP_ItemTaken (char *s, int flag, vec3_t org, int entnum, item_t *item, int seat)
{
if (seat == 0)
ExecTookTrigger_(s, flag, org);
/* if (entnum < cl_baselines_count && cl_baselines[entnum].modelindex && item && item->respawntime && (cl.spectator || cls.demoplayback))
{
struct itemtimer_s *timer = Z_Malloc(sizeof(*timer));
timer->next = cl.itemtimers;
cl.itemtimers = timer;
timer->origin[0] = cl_baselines[entnum].origin[0] + item->offset[0];
timer->origin[1] = cl_baselines[entnum].origin[1] + item->offset[1];
timer->origin[2] = cl_baselines[entnum].origin[2];
timer->start = cl.time;
timer->duration = item->respawntime;
timer->end = cl.time + item->respawntime;
timer->radius = item->radius;
timer->entnum = entnum;
}
*/
}
void TP_ParsePlayerInfo(player_state_t *oldstate, player_state_t *state, player_info_t *info)
{
playerview_t *pv = &cl.playerview[SP];
// if (TP_NeedRefreshSkins())
// {
// if ((state->effects & (EF_BLUE|EF_RED) ) != (oldstate->effects & (EF_BLUE|EF_RED)))
// TP_RefreshSkin(info - cl.players);
// }
if (!pv->spectator && cl.teamplay && strcmp(info->team, TP_PlayerTeam()))
{
qboolean eyes;
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
if (state->effects & (EF_BLUE | EF_RED) || eyes)
{
vars.enemy_powerups = 0;
vars.enemy_powerups_time = realtime;
if (state->effects & EF_BLUE)
vars.enemy_powerups |= TP_QUAD;
if (state->effects & EF_RED)
vars.enemy_powerups |= TP_PENT;
if (eyes)
vars.enemy_powerups |= TP_RING;
}
}
if (!pv->spectator && !cl.teamfortress && info - cl.players == pv->playernum)
{
if ((state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && !(oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
{
ExecTookTrigger_ (tp_name_flag.string, it_flag, cl.inframes[cl.validsequence & UPDATE_MASK].playerstate[pv->playernum].origin);
}
else if (!(state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && (oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
{
vars.lastdrop_time = realtime;
strcpy (vars.lastdroploc, Macro_Location());
}
}
}
void TP_CheckPickupSound (char *s, vec3_t org, int seat)
{
int entnum;
item_t *item;
playerview_t *pv = &cl.playerview[seat];
//if we're spectating, we don't want to do any actual triggers, so pretend it was someone else.
if (pv->spectator)
seat = -1;
//FIXME: on items/itembk2.wav kill relevant item timer.
if (!strcmp(s, "items/damage.wav"))
{
entnum = FindNearestItem (org, it_quad, &item);
TP_ItemTaken (tp_name_quad.string, it_quad, org, entnum, item, seat);
}
else if (!strcmp(s, "items/protect.wav"))
{
entnum = FindNearestItem (org, it_pent, &item);
TP_ItemTaken (tp_name_pent.string, it_pent, org, entnum, item, seat);
}
else if (!strcmp(s, "items/inv1.wav"))
{
entnum = FindNearestItem (org, it_ring, &item);
TP_ItemTaken (tp_name_ring.string, it_ring, org, entnum, item, seat);
}
else if (!strcmp(s, "items/suit.wav"))
{
entnum = FindNearestItem (org, it_suit, &item);
TP_ItemTaken (tp_name_suit.string, it_suit, org, entnum, item, seat);
}
else if (!strcmp(s, "items/health1.wav") ||
!strcmp(s, "items/r_item1.wav"))
{
entnum = FindNearestItem (org, it_health, &item);
TP_ItemTaken (tp_name_health.string, it_health, org, entnum, item, seat);
}
else if (!strcmp(s, "items/r_item2.wav"))
{
entnum = FindNearestItem (org, it_mh, &item);
TP_ItemTaken (tp_name_mh.string, it_mh, org, entnum, item, seat);
}
else
goto more;
return;
more:
if (!cl.validsequence || !cl.oldvalidsequence)
return;
// weapons
if (!strcmp(s, "weapons/pkup.wav"))
{
entnum = FindNearestItem (org, it_weapons, &item);
if (item)
TP_ItemTaken (item->cvar->string, item->itemflag, org, entnum, item, seat);
else if (seat >= 0)
{
// we don't know what entity caused the sound, try to guess...
if (vars.stat_framecounts[STAT_ITEMS] == cls.framecount)
{
if (vars.items & ~vars.olditems & IT_LIGHTNING)
TP_ItemTaken (tp_name_lg.string, it_lg, pv->simorg, entnum, item, seat);
else if (vars.items & ~vars.olditems & IT_ROCKET_LAUNCHER)
TP_ItemTaken (tp_name_rl.string, it_rl, pv->simorg, entnum, item, seat);
else if (vars.items & ~vars.olditems & IT_GRENADE_LAUNCHER)
TP_ItemTaken (tp_name_gl.string, it_gl, pv->simorg, entnum, item, seat);
else if (vars.items & ~vars.olditems & IT_SUPER_NAILGUN)
TP_ItemTaken (tp_name_sng.string, it_sng, pv->simorg, entnum, item, seat);
else if (vars.items & ~vars.olditems & IT_NAILGUN)
TP_ItemTaken (tp_name_ng.string, it_ng, pv->simorg, entnum, item, seat);
else if (vars.items & ~vars.olditems & IT_SUPER_SHOTGUN)
TP_ItemTaken (tp_name_ssg.string, it_ssg, pv->simorg, entnum, item, seat);
}
}
return;
}
// armor
if (!strcmp(s, "items/armor1.wav"))
{
item_t *item;
qbool armor_updated;
armor_updated = (vars.stat_framecounts[STAT_ARMOR] == cls.framecount);
entnum = FindNearestItem (org, it_armor, &item);
if (item)
TP_ItemTaken (item->cvar->string, item->itemflag, org, entnum, item, seat);
else if (seat >= 0)
{
if (armor_updated && pv->stats[STAT_ARMOR] == 100)
TP_ItemTaken (tp_name_ga.string, it_ga, org, entnum, NULL, seat);
else if (armor_updated && pv->stats[STAT_ARMOR] == 150)
TP_ItemTaken (tp_name_ya.string, it_ya, org, entnum, NULL, seat);
else if (armor_updated && pv->stats[STAT_ARMOR] == 200)
TP_ItemTaken (tp_name_ra.string, it_ra, org, entnum, NULL, seat);
}
return;
}
// backpack or ammo
if (!strcmp (s, "weapons/lock4.wav"))
{
item_t *item;
entnum = FindNearestItem (org, it_ammo|it_pack|it_runes, &item);
if (!item)
return;
TP_ItemTaken (item->cvar->string, item->itemflag, org, entnum, item, seat);
}
}
qboolean R_CullSphere (vec3_t org, float radius);
static qboolean TP_IsItemVisible(item_vis_t *visitem) //BE sure that pmove.skipent is set correctly first
{
vec3_t end, v;
trace_t trace;
if (visitem->dist <= visitem->radius)
return true;
if (R_CullSphere(visitem->entorg, visitem->radius))
return false;
VectorNegate (visitem->dir, v);
VectorNormalize (v);
VectorMA (visitem->entorg, visitem->radius, v, end);
trace = PM_TraceLine (visitem->vieworg, end);
if (trace.fraction == 1)
return true;
VectorMA (visitem->entorg, visitem->radius, visitem->right, end);
VectorSubtract (visitem->vieworg, end, v);
VectorNormalize (v);
VectorMA (end, visitem->radius, v, end);
trace = PM_TraceLine (visitem->vieworg, end);
if (trace.fraction == 1)
return true;
VectorMA(visitem->entorg, -visitem->radius, visitem->right, end);
VectorSubtract(visitem->vieworg, end, v);
VectorNormalize(v);
VectorMA(end, visitem->radius, v, end);
trace = PM_TraceLine(visitem->vieworg, end);
if (trace.fraction == 1)
return true;
VectorMA(visitem->entorg, visitem->radius, visitem->up, end);
VectorSubtract(visitem->vieworg, end, v);
VectorNormalize(v);
VectorMA (end, visitem->radius, v, end);
trace = PM_TraceLine(visitem->vieworg, end);
if (trace.fraction == 1)
return true;
// use half the radius, otherwise it's possible to see through floor in some places
VectorMA(visitem->entorg, -visitem->radius / 2, visitem->up, end);
VectorSubtract(visitem->vieworg, end, v);
VectorNormalize(v);
VectorMA(end, visitem->radius, v, end);
trace = PM_TraceLine(visitem->vieworg, end);
if (trace.fraction == 1)
return true;
return false;
}
//checks to see if a point at org the size of a player is visible or not
qboolean TP_IsPlayerVisible(vec3_t origin)
{
item_vis_t visitem;
VectorCopy(vpn, visitem.forward);
VectorCopy(vright, visitem.right);
VectorCopy(vup, visitem.up);
VectorCopy(r_origin, visitem.vieworg);
VectorCopy (origin, visitem.entorg);
visitem.entorg[2] += 27;
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
visitem.dist = DotProduct (visitem.dir, visitem.forward);
visitem.radius = 25;
return TP_IsItemVisible(&visitem);
}
static float TP_RankPoint(item_vis_t *visitem)
{
vec3_t v2, v3;
float miss;
if (visitem->dist < 10)
return -1;
VectorScale (visitem->forward, visitem->dist, v2);
VectorSubtract (v2, visitem->dir, v3);
miss = VectorLength (v3);
if (miss > 300)
return -1;
if (miss > visitem->dist * 1.7)
return -1; // over 60 degrees off
return (visitem->dist < 3000.0 / 8.0) ? miss * (visitem->dist * 8.0 * 0.0002f + 0.3f) : miss;
}
static char *Utils_TF_ColorToTeam_Failsafe(int color)
{
int i, j, teamcounts[8], numteamsseen = 0, best = -1;
char *teams[MAX_CLIENTS];
memset(teams, 0, sizeof(teams));
memset(teamcounts, 0, sizeof(teamcounts));
for (i = 0; i < cl.allocated_client_slots; i++)
{
if (!cl.players[i].name[0] || cl.players[i].spectator)
continue;
if (cl.players[i].rbottomcolor != color)
continue;
for (j = 0; j < numteamsseen; j++)
{
if (!strcmp(cl.players[i].team, teams[j]))
break;
}
if (j == numteamsseen)
{
teams[numteamsseen] = cl.players[i].team;
teamcounts[numteamsseen] = 1;
numteamsseen++;
}
else
{
teamcounts[j]++;
}
}
for (i = 0; i < numteamsseen; i++)
{
if (best == -1 || teamcounts[i] > teamcounts[best])
best = i;
}
return (best == -1) ? "" : teams[best];
}
static char *Utils_TF_ColorToTeam(int color)
{
char *s;
switch (color)
{
case 13:
if (*(s = InfoBuf_ValueForKey(&cl.serverinfo, "team1")) || *(s = InfoBuf_ValueForKey(&cl.serverinfo, "t1")))
return s;
break;
case 4:
if (*(s = InfoBuf_ValueForKey(&cl.serverinfo, "team2")) || *(s = InfoBuf_ValueForKey(&cl.serverinfo, "t2")))
return s;
break;
case 12:
if (*(s = InfoBuf_ValueForKey(&cl.serverinfo, "team3")) || *(s = InfoBuf_ValueForKey(&cl.serverinfo, "t3")))
return s;
break;
case 11:
if (*(s = InfoBuf_ValueForKey(&cl.serverinfo, "team4")) || *(s = InfoBuf_ValueForKey(&cl.serverinfo, "t4")))
return s;
break;
default:
return "";
}
return Utils_TF_ColorToTeam_Failsafe(color);
}
static void TP_FindPoint (void)
{
packet_entities_t *pak;
entity_state_t *ent;
int i, j, pointflags_dmm;
float best = -1, rank;
entity_state_t *bestent=NULL;
vec3_t ang;
item_t *item, *bestitem = NULL;
player_state_t *state, *beststate = NULL;
player_info_t *info, *bestinfo = NULL;
item_vis_t visitem;
extern cvar_t v_viewheight;
int oldskip = pmove.skipent;
playerview_t *pv = &cl.playerview[SP];
if (vars.pointtime == realtime)
return;
if (!cl.validsequence)
goto nothing;
pmove.skipent = pv->viewentity;
ang[0] = pv->viewangles[0]; ang[1] = pv->viewangles[1]; ang[2] = 0;
AngleVectors (ang, visitem.forward, visitem.right, visitem.up);
VectorCopy (pv->simorg, visitem.vieworg);
visitem.vieworg[2] += 22 + (v_viewheight.value ? bound (-7, v_viewheight.value, 4) : 0);
pointflags_dmm = pointflags;
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4)
{
if (cl.deathmatch == 4)
pointflags_dmm &= ~it_ammo;
if (cl.deathmatch != 1)
pointflags_dmm &= ~it_weapons;
}
pak = &cl.inframes[cl.validsequence & UPDATE_MASK].packet_entities;
for (i = 0,ent = pak->entities; i < pak->num_entities; i++, ent++)
{
item = model2item[ent->modelindex];
if (!item || !(item->itemflag & pointflags_dmm))
continue;
// special check for armors
if (item->itemflag == (it_ra|it_ya|it_ga))
{
item += 1 + bound(0, ent->skinnum, 2);
if (!(item->itemflag & pointflags_dmm))
continue;
}
VectorAdd (ent->origin, item->offset, visitem.entorg);
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
visitem.dist = DotProduct (visitem.dir, visitem.forward);
visitem.radius = ent->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ? 200 : item->radius;
if ((rank = TP_RankPoint(&visitem)) < 0)
continue;
// check if we can actually see the object
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
{
best = rank;
bestent = ent;
bestitem = item;
}
}
state = cl.inframes[cl.parsecount & UPDATE_MASK].playerstate;
info = cl.players;
for (j = 0; j < cl.allocated_client_slots; j++, info++, state++)
{
if (state->messagenum != cl.parsecount || j == pv->playernum || info->spectator)
continue;
if (
(state->modelindex == cl_playerindex && ISDEAD(state->frame)) ||
state->modelindex == cl_h_playerindex
)
continue;
VectorCopy (state->origin, visitem.entorg);
visitem.entorg[2] += 30;
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
visitem.dist = DotProduct (visitem.dir, visitem.forward);
visitem.radius = (state->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ) ? 200 : 27;
if ((rank = TP_RankPoint(&visitem)) < 0)
continue;
// check if we can actually see the object
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
{
qboolean teammate, eyes = false;
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
teammate = !!(cl.teamplay && !strcmp(info->team, TP_PlayerTeam()));
if (eyes && !(pointflags_dmm & it_eyes))
continue;
else if (teammate && !(pointflags_dmm & it_teammate))
continue;
else if (!(pointflags_dmm & it_enemy))
continue;
best = rank;
bestinfo = info;
beststate = state;
}
}
if (best >= 0 && bestinfo)
{
qboolean teammate, eyes;
char *name, buf[256] = {0};
eyes = beststate->modelindex && cl.model_precache[beststate->modelindex] && !strcmp(cl.model_precache[beststate->modelindex]->name, "progs/eyes.mdl");
if (cl.teamfortress)
{
teammate = !strcmp(Utils_TF_ColorToTeam(bestinfo->rbottomcolor), TP_PlayerTeam());
if (eyes)
name = tp_name_eyes.string; //duck on 2night2
else if (pv->spectator)
name = bestinfo->name;
else if (teammate)
name = tp_name_teammate.string[0] ? tp_name_teammate.string : "teammate";
else
name = tp_name_enemy.string;
if (!eyes)
name = va("%s%s%s", name, name[0] ? " " : "", Skin_To_TFSkin(InfoBuf_ValueForKey(&bestinfo->userinfo, "skin")));
}
else
{
teammate = !!(cl.teamplay && !strcmp(bestinfo->team, TP_PlayerTeam()));
if (eyes)
name = tp_name_eyes.string;
else if (pv->spectator || (teammate && !tp_name_teammate.string[0]))
name = bestinfo->name;
else
name = teammate ? tp_name_teammate.string : tp_name_enemy.string;
}
if (beststate->effects & EF_BLUE)
Q_strncatz2(buf, tp_name_quaded.string);
if (beststate->effects & EF_RED)
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", tp_name_pented.string));
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", name));
Q_strncpyz (vars.pointname, buf, sizeof(vars.pointname));
Q_strncpyz (vars.pointloc, TP_LocationName (beststate->origin), sizeof(vars.pointloc));
vars.pointtype = (teammate && !eyes) ? POINT_TYPE_TEAMMATE : POINT_TYPE_ENEMY;
}
else if (best >= 0)
{
char *p;
if (!bestitem->cvar)
{
p = tp_name_nothing.string;
}
else
{
p = bestitem->cvar->string;
}
vars.pointtype = (bestitem->itemflag & (it_powerups|it_flag)) ? POINT_TYPE_POWERUP : POINT_TYPE_ITEM;
Q_strncpyz (vars.pointname, p, sizeof(vars.pointname));
Q_strncpyz (vars.pointloc, TP_LocationName (bestent->origin), sizeof(vars.pointloc));
}
else
{
nothing:
Q_strncpyz (vars.pointname, tp_name_nothing.string, sizeof(vars.pointname));
vars.pointloc[0] = 0;
vars.pointtype = POINT_TYPE_ITEM;
}
vars.pointtime = realtime;
pmove.skipent = oldskip;
}
void TP_UpdateAutoStatus(void)
{
char newstatusbuf[sizeof(vars.autoteamstatus)];
char *newstatus;
int level;
playerview_t *pv = &cl.playerview[SP];
if (vars.autoteamstatus_time > realtime || !*tp_autostatus.string)
return;
vars.autoteamstatus_time = realtime + 3;
level = tp_autostatus.restriction;
newstatus = Cmd_ExpandString(tp_autostatus.string, newstatusbuf, sizeof(newstatusbuf), &level, true, true);
newstatus = TP_ParseMacroString(newstatus);
if (!strcmp(newstatus, vars.autoteamstatus))
return;
if (!*vars.autoteamstatus && !vars.health)
{
if (cls.state != ca_active)
strcpy(vars.autoteamstatus, newstatus);
return; //don't start it with a death (stops spamming of locations when we originally connect, before spawning)
}
strcpy(vars.autoteamstatus, newstatus);
if (strchr(tp_autostatus.string, ';'))
return; //don't take risks
if (tp_autostatus.latched_string)
return;
if (pv->spectator) //don't spam as spectators, that's just silly
return;
if (!cl.teamplay) //don't spam in deathmatch, that's just pointless
return;
//the tp code will reexpand it as part of the say team
Cbuf_AddText(va("say_team $\\%s\n", tp_autostatus.string), RESTRICT_LOCAL);
}
void TP_StatChanged (int stat, int value)
{
playerview_t *pv = &cl.playerview[SP];
int i;
if (stat == STAT_HEALTH)
{
if (value > 0)
{
if (vars.health <= 0)
{
// we just respawned
vars.respawntrigger_time = realtime;
if (!pv->spectator && CountTeammates())
TP_ExecTrigger ("f_respawn", false);
}
}
else if (vars.health > 0)
{ // We have just died
vars.droppedweapon = pv->stats[STAT_ACTIVEWEAPON];
vars.deathtrigger_time = realtime;
strcpy (vars.lastdeathloc, Macro_Location());
CountNearbyPlayers(true);
vars.last_numenemies = vars.numenemies;
vars.last_numfriendlies = vars.numfriendlies;
if (!pv->spectator && CountTeammates())
{
if (cl.teamfortress && (pv->stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2))
&& Cmd_AliasExist("f_flagdeath", RESTRICT_LOCAL))
TP_ExecTrigger ("f_flagdeath", false);
else
TP_ExecTrigger ("f_death", false);
}
}
vars.health = value;
}
else if (stat == STAT_ITEMS)
{
i = value &~ vars.items;
if (i & (IT_KEY1|IT_KEY2)) {
if (cl.teamfortress && !pv->spectator)
{
ExecTookTrigger_ (tp_name_flag.string, it_flag,
cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[pv->playernum].origin);
}
}
if (!pv->spectator && cl.teamfortress && ~value & vars.items & (IT_KEY1|IT_KEY2))
{
vars.lastdrop_time = realtime;
strcpy (vars.lastdroploc, Macro_Location());
}
vars.olditems = vars.items;
vars.items = value;
}
else if (stat == STAT_ACTIVEWEAPON)
{
if (pv->stats[STAT_ACTIVEWEAPON] != vars.activeweapon)
TP_ExecTrigger ("f_weaponchange", false);
vars.activeweapon = pv->stats[STAT_ACTIVEWEAPON];
}
vars.stat_framecounts[stat] = cls.framecount;
TP_UpdateAutoStatus();
}
#endif
/*
======================
TP_CheckSoundTrigger
Find and execute sound triggers.
A sound trigger must be terminated by either a CR or LF.
Returns true if a sound was found and played
======================
*/
qbool TP_CheckSoundTrigger (char *str)
{
int i, j;
int start, length;
char soundname[MAX_QPATH];
if (!*str)
return false;
if (!tp_soundtrigger.string[0])
return false;
for (i=strlen(str)-1 ; i ; i--)
{
if (str[i] != 0x0A && str[i] != 0x0D)
continue;
for (j = i-1 ; j >= 0 ; j--)
{
// quick check for chars that cannot be used
// as sound triggers but might be part of a file name
if ( isalpha((int)(unsigned char)str[j]) ||
isdigit((int)(unsigned char)str[j]) )
continue; // file name or chat
if (strchr(tp_soundtrigger.string, str[j]))
{
// this might be a sound trigger
start = j + 1;
length = i - start;
if (!length)
break;
if (length >= MAX_QPATH)
break;
strlcpy (soundname, str + start, length + 1);
if (strstr(soundname, ".."))
break; // no thank you
// clean up the message
strcpy (str + j, str + i);
if (!S_HaveOutput())
return false;
COM_DefaultExtension (soundname, ".wav", sizeof(soundname));
// make sure we have it on disk (FIXME)
if (!FS_FLocateFile (va("sound/%s", soundname), FSLF_IFFOUND, NULL))
return false;
// now play the sound
S_LocalSound (soundname);
return true;
}
if (str[j] <= ' ' || strchr("\"&'*,:;<>?\\|\x7f", str[j]))
break; // we don't allow these in a file name
}
}
return false;
}
#define MAX_FILTERS 8
#define MAX_FILTER_LENGTH 4
static char filter_strings[MAX_FILTERS][MAX_FILTER_LENGTH+1];
static int num_filters = 0;
/*
======================
TP_FilterMessage
returns false if the message shouldn't be printed
matching filters are stripped from the message
======================
*/
qbool TP_FilterMessage (char *s)
{
int i, j, len, maxlen;
if (!num_filters)
return true;
len = strlen (s);
if (len < 2 || s[len-1] != '\n' || s[len-2] == '#')
return true;
maxlen = MAX_FILTER_LENGTH + 1;
for (i=len-2 ; i >= 0 && maxlen > 0 ; i--, maxlen--) {
if (s[i] == ' ')
return true;
if (s[i] == '#')
break;
}
if (i < 0 || !maxlen)
return true; // no filter at all
s[len-1] = 0; // so that strcmp works properly
for (j=0 ; j<num_filters ; j++)
if (!strcmp(s + i + 1, filter_strings[j]))
{
// strip the filter from message
if (i && s[i-1] == ' ')
{ // there's a space just before the filter, remove it
// so that soundtriggers like ^blah #att work
s[i-1] = '\n';
s[i] = 0;
} else {
s[i] = '\n';
s[i+1] = 0;
}
return true;
}
s[len-1] = '\n';
return false; // this message is not for us, don't print it
}
static void TP_MsgFilter_f (void)
{
int c, i;
char *s;
c = Cmd_Argc ();
if (c == 1) {
if (!num_filters) {
Com_Printf ("No filters defined\n");
return;
}
for (i=0 ; i<num_filters ; i++)
Com_Printf ("%s#%s", i ? " " : "", filter_strings[i]);
Com_Printf ("\n");
return;
}
if (c == 2 && (Cmd_Argv(1)[0] == 0 || !strcmp(Cmd_Argv(1), "clear"))) {
num_filters = 0;
return;
}
num_filters = 0;
for (i=1 ; i < c ; i++) {
s = Cmd_Argv(i);
if (*s != '#') {
Com_Printf ("A filter must start with \"#\"\n");
return;
}
if (strchr(s+1, ' ')) {
Com_Printf ("A filter may not contain spaces\n");
return;
}
strlcpy (filter_strings[num_filters], s+1, sizeof(filter_strings[0]));
num_filters++;
if (num_filters >= countof(filter_strings))
break;
}
}
void TP_Init (void)
{
#define TEAMPLAYVARS "Teamplay Variables"
//register all the TeamPlay cvars.
#define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS);
#define TP_CVARC(name,def,callback) Cvar_Register (&name, TEAMPLAYVARS);
#define TP_CVARAC(name,def,name2,callback) Cvar_Register (&name, TEAMPLAYVARS);
TP_CVARS;
#undef TP_CVAR
#undef TP_CVARC
#undef TP_CVARAC
Cmd_AddCommand ("loadloc", TP_LoadLocFile_f);
Cmd_AddCommand ("filter", TP_MsgFilter_f);
Cmd_AddCommand ("msg_trigger", TP_MsgTrigger_f);
#ifdef QWSKINS
Cmd_AddCommand ("colourise", TP_Colourise_f); //uk
Cmd_AddCommand ("colorize", TP_Colourise_f); //us
//Cmd_AddCommand ("colorise", TP_Colourise_f); //piss off both.
#endif
#ifdef QUAKESTATS
Cmd_AddCommand ("tp_took", TP_Took_f);
Cmd_AddCommand ("tp_pickup", TP_Pickup_f);
Cmd_AddCommand ("tp_point", TP_Point_f);
#endif
TP_InitMacros();
}
qboolean TP_SuppressMessage(char *buf) {
char *s;
unsigned int seat;
if (cls.demoplayback)
return false;
for (s = buf; *s && *s != 0x7f; s++)
;
if (*s == 0x7f && *(s + 1) == '!') {
*s++ = '\n';
*s++ = 0;
for (seat = 0; seat < cl.splitclients; seat++)
if (!cl.playerview[seat].spectator && *s - 'A' == cl.playerview[seat].playernum)
return true;
}
return false;
}
void CL_PrintChat(player_info_t *plr, char *msg, int plrflags);
void CL_Say (qboolean team, char *extra)
{
extern cvar_t cl_fakename;
char text[2048], sendtext[2048], *s;
playerview_t *pv = &cl.playerview[CL_TargettedSplit(false)];
if (Cmd_Argc() < 2)
{
if (team)
Con_Printf ("%s <text>: send a team message\n", Cmd_Argv(0));
return;
}
if (cls.state == ca_disconnected)
{
Con_TPrintf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
suppress = false;
s = TP_ParseMacroString (Cmd_Args());
Q_strncpyz (text, TP_ParseFunChars (s), sizeof(text));
sendtext[0] = 0;
if (team && !pv->spectator && cl_fakename.string[0] &&
!strchr(s, '\x0d') /* explicit $\ in message overrides cl_fakename */)
{
char buf[1024];
int level = Cmd_ExecLevel;
Cmd_ExpandString (cl_fakename.string, buf, sizeof(buf), &level, true, true);
strcpy (buf, TP_ParseMacroString (buf));
Q_snprintfz (sendtext, sizeof(sendtext), "\x0d%s: ", TP_ParseFunChars(buf));
}
strlcat (sendtext, text, sizeof(sendtext));
if (suppress)
{
//print it locally:
char *d;
for (s = sendtext, d = text; *s; s++, d++)
{
if (*s == '\xff') //text that is hidden to us
{ //
s++;
*d++ = '^';
*d++ = 's';
*d++ = '^';
*d++ = '&';
*d++ = '4';
*d++ = '0';
if (*s == 'z')
*d++ = 'x';
else
*d++ = (char)139;
*d++ = '^';
*d++ = 'r';
d--;
while(*s != '\xff')
{
if (!*s)
break;
s++;
}
if (!*s)
break;
}
else
*d = *s;
}
*d++ = '\n';
*d = '\0';
{
int plrflags = 0;
if (team)
plrflags |= 2;
CL_PrintChat(&cl.players[pv->playernum], text, plrflags);
}
//strip out the extra markup
for (s = sendtext, d = sendtext; *s; s++, d++)
{
if (*s == '\xff') //text that is hidden to us
{ //
s++;
if (*s == 'z')
s++;
while(*s != '\xff')
{
if (!*s)
break;
*d++ = *s++;
}
if (!*s)
break;
d--;
}
else
*d = *s;
}
*d = '\0';
//mark the message so that we ignore it when we get the echo.
strlcat (sendtext, va("\x7f!%c", 'A'+pv->playernum), sizeof(sendtext));
}
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
CLQ3_SendClientCommand("%s %s%s", team ? "say_team" : "say", extra?extra:"", sendtext);
else
#endif
{
int split = CL_TargettedSplit(true);
if (split >= cl.splitclients)
return;
//messagemode always adds quotes. the console command never did.
//the server is expected to use Cmd_Args and to strip first+last chars if the first is a quote. this is annoying and clumsy for mods to parse.
#ifdef HAVE_LEGACY
if (!dpcompat_console.ival)
CL_SendClientCommand(true, "%s%s \"%s%s\"", split?va("%i ", split+1):"", team ? "say_team" : "say", extra?extra:"", sendtext);
else
#endif
CL_SendClientCommand(true, "%s%s %s%s", split?va("%i ", split+1):"", team ? "say_team" : "say", extra?extra:"", sendtext);
}
}
void CL_Say_f (void)
{
#ifndef CLIENTONLY
if (isDedicated)
SV_ConSay_f();
else
#endif
CL_Say (false, NULL);
}
void CL_SayMe_f (void)
{
CL_Say (false, "/me ");
}
void CL_SayTeam_f (void)
{
#ifdef QUAKESTATS
vars.autoteamstatus_time = realtime + 3;
#endif
CL_Say (true, NULL);
}
qboolean TP_SoundTrigger(char *message) //if there is a trigger there, play it. Return true if we found one, stripping off the file (it's neater that way).
{
char *strip;
char *lineend = NULL;
char soundname[128];
int filter = 0;
for (strip = message+strlen(message)-1; *strip && strip >= message; strip--)
{
if (*strip == '#')
filter++;
if (*strip == ':')
break; //if someone says just one word, we can take any tidles in their name to be a voice command
if (*strip == '\n')
lineend = strip;
else if (*strip <= ' ')
{
if (filter == 0 || filter == 1) //allow one space in front of a filter.
{
filter++;
continue;
}
break;
}
else if (*strip == '~')
{
//looks like a trigger, whoopie!
if (lineend-strip > sizeof(soundname)-1)
{
Con_Printf("Sound trigger's file-name was too long\n");
return false;
}
Q_strncpyz(soundname, strip+1, lineend-strip);
memmove(strip, lineend, strlen(lineend)+1);
Cbuf_AddText(va("play %s\n", soundname), RESTRICT_LOCAL);
return true;
}
}
return false;
}