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fteqw/engine/server
2022-04-02 16:22:05 +00:00
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net_preparse.c Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues. 2022-01-08 10:01:15 +00:00
pr_cmds.c Move our gltf's json parser into the engine-proper, implement QC builtins to make json parsing available to qc. API defined by Joshua Ashton. 2022-02-19 20:48:40 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
progdefs.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
progs.h Support for qqshka's ktx api version 16. 2021-12-20 10:07:55 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
server.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Fix q3plug related crash when issuing a 'sv foo' server command. 2022-04-02 16:22:05 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Bump ent counts by a smidge. 2022-02-07 14:33:56 +00:00
sv_init.c Fix q3plug-related crashes. 2022-03-08 06:20:33 +00:00
sv_main.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_master.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords. 2021-10-05 05:06:04 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Fix Q2 tickrate issue. 2022-03-08 05:34:49 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
sv_sys_win.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
sv_user.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00