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fteqw/engine/shaders
Spoike 0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
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glsl Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
hlsl9 win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
hlsl11 fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
vulkan Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
generatebuiltinsl.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
Makefile Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
makevulkanblob.c Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00