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Spoike ba789a5446 I've been fixing up client downloading. Hopefully we're a little more robust.
requiredownloads 0 can possibly cause problems though, with missing maps and such.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-04 00:44:34 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_cg.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
cl_demo.c a vfs fix. 2006-01-02 22:42:20 +00:00
cl_ents.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
cl_ignore.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
cl_main.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
cl_master.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
cl_parse.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
cl_plugin.inc Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
cl_pred.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
cl_screen.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
cl_tent.c fix GL builds (as much as I screwed it up anyway) 2005-12-22 21:46:28 +00:00
cl_ui.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
client.h I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
clq2_cin.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
clq2_ents.c pe_defaultrail, like pe_default but for trails, works mostly with q2 for now though 2005-10-08 22:35:20 +00:00
clq3_parse.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
clq3defs.h Fixes a few warnings. 2005-10-07 02:06:07 +00:00
console.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c more specific file modes. 2006-01-02 22:43:02 +00:00
in_raw.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
in_sdl.c Build fix 2005-11-29 23:23:56 +00:00
in_win.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
keys.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_items.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_master.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_mp3.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_multi.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_options.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_script.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
m_single.c Savegame should do vfs. 2006-01-02 22:43:59 +00:00
menu.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
menu.h THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
merged.h removed Draw_PicFromWad so we only use the "safe" version 2005-12-21 07:00:33 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c vfs stuff. 2006-01-02 22:41:59 +00:00
pr_csqc.c fix GL builds (as much as I screwed it up anyway) 2005-12-22 21:46:28 +00:00
pr_menu.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h cygwin, mingw should compile, plugins in dedicated servers, and stuff. 2005-12-15 19:15:39 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gl_part_flame fix 2005-09-10 01:46:32 +00:00
r_part.c have to keep the old behavior 2005-12-23 10:25:36 +00:00
r_partset.c changed spikeset's emp effect 2005-11-22 20:40:35 +00:00
r_partset.h fix to radomvelvert 2005-10-09 22:06:52 +00:00
render.h fix GL builds (as much as I screwed it up anyway) 2005-12-22 21:46:28 +00:00
renderer.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
snd_alsa.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_directx.c cygwin, mingw should compile, plugins in dedicated servers, and stuff. 2005-12-15 19:15:39 +00:00
snd_dma.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
snd_linux.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_mem.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c logging now shuts off after a bad write 2005-12-05 16:47:29 +00:00
sys_sdl.c logging now shuts off after a bad write 2005-12-05 16:47:29 +00:00
sys_win.c logging now shuts off after a bad write 2005-12-05 16:47:29 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
valid.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
view.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
wad.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h Reverted moodles winamp changes. This should really be removed totally 2005-11-26 02:09:25 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc We use morphed's icon now. 2005-10-20 00:08:23 +00:00
zqtp.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00