forked from fte/fteqw
1
0
Fork 0
FTE QuakeWorld - a magical QuakeWorld engine
Go to file
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
engine added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
fteqtv bigfoot complained that the timedemo framecounts didn't match vanilla. So now it matches vanilla (both nq and qw), but does not match bigfoot's own engine, because bigfoot's engine cheats and does not match vanilla. 2012-04-24 12:22:50 +00:00
plugins Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec example command for jogi. I've not tested that it even compiles. 2012-02-22 14:40:39 +00:00
specs committing for fixes for OMC 2011-10-27 16:16:29 +00:00