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fteqw/engine/client/cl_input.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl.input.c -- builds an intended movement command to send to the server
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h" //fps indep stuff.
#endif
float in_sensitivityscale = 1;
cvar_t cl_nodelta = {"cl_nodelta","0"};
cvar_t cl_c2spps = {"cl_c2spps", "0"};
cvar_t cl_c2sImpulseBackup = {"cl_c2sImpulseBackup","3"};
cvar_t cl_netfps = {"cl_netfps", "0"};
cvar_t cl_smartjump = {"cl_smartjump", "1"};
usercmd_t independantphysics[MAX_SPLITS];
/*
===============================================================================
KEY BUTTONS
Continuous button event tracking is complicated by the fact that two different
input sources (say, mouse button 1 and the control key) can both press the
same button, but the button should only be released when both of the
pressing key have been released.
When a key event issues a button command (+forward, +attack, etc), it appends
its key number as a parameter to the command so it can be matched up with
the release.
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
===============================================================================
*/
kbutton_t in_mlook, in_klook;
kbutton_t in_left, in_right, in_forward, in_back;
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
kbutton_t in_up, in_down;
kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
#define IN_IMPULSECACHE 256
int in_impulse[MAX_SPLITS][IN_IMPULSECACHE];
int in_nextimpulse[MAX_SPLITS];
int in_impulsespending[MAX_SPLITS];
void KeyDown (kbutton_t *b)
{
int k;
char *c;
int pnum;
c = Cmd_Argv(0);
pnum = atoi(c+strlen(c)-1);
if (c[1] == 'b'&&c[2] == 'u' && !atoi(c+strlen(c)-2))
pnum = 0;
else if (pnum)pnum--;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c)&255;
else
k = -1; // typed manually at the console for continuous down
if (k == b->down[pnum][0] || k == b->down[pnum][1])
return; // repeating key
if (!b->down[pnum][0])
b->down[pnum][0] = k;
else if (!b->down[pnum][1])
b->down[pnum][1] = k;
else
{
Con_Printf ("Three keys down for a button!\n");
return;
}
if (b->state[pnum] & 1)
return; // still down
b->state[pnum] |= 1 + 2; // down + impulse down
}
void KeyUp (kbutton_t *b)
{
int k;
char *c;
int pnum;
c = Cmd_Argv(0);
pnum = atoi(c+strlen(c)-1);
if (c[1] == 'b'&&c[2] == 'u' && !atoi(c+strlen(c)-2))
pnum = 0;
else if (pnum)pnum--;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c)&255;
else
{ // typed manually at the console, assume for unsticking, so clear all
b->down[pnum][0] = b->down[pnum][1] = 0;
b->state[pnum] = 4; // impulse up
return;
}
if (b->down[pnum][0] == k)
b->down[pnum][0] = 0;
else if (b->down[pnum][1] == k)
b->down[pnum][1] = 0;
else
return; // key up without coresponding down (menu pass through)
if (b->down[pnum][0] || b->down[pnum][1])
return; // some other key is still holding it down
if (!(b->state[pnum] & 1))
return; // still up (this should not happen)
b->state[pnum] &= ~1; // now up
b->state[pnum] |= 4; // impulse up
}
void IN_KLookDown (void) {KeyDown(&in_klook);}
void IN_KLookUp (void) {KeyUp(&in_klook);}
void IN_MLookDown (void) {KeyDown(&in_mlook);}
void IN_MLookUp (void) {
char *c;
int pnum;
c = Cmd_Argv(0);
pnum = atoi(c+strlen(c)-1);
if (pnum)pnum--;
KeyUp(&in_mlook);
if ( !(in_mlook.state[pnum]&1) && lookspring.value)
V_StartPitchDrift(pnum);
}
void IN_UpDown(void) {KeyDown(&in_up);}
void IN_UpUp(void) {KeyUp(&in_up);}
void IN_DownDown(void) {KeyDown(&in_down);}
void IN_DownUp(void) {KeyUp(&in_down);}
void IN_LeftDown(void) {KeyDown(&in_left);}
void IN_LeftUp(void) {KeyUp(&in_left);}
void IN_RightDown(void) {KeyDown(&in_right);}
void IN_RightUp(void) {KeyUp(&in_right);}
void IN_ForwardDown(void) {KeyDown(&in_forward);}
void IN_ForwardUp(void) {KeyUp(&in_forward);}
void IN_BackDown(void) {KeyDown(&in_back);}
void IN_BackUp(void) {KeyUp(&in_back);}
void IN_LookupDown(void) {KeyDown(&in_lookup);}
void IN_LookupUp(void) {KeyUp(&in_lookup);}
void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
void IN_MoverightDown(void) {KeyDown(&in_moveright);}
void IN_MoverightUp(void) {KeyUp(&in_moveright);}
void IN_SpeedDown(void) {KeyDown(&in_speed);}
void IN_SpeedUp(void) {KeyUp(&in_speed);}
void IN_StrafeDown(void) {KeyDown(&in_strafe);}
void IN_StrafeUp(void) {KeyUp(&in_strafe);}
void IN_AttackDown(void) {KeyDown(&in_attack);}
void IN_AttackUp(void) {KeyUp(&in_attack);}
void IN_UseDown (void) {KeyDown(&in_use);}
void IN_UseUp (void) {KeyUp(&in_use);}
void IN_JumpDown (void)
{
qboolean condition;
int pnum;
char *c;
c = Cmd_Argv(0);
pnum = atoi(c+strlen(c)-1);
if (pnum)pnum--;
condition = (cls.state == ca_active && cl_smartjump.value);
#ifdef Q2CLIENT
if (condition && cls.protocol == CP_QUAKE2)
KeyDown(&in_up);
else
#endif
if (condition && cl.stats[pnum][STAT_HEALTH] > 0 && !cls.demoplayback && !cl.spectator &&
cl.waterlevel[pnum] >= 2 && (!cl.teamfortress || !(in_forward.state[pnum] & 1))
)
KeyDown(&in_up);
else if (condition && cl.spectator && Cam_TrackNum(pnum) == -1)
KeyDown(&in_up);
else
KeyDown(&in_jump);
}
void IN_JumpUp (void)
{
if (cl_smartjump.value)
KeyUp(&in_up);
KeyUp(&in_jump);
}
void IN_Button3Down(void) {KeyDown(&in_button3);}
void IN_Button3Up(void) {KeyUp(&in_button3);}
void IN_Button4Down(void) {KeyDown(&in_button4);}
void IN_Button4Up(void) {KeyUp(&in_button4);}
void IN_Button5Down(void) {KeyDown(&in_button5);}
void IN_Button5Up(void) {KeyUp(&in_button5);}
void IN_Button6Down(void) {KeyDown(&in_button6);}
void IN_Button6Up(void) {KeyUp(&in_button6);}
void IN_Button7Down(void) {KeyDown(&in_button7);}
void IN_Button7Up(void) {KeyUp(&in_button7);}
void IN_Button8Down(void) {KeyDown(&in_button8);}
void IN_Button8Up(void) {KeyUp(&in_button8);}
float in_rotate;
void IN_Rotate_f (void) {in_rotate += atoi(Cmd_Argv(1));}
//is this useful?
//This function incorporates Tonik's impulse 8 7 6 5 4 3 2 1 to select the prefered weapon on the basis of having it.
//It also incorporates split screen input as well as impulse buffering
void IN_Impulse (void)
{
int newimp;
int best, i, imp, items;
char *c;
int pnum;
c = Cmd_Argv(0);
pnum = atoi(c+strlen(c)-1);
if (pnum)pnum--;
newimp = Q_atoi(Cmd_Argv(1));
if (Cmd_Argc() > 2)
{
items = cl.stats[pnum][STAT_ITEMS];
best = 0;
for (i = Cmd_Argc() - 1; i > 0; i--)
{
imp = Q_atoi(Cmd_Argv(i));
if (imp < 1 || imp > 8)
continue;
switch (imp)
{
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[pnum][STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[pnum][STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[pnum][STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[pnum][STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[pnum][STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[pnum][STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[pnum][STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
newimp = best;
}
if (in_impulsespending[pnum]>=IN_IMPULSECACHE)
{
Con_Printf("Too many impulses, ignoring %i\n", newimp);
return;
}
in_impulse[pnum][(in_nextimpulse[pnum]+in_impulsespending[pnum])%IN_IMPULSECACHE] = newimp;
in_impulsespending[pnum]++;
}
/*
===============
CL_KeyState
Returns 0.25 if a key was pressed and released during the frame,
0.5 if it was pressed and held
0 if held then released, and
1.0 if held for the entire time
===============
*/
float CL_KeyState (kbutton_t *key, int pnum)
{
float val;
qboolean impulsedown, impulseup, down;
impulsedown = key->state[pnum] & 2;
impulseup = key->state[pnum] & 4;
down = key->state[pnum] & 1;
val = 0;
if (impulsedown && !impulseup)
{
if (down)
val = 0.5; // pressed and held this frame
else
val = 0; // I_Error ();
}
if (impulseup && !impulsedown)
{
if (down)
val = 0; // I_Error ();
else
val = 0; // released this frame
}
if (!impulsedown && !impulseup)
{
if (down)
val = 1.0; // held the entire frame
else
val = 0; // up the entire frame
}
if (impulsedown && impulseup)
{
if (down)
val = 0.75; // released and re-pressed this frame
else
val = 0.25; // pressed and released this frame
}
key->state[pnum] &= 1; // clear impulses
return val;
}
//==========================================================================
cvar_t cl_upspeed = {"cl_upspeed","400"};
cvar_t cl_forwardspeed = {"cl_forwardspeed","400", NULL, CVAR_ARCHIVE};
cvar_t cl_backspeed = {"cl_backspeed","400", NULL, CVAR_ARCHIVE};
cvar_t cl_sidespeed = {"cl_sidespeed","400"};
cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
cvar_t cl_yawspeed = {"cl_yawspeed","140"};
cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
/*
================
CL_AdjustAngles
Moves the local angle positions
================
*/
void CL_AdjustAngles (int pnum)
{
float speed, quant;
float up, down;
if (in_speed.state[pnum] & 1)
speed = host_frametime * cl_anglespeedkey.value;
else
speed = host_frametime;
if (in_rotate && pnum==0)
{
quant = in_rotate;
// if (quant < -800)
// quant = -800;
// else if (quant > 800)
// quant = 800;
quant *= speed;
in_rotate -= quant;
cl.viewangles[pnum][YAW] += quant;
}
if (!(in_strafe.state[pnum] & 1))
{
cl.viewangles[pnum][YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right, pnum);
cl.viewangles[pnum][YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left, pnum);
cl.viewangles[pnum][YAW] = anglemod(cl.viewangles[pnum][YAW]);
}
if (in_klook.state[pnum] & 1)
{
V_StopPitchDrift (pnum);
cl.viewangles[pnum][PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward, pnum);
cl.viewangles[pnum][PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back, pnum);
}
up = CL_KeyState (&in_lookup, pnum);
down = CL_KeyState(&in_lookdown, pnum);
cl.viewangles[pnum][PITCH] -= speed*cl_pitchspeed.value * up;
cl.viewangles[pnum][PITCH] += speed*cl_pitchspeed.value * down;
if (up || down)
V_StopPitchDrift (pnum);
CL_ClampPitch(pnum);
if (cl.viewangles[pnum][ROLL] > 50)
cl.viewangles[pnum][ROLL] = 50;
if (cl.viewangles[pnum][ROLL] < -50)
cl.viewangles[pnum][ROLL] = -50;
}
/*
================
CL_BaseMove
Send the intended movement message to the server
================
*/
void CL_BaseMove (usercmd_t *cmd, int pnum, float extra, float wantfps)
{
float scale = 1;//extra/1000.0f * 1/wantfps;
//
// adjust for speed key
//
if (in_speed.state[pnum] & 1)
scale *= cl_movespeedkey.value;
if (in_strafe.state[pnum] & 1)
{
cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_right, pnum);
cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_left, pnum);
}
cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_moveright, pnum);
cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_moveleft, pnum);
#ifdef IN_XFLIP
if(in_xflip.value) cmd->sidemove *= -1;
#endif
cmd->upmove += scale*cl_upspeed.value * CL_KeyState (&in_up, pnum);
cmd->upmove -= scale*cl_upspeed.value * CL_KeyState (&in_down, pnum);
if (! (in_klook.state[pnum] & 1) )
{
cmd->forwardmove += scale*cl_forwardspeed.value * CL_KeyState (&in_forward, pnum);
cmd->forwardmove -= scale*cl_backspeed.value * CL_KeyState (&in_back, pnum);
}
}
int MakeChar (int i)
{
if (i < -127*4)
i = -127*4;
if (i > 127*4)
i = 127*4;
return i;
}
void CL_ClampPitch (int pnum)
{
#ifdef Q2CLIENT
float pitch;
if (cls.protocol == CP_QUAKE2)
{
pitch = SHORT2ANGLE(cl.q2frame.playerstate.pmove.delta_angles[PITCH]);
if (pitch > 180)
pitch -= 360;
if (cl.viewangles[pnum][PITCH] + pitch < -360)
cl.viewangles[pnum][PITCH] += 360; // wrapped
if (cl.viewangles[pnum][PITCH] + pitch > 360)
cl.viewangles[pnum][PITCH] -= 360; // wrapped
if (cl.viewangles[pnum][PITCH] + pitch > cl.maxpitch)
cl.viewangles[pnum][PITCH] = cl.maxpitch - pitch;
if (cl.viewangles[pnum][PITCH] + pitch < cl.minpitch)
cl.viewangles[pnum][PITCH] = cl.minpitch - pitch;
}
else
#endif
{
if (cl.viewangles[pnum][PITCH] > cl.maxpitch)
cl.viewangles[pnum][PITCH] = cl.maxpitch;
if (cl.viewangles[pnum][PITCH] < cl.minpitch)
cl.viewangles[pnum][PITCH] = cl.minpitch;
}
}
/*
==============
CL_FinishMove
==============
*/
void CL_FinishMove (usercmd_t *cmd, int msecs, int pnum)
{
int ms, i;
int bits;
//
// allways dump the first two message, because it may contain leftover inputs
// from the last level
//
if (++cl.movemessages <= 2)
return;
//
// figure button bits
//
bits = 0;
if (in_attack .state[pnum] & 3) bits |= 1; in_attack.state[pnum] &= ~2;
if (in_jump .state[pnum] & 3) bits |= 2; in_jump.state[pnum] &= ~2;
if (in_use .state[pnum] & 3) bits |= 4; in_use.state[pnum] &= ~2;
if (in_button3.state[pnum] & 3) bits |= 4; in_button3.state[pnum] &= ~2; //yup, flag 4 twice.
if (in_button4.state[pnum] & 3) bits |= 8; in_button4.state[pnum] &= ~2;
if (in_button5.state[pnum] & 3) bits |= 16; in_button5.state[pnum] &= ~2;
if (in_button6.state[pnum] & 3) bits |= 32; in_button6.state[pnum] &= ~2;
if (in_button7.state[pnum] & 3) bits |= 64; in_button7.state[pnum] &= ~2;
if (in_button8.state[pnum] & 3) bits |= 128; in_button8.state[pnum] &= ~2;
cmd->buttons = bits;
// send milliseconds of time to apply the move
cmd->msec = msecs;
for (i=0 ; i<3 ; i++)
cmd->angles[i] = ((int)(cl.viewangles[pnum][i]*65536.0/360)&65535);
if (in_impulsespending[pnum])
{
in_nextimpulse[pnum]++;
in_impulsespending[pnum]--;
cmd->impulse = in_impulse[pnum][(in_nextimpulse[pnum]-1)%IN_IMPULSECACHE];
}
else
cmd->impulse = 0;
}
cvar_t cl_prydoncursor = {"cl_prydoncursor", "0"};
void ML_UnProject(vec3_t in, vec3_t out, vec3_t viewangles, vec3_t vieworg, float wdivh, float fovy);
void CL_UpdatePrydonCursor(float cursor_screen[2], vec3_t cursor_start, vec3_t cursor_impact, int *entnum)
{
float modelview[16];
vec3_t cursor_end;
trace_t tr;
vec3_t temp, scale;
if (!cl_prydoncursor.value)
{ //center the cursor
cursor_screen[0] = 0;
cursor_screen[1] = 0;
}
/*
if (cl.cmd.cursor_screen[0] < -1)
{
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom;
cl.cmd.cursor_screen[0] = -1;
}
if (cl.cmd.cursor_screen[0] > 1)
{
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom;
cl.cmd.cursor_screen[0] = 1;
}
if (cl.cmd.cursor_screen[1] < -1)
{
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom;
cl.cmd.cursor_screen[1] = -1;
}
if (cl.cmd.cursor_screen[1] > 1)
{
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom;
cl.cmd.cursor_screen[1] = 1;
}
*/
// cursor_screen[0] = bound(-1, cursor_screen[0], 1);
// cursor_screen[1] = bound(-1, cursor_screen[1], 1);
scale[0] = -tan(r_refdef.fov_x * M_PI / 360.0);
scale[1] = -tan(r_refdef.fov_y * M_PI / 360.0);
scale[2] = 1;
// trace distance
VectorScale(scale, 1000000, scale);
VectorCopy(cl.simorg[0], cursor_start);
temp[0] = cursor_screen[0];
temp[1] = cursor_screen[1];
temp[2] = 1;
// ML_UnProject(temp, cursor_end, cl.viewangles[0], cl.simorg[0], vid.width/vid.height, 90);
ML_ModelViewMatrix(modelview, cl.viewangles[0], cl.simorg[0]);
Matrix4_Transform3(modelview, temp, cursor_end);
CL_SetSolidEntities();
//don't bother with players, they don't exist in NQ...
tr = PM_PlayerTrace(cursor_start, cursor_end);
VectorCopy(tr.endpos, cursor_impact);
// CL_SelectTraceLine(cursor_start, cursor_end, cursor_impact, entnum);
// makes sparks where cursor is
//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
// P_RunParticleEffectType(cursor_impact, vec3_origin, 1, 0);
//P_ParticleTrail(cursor_start, cursor_impact, 0, NULL);
}
#ifdef NQPROT
void CLNQ_SendMove (usercmd_t *cmd, int pnum, sizebuf_t *buf)
{
int bits;
int i;
float cursor_screen[2];
vec3_t cursor_start, cursor_impact;
int cursor_entitynumber=0;//I hate warnings as errors
if (cls.demoplayback!=DPB_NONE)
return; //err... don't bother... :)
//
// allways dump the first two message, because it may contain leftover inputs
// from the last level
//
if (++cl.movemessages <= 2)
return;
MSG_WriteByte (buf, clc_move);
if (nq_dp_protocol>=7)
MSG_WriteLong(buf, 0);
MSG_WriteFloat (buf, cl.gametime); // so server can get ping times
for (i=0 ; i<3 ; i++)
MSG_WriteAngle (buf, cl.viewangles[pnum][i]);
MSG_WriteShort (buf, cmd->forwardmove);
MSG_WriteShort (buf, cmd->sidemove);
MSG_WriteShort (buf, cmd->upmove);
//
// send button bits
//
bits = 0;
if (in_attack.state[pnum] & 3 ) bits |= 1; in_attack.state[pnum] &= ~2;
if (in_jump.state[pnum] & 3) bits |= 2; in_jump.state[pnum] &= ~2;
if (in_use.state[pnum] & 3) bits |= 4; in_use.state[pnum] &= ~2;
if (in_button3.state[pnum] & 3) bits |= 4; in_button3.state[pnum] &= ~2; //yup, flag 4 twice.
if (in_button4.state[pnum] & 3) bits |= 8; in_button4.state[pnum] &= ~2;
if (in_button5.state[pnum] & 3) bits |= 16; in_button5.state[pnum] &= ~2;
if (in_button6.state[pnum] & 3) bits |= 32; in_button6.state[pnum] &= ~2;
if (in_button7.state[pnum] & 3) bits |= 64; in_button7.state[pnum] &= ~2;
if (in_button8.state[pnum] & 3) bits |= 128; in_button8.state[pnum] &= ~2;
if (nq_dp_protocol >= 6)
{
CL_UpdatePrydonCursor(cursor_screen, cursor_start, cursor_impact, &cursor_entitynumber);
MSG_WriteLong (buf, bits);
}
else
MSG_WriteByte (buf, bits);
if (in_impulsespending[pnum])
{
in_nextimpulse[pnum]++;
in_impulsespending[pnum]--;
MSG_WriteByte(buf, in_impulse[pnum][(in_nextimpulse[pnum]-1)%IN_IMPULSECACHE]);
}
else
MSG_WriteByte (buf, 0);
if (nq_dp_protocol >= 6)
{
MSG_WriteShort (buf, cursor_screen[0] * 32767.0f);
MSG_WriteShort (buf, cursor_screen[1] * 32767.0f);
MSG_WriteFloat (buf, cursor_start[0]);
MSG_WriteFloat (buf, cursor_start[1]);
MSG_WriteFloat (buf, cursor_start[2]);
MSG_WriteFloat (buf, cursor_impact[0]);
MSG_WriteFloat (buf, cursor_impact[1]);
MSG_WriteFloat (buf, cursor_impact[2]);
MSG_WriteShort (buf, cursor_entitynumber);
}
}
void CLNQ_SendCmd(void)
{
extern int cl_latestframenum, nq_dp_protocol;
sizebuf_t unrel;
char unrel_buf[256];
if (cls.state <= ca_connected)
return;
memset(&unrel, 0, sizeof(unrel));
unrel.data = unrel_buf;
unrel.maxsize = sizeof(unrel_buf);
if (cls.signon == 4)
{
// send the unreliable message
if (independantphysics[0].impulse && !cls.netchan.message.cursize)
CLNQ_SendMove (&independantphysics[0], 0, &cls.netchan.message);
else
CLNQ_SendMove (&independantphysics[0], 0, &unrel);
}
if (name.modified)
{
name.modified = false;
CL_SendClientCommand(true, "name \"%s\"\n", name.string);
}
if (nq_dp_protocol > 0)
{
MSG_WriteByte(&cls.netchan.message, 50);
MSG_WriteLong(&cls.netchan.message, cl_latestframenum);
}
Netchan_Transmit(&cls.netchan, unrel.cursize, unrel.data, 2500);
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
cl.allowsendpacket = false;
}
#endif
float CL_FilterTime (double time, float wantfps) //now returns the extra time not taken in this slot. Note that negative 1 means uncapped.
{
extern cvar_t rate;
float fps, fpscap;
if (cls.timedemo)
return -1;
if (cls.demoplayback != DPB_NONE)
{
if (!wantfps)
return -1;
fps = max (30.0, wantfps);
}
else
{
fpscap = cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff;
if (wantfps>0)
fps = bound (10.0, wantfps, fpscap);
else
{
// if (com_serveractive)
// fps = fpscap;
// else
fps = bound (30.0, rate.value/80.0, fpscap);
}
}
if (time < 1000 / fps)
return false;
return time - (1000 / fps);
}
qboolean allowindepphys;
typedef struct clcmdbuf_s {
struct clcmdbuf_s *next;
int len;
qboolean reliable;
char command[4]; //this is dynamically allocated, so this is variably sized.
} clcmdbuf_t;
clcmdbuf_t *clientcmdlist;
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...)
{
qboolean oldallow;
va_list argptr;
char string[2048];
clcmdbuf_t *buf, *prev;
va_start (argptr, format);
_vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
// Con_Printf("Queing stringcmd %s\n", string);
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{
CLQ3_SendClientCommand("%s", string);
return;
}
#endif
oldallow = allowindepphys;
CL_AllowIndependantSendCmd(false);
buf = Z_Malloc(sizeof(*buf)+strlen(string));
strcpy(buf->command, string);
buf->len = strlen(buf->command);
buf->reliable = reliable;
//add to end of the list so that the first of the list is the first to be sent.
if (!clientcmdlist)
clientcmdlist = buf;
else
{
for (prev = clientcmdlist; prev->next; prev=prev->next)
;
prev->next = buf;
}
CL_AllowIndependantSendCmd(oldallow);
}
int CL_RemoveClientCommands(char *command)
{
clcmdbuf_t *next, *first;
int removed = 0;
CL_AllowIndependantSendCmd(false);
if (!clientcmdlist)
return 0;
while(!strcmp(clientcmdlist->command, command))
{
next = clientcmdlist->next;
Z_Free(clientcmdlist);
clientcmdlist=next;
removed++;
if (!clientcmdlist)
return removed;
}
while(first->next)
{
if (!strcmp(first->next->command, command))
{
next = first->next->next;
Z_Free(first->next);
first->next = next;
removed++;
}
else
first = first->next;
}
return removed;
}
void CL_FlushClientCommands(void)
{
clcmdbuf_t *next;
CL_AllowIndependantSendCmd(false);
while(clientcmdlist)
{
Con_DPrintf("Flushed command %s\n", clientcmdlist->command);
next = clientcmdlist->next;
Z_Free(clientcmdlist);
clientcmdlist=next;
}
}
qboolean runningindepphys;
#ifdef _WIN32
CRITICAL_SECTION indepcriticialsection;
HANDLE indepphysicsthread;
void CL_AllowIndependantSendCmd(qboolean allow)
{
if (!runningindepphys)
return;
if (allowindepphys != allow && runningindepphys)
{
if (allow)
LeaveCriticalSection(&indepcriticialsection);
else
EnterCriticalSection(&indepcriticialsection);
allowindepphys = allow;
}
}
unsigned long _stdcall CL_IndepPhysicsThread(void *param)
{
int sleeptime;
float fps;
float time, lasttime;
lasttime = Sys_DoubleTime();
while(1)
{
EnterCriticalSection(&indepcriticialsection);
time = Sys_DoubleTime();
if (cls.state)
CL_SendCmd(time - lasttime);
lasttime = time;
LeaveCriticalSection(&indepcriticialsection);
fps = cl_netfps.value;
if (fps < 4)
fps = 4;
while (fps < 100)
fps*=2;
sleeptime = 1000/fps;
if (sleeptime)
Sleep(sleeptime);
}
}
void CL_UseIndepPhysics(qboolean allow)
{
if (runningindepphys == allow)
return;
if (allow)
{ //enable it
DWORD tid; //*sigh*...
InitializeCriticalSection(&indepcriticialsection);
runningindepphys = true;
indepphysicsthread = CreateThread(NULL, 8192, CL_IndepPhysicsThread, NULL, 0, &tid);
allowindepphys = 1;
}
else
{
//shut it down.
EnterCriticalSection(&indepcriticialsection);
TerminateThread(indepphysicsthread, 0);
CloseHandle(indepphysicsthread);
LeaveCriticalSection(&indepcriticialsection);
DeleteCriticalSection(&indepcriticialsection);
runningindepphys = false;
}
}
#else
void CL_AllowIndependantSendCmd(qboolean allow)
{
}
void CL_UseIndepPhysics(qboolean allow)
{
}
#endif
/*
=================
CL_SendCmd
=================
*/
vec3_t accum[MAX_SPLITS];
void CL_SendCmd (float frametime)
{
sizebuf_t buf;
qbyte data[512];
int i, plnum;
usercmd_t *cmd, *oldcmd;
int checksumIndex;
int lost;
int seq_hash;
int firstsize;
int extramsec;
vec3_t v;
float wantfps;
qbyte lightlev;
static float pps_balance = 0;
static int dropcount = 0;
static float msecs;
int msecstouse;
qboolean dontdrop=false;
int clientcount;
extern cvar_t cl_maxfps;
if (cls.demoplayback != DPB_NONE)
{
if (cls.demoplayback == DPB_MVD)
{
extern cvar_t cl_splitscreen;
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
cl.frames[i].senttime = realtime; // we haven't gotten a reply yet
cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
if (cl.splitclients > cl_splitscreen.value+1)
{
cl.splitclients = cl_splitscreen.value+1;
if (cl.splitclients < 1)
cl.splitclients = 1;
}
for (plnum = 0; plnum < cl.splitclients; plnum++)
{
cmd = &cl.frames[i].cmd[0];
memset(cmd, 0, sizeof(*cmd));
cmd->msec = frametime*1000;
independantphysics[0].msec = 0;
CL_AdjustAngles (plnum);
// get basic movement from keyboard
CL_BaseMove (cmd, plnum, 1, 1);
// allow mice or other external controllers to add to the move
IN_Move (cmd, plnum);
// if we are spectator, try autocam
if (cl.spectator)
Cam_Track(plnum, cmd);
CL_FinishMove(cmd, (int)(frametime*1000), plnum);
Cam_FinishMove(plnum, cmd);
}
cls.netchan.outgoing_sequence++;
}
return; // sendcmds come from the demo
}
buf.maxsize = sizeof(data);
buf.cursize = 0;
buf.data = data;
CL_SendDownloadReq(&buf);
{
clcmdbuf_t *next;
while (clientcmdlist)
{
next = clientcmdlist->next;
if (clientcmdlist->reliable)
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, clientcmdlist->command);
}
else
{
MSG_WriteByte (&buf, clc_stringcmd);
MSG_WriteString (&buf, clientcmdlist->command);
}
Con_DPrintf("Sending stringcmd %s\n", clientcmdlist->command);
Z_Free(clientcmdlist);
clientcmdlist = next;
}
}
if (msecs>150) //q2 has 200 slop.
msecs=150;
msecs += frametime*1000;
// Con_Printf("%f\n", msecs);
if (msecs<0)
msecs=0; //erm.
// if (cls.state < ca_active)
// msecs = 0;
msecstouse = (int)msecs; //casts round down.
if (msecstouse > 255)
msecstouse = 255;
wantfps = cl_netfps.value<=0?cl_maxfps.value:cl_netfps.value;
if (wantfps < cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff)
wantfps = cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff;
for (plnum = 0; plnum < cl.splitclients; plnum++)
{
// CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
CL_AdjustAngles (plnum);
IN_Move (&independantphysics[plnum], plnum);
for (i=0 ; i<3 ; i++)
independantphysics[plnum].angles[i] = ((int)(cl.viewangles[plnum][i]*65536.0/360)&65535);
if (!independantphysics[plnum].msec)
{
CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
CL_FinishMove(&independantphysics[plnum], msecstouse, plnum);
}
// if we are spectator, try autocam
if (cl.spectator)
Cam_Track(plnum, &independantphysics[plnum]);
Cam_FinishMove(plnum, &independantphysics[plnum]);
independantphysics[plnum].msec = msecstouse;
}
// if (!CL_FilterTime(msecstouse, cl_netfps.value<=0?cl_maxfps.value:cl_netfps.value) && msecstouse<255 && cls.state == ca_active)
// {
// return;
// }
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
{
if (!cl.allowsendpacket)
return;
msecs -= msecstouse;
CLNQ_SendCmd ();
return;
}
#endif
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{
CLQ3_SendCmd(&independantphysics[0]);
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
return;
}
#endif
// Con_Printf("sending %i msecs\n", msecstouse);
seq_hash = cls.netchan.outgoing_sequence;
// send this and the previous cmds in the message, so
// if the last packet was dropped, it can be recovered
clientcount = cl.splitclients;
if (!clientcount)
clientcount = 1;
if (1) //wait for server data before sending clc_move stuff? nope, mvdsv doesn't like that.
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
cmd = &cl.frames[i].cmd[plnum];
if (cls.resendinfo)
{
MSG_WriteByte (&cls.netchan.message, clcq2_userinfo);
MSG_WriteString (&cls.netchan.message, cls.userinfo);
cls.resendinfo = false;
}
MSG_WriteByte (&buf, clcq2_move);
// save the position for a checksum qbyte
checksumIndex = buf.cursize;
MSG_WriteByte (&buf, 0);
if (!cl.q2frame.valid || cl_nodelta.value)
MSG_WriteLong (&buf, -1); // no compression
else
MSG_WriteLong (&buf, cl.q2frame.serverframe);
if (R_LightPoint)
lightlev = R_LightPoint(cl.simorg[0]);
else
lightlev = 255;
}
else
#endif
{
MSG_WriteByte (&buf, clc_move);
// save the position for a checksum qbyte
checksumIndex = buf.cursize;
MSG_WriteByte (&buf, 0);
// write our lossage percentage
lost = CL_CalcNet();
MSG_WriteByte (&buf, (qbyte)lost);
lightlev = 0;
}
msecs -= msecstouse;
firstsize=0;
for (plnum = 0; plnum<clientcount; plnum++)
{
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
cmd = &cl.frames[i].cmd[plnum];
*cmd = independantphysics[plnum];
cl.frames[i].senttime = realtime;
memset(&independantphysics[plnum], 0, sizeof(independantphysics[plnum]));
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 && cmd->buttons)
cmd->buttons |= 128; //fixme: this isn't really what's meant by the anykey.
#endif
if (plnum)
MSG_WriteByte (&buf, clc_move);
i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK;
cmd = &cl.frames[i].cmd[plnum];
cmd->lightlevel = lightlev;
if (cl_c2sImpulseBackup.value >= 2)
dontdrop = dontdrop || cmd->impulse;
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
oldcmd = cmd;
i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK;
if (cl_c2sImpulseBackup.value >= 3)
dontdrop = dontdrop || cmd->impulse;
cmd = &cl.frames[i].cmd[plnum];
cmd->lightlevel = lightlev;
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
oldcmd = cmd;
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
if (cl_c2sImpulseBackup.value >= 1)
dontdrop = dontdrop || cmd->impulse;
cmd = &cl.frames[i].cmd[plnum];
cmd->lightlevel = lightlev;
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
if (!firstsize)
firstsize = buf.cursize;
}
// calculate a checksum over the move commands
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
buf.data[checksumIndex] = Q2COM_BlockSequenceCRCByte(
buf.data + checksumIndex + 1, firstsize - checksumIndex - 1,
seq_hash);
else
#endif
buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
buf.data + checksumIndex + 1, firstsize - checksumIndex - 1,
seq_hash);
}
// request delta compression of entities
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKEWORLD)
#endif
if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1)
cl.validsequence = 0;
if (
#ifdef Q2CLIENT
cls.protocol == CP_QUAKEWORLD &&
#endif
cl.validsequence && !cl_nodelta.value && cls.state == ca_active &&
!cls.demorecording)
{
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence;
MSG_WriteByte (&buf, clc_delta);
MSG_WriteByte (&buf, cl.validsequence&255);
}
else
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1;
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
cmd = &cl.frames[i].cmd[0];
if (cls.demorecording)
CL_WriteDemoCmd(cmd);
//shamelessly stolen from fuhquake
if (cl_c2spps.value>0)
{
pps_balance += frametime;
// never drop more than 2 messages in a row -- that'll cause PL
// and don't drop if one of the last two movemessages have an impulse
if (pps_balance > 0 || dropcount >= 2 || dontdrop)
{
float pps;
pps = cl_c2spps.value;
if (pps < 10) pps = 10;
if (pps > 72) pps = 72;
pps_balance -= 1 / pps;
// bound pps_balance. FIXME: is there a better way?
if (pps_balance > 0.1) pps_balance = 0.1;
if (pps_balance < -0.1) pps_balance = -0.1;
dropcount = 0;
}
else
{
// don't count this message when calculating PL
cl.frames[i].receivedtime = -3;
// drop this message
cls.netchan.outgoing_sequence++;
dropcount++;
return;
}
}
else
{
pps_balance = 0;
dropcount = 0;
}
//
// deliver the message
//
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data, 2500);
if (cls.netchan.fatal_error)
{
cls.netchan.fatal_error = false;
cls.netchan.message.overflowed = false;
cls.netchan.message.cursize = 0;
}
}
static char *VARGS vahunk(char *format, ...)
{
va_list argptr;
char string[1024];
char *ret;
va_start (argptr, format);
_vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
ret = Hunk_Alloc(strlen(string)+1);
strcpy(ret, string);
return ret;
}
void CL_RegisterSplitCommands(void)
{
static int oldsplit;
char spn[8];
int sp;
for (sp = 0; sp < MAX_SPLITS; sp++)
{
if (sp)
sprintf(spn, "%i", sp+1);
else
*spn = '\0';
if (sp < cl.splitclients)
{
if (oldsplit & (1<<sp))
continue;
oldsplit |= (1<<sp);
Cmd_AddRemCommand (vahunk("+moveup%s", spn), IN_UpDown);
Cmd_AddRemCommand (vahunk("-moveup%s", spn), IN_UpUp);
Cmd_AddRemCommand (vahunk("+movedown%s", spn), IN_DownDown);
Cmd_AddRemCommand (vahunk("-movedown%s", spn), IN_DownUp);
Cmd_AddRemCommand (vahunk("+left%s", spn), IN_LeftDown);
Cmd_AddRemCommand (vahunk("-left%s", spn), IN_LeftUp);
Cmd_AddRemCommand (vahunk("+right%s", spn), IN_RightDown);
Cmd_AddRemCommand (vahunk("-right%s", spn), IN_RightUp);
Cmd_AddRemCommand (vahunk("+forward%s", spn), IN_ForwardDown);
Cmd_AddRemCommand (vahunk("-forward%s", spn), IN_ForwardUp);
Cmd_AddRemCommand (vahunk("+back%s", spn), IN_BackDown);
Cmd_AddRemCommand (vahunk("-back%s", spn), IN_BackUp);
Cmd_AddRemCommand (vahunk("+lookup%s", spn), IN_LookupDown);
Cmd_AddRemCommand (vahunk("-lookup%s", spn), IN_LookupUp);
Cmd_AddRemCommand (vahunk("+lookdown%s", spn), IN_LookdownDown);
Cmd_AddRemCommand (vahunk("-lookdown%s", spn), IN_LookdownUp);
Cmd_AddRemCommand (vahunk("+strafe%s", spn), IN_StrafeDown);
Cmd_AddRemCommand (vahunk("-strafe%s", spn), IN_StrafeUp);
Cmd_AddRemCommand (vahunk("+moveleft%s", spn), IN_MoveleftDown);
Cmd_AddRemCommand (vahunk("-moveleft%s", spn), IN_MoveleftUp);
Cmd_AddRemCommand (vahunk("+moveright%s", spn), IN_MoverightDown);
Cmd_AddRemCommand (vahunk("-moveright%s", spn), IN_MoverightUp);
Cmd_AddRemCommand (vahunk("+speed%s", spn), IN_SpeedDown);
Cmd_AddRemCommand (vahunk("-speed%s", spn), IN_SpeedUp);
Cmd_AddRemCommand (vahunk("+attack%s", spn), IN_AttackDown);
Cmd_AddRemCommand (vahunk("-attack%s", spn), IN_AttackUp);
Cmd_AddRemCommand (vahunk("+use%s", spn), IN_UseDown);
Cmd_AddRemCommand (vahunk("-use%s", spn), IN_UseUp);
Cmd_AddRemCommand (vahunk("+jump%s", spn), IN_JumpDown);
Cmd_AddRemCommand (vahunk("-jump%s", spn), IN_JumpUp);
Cmd_AddRemCommand (vahunk("impulse%s", spn), IN_Impulse);
Cmd_AddRemCommand (vahunk("+klook%s", spn), IN_KLookDown);
Cmd_AddRemCommand (vahunk("-klook%s", spn), IN_KLookUp);
Cmd_AddRemCommand (vahunk("+mlook%s", spn), IN_MLookDown);
Cmd_AddRemCommand (vahunk("-mlook%s", spn), IN_MLookUp);
Cmd_AddRemCommand (vahunk("+button3%s", spn), IN_Button3Down);
Cmd_AddRemCommand (vahunk("-button3%s", spn), IN_Button3Up);
Cmd_AddRemCommand (vahunk("+button4%s", spn), IN_Button4Down);
Cmd_AddRemCommand (vahunk("-button4%s", spn), IN_Button4Up);
Cmd_AddRemCommand (vahunk("+button5%s", spn), IN_Button5Down);
Cmd_AddRemCommand (vahunk("-button5%s", spn), IN_Button5Up);
Cmd_AddRemCommand (vahunk("+button6%s", spn), IN_Button6Down);
Cmd_AddRemCommand (vahunk("-button6%s", spn), IN_Button6Up);
Cmd_AddRemCommand (vahunk("+button7%s", spn), IN_Button7Down);
Cmd_AddRemCommand (vahunk("-button7%s", spn), IN_Button7Up);
Cmd_AddRemCommand (vahunk("+button8%s", spn), IN_Button8Down);
Cmd_AddRemCommand (vahunk("-button8%s", spn), IN_Button8Up);
}
else
{
if (!(oldsplit & (1<<sp)))
continue;
oldsplit &= ~(1<<sp);
Cmd_RemoveCommand (vahunk("+moveup%s", spn));
Cmd_RemoveCommand (vahunk("-moveup%s", spn));
Cmd_RemoveCommand (vahunk("+movedown%s", spn));
Cmd_RemoveCommand (vahunk("-movedown%s", spn));
Cmd_RemoveCommand (vahunk("+left%s", spn));
Cmd_RemoveCommand (vahunk("-left%s", spn));
Cmd_RemoveCommand (vahunk("+right%s", spn));
Cmd_RemoveCommand (vahunk("-right%s", spn));
Cmd_RemoveCommand (vahunk("+forward%s", spn));
Cmd_RemoveCommand (vahunk("-forward%s", spn));
Cmd_RemoveCommand (vahunk("+back%s", spn));
Cmd_RemoveCommand (vahunk("-back%s", spn));
Cmd_RemoveCommand (vahunk("+lookup%s", spn));
Cmd_RemoveCommand (vahunk("-lookup%s", spn));
Cmd_RemoveCommand (vahunk("+lookdown%s", spn));
Cmd_RemoveCommand (vahunk("-lookdown%s", spn));
Cmd_RemoveCommand (vahunk("+strafe%s", spn));
Cmd_RemoveCommand (vahunk("-strafe%s", spn));
Cmd_RemoveCommand (vahunk("+moveleft%s", spn));
Cmd_RemoveCommand (vahunk("-moveleft%s", spn));
Cmd_RemoveCommand (vahunk("+moveright%s", spn));
Cmd_RemoveCommand (vahunk("-moveright%s", spn));
Cmd_RemoveCommand (vahunk("+speed%s", spn));
Cmd_RemoveCommand (vahunk("-speed%s", spn));
Cmd_RemoveCommand (vahunk("+attack%s", spn));
Cmd_RemoveCommand (vahunk("-attack%s", spn));
Cmd_RemoveCommand (vahunk("+use%s", spn));
Cmd_RemoveCommand (vahunk("-use%s", spn));
Cmd_RemoveCommand (vahunk("+jump%s", spn));
Cmd_RemoveCommand (vahunk("-jump%s", spn));
Cmd_RemoveCommand (vahunk("impulse%s", spn));
Cmd_RemoveCommand (vahunk("+klook%s", spn));
Cmd_RemoveCommand (vahunk("-klook%s", spn));
Cmd_RemoveCommand (vahunk("+mlook%s", spn));
Cmd_RemoveCommand (vahunk("-mlook%s", spn));
Cmd_RemoveCommand (vahunk("+button3%s", spn));
Cmd_RemoveCommand (vahunk("-button3%s", spn));
Cmd_RemoveCommand (vahunk("+button4%s", spn));
Cmd_RemoveCommand (vahunk("-button4%s", spn));
Cmd_RemoveCommand (vahunk("+button5%s", spn));
Cmd_RemoveCommand (vahunk("-button5%s", spn));
Cmd_RemoveCommand (vahunk("+button6%s", spn));
Cmd_RemoveCommand (vahunk("-button6%s", spn));
Cmd_RemoveCommand (vahunk("+button7%s", spn));
Cmd_RemoveCommand (vahunk("-button7%s", spn));
Cmd_RemoveCommand (vahunk("+button8%s", spn));
Cmd_RemoveCommand (vahunk("-button8%s", spn));
}
}
}
/*
============
CL_InitInput
============
*/
void CL_InitInput (void)
{
#define inputnetworkcvargroup "client networking options"
cl.splitclients = 1;
CL_RegisterSplitCommands();
Cmd_AddCommand("rotate", IN_Rotate_f);
Cvar_Register (&cl_nodelta, inputnetworkcvargroup);
Cvar_Register (&cl_c2sImpulseBackup, inputnetworkcvargroup);
Cvar_Register (&cl_c2spps, inputnetworkcvargroup);
Cvar_Register (&cl_netfps, inputnetworkcvargroup);
Cvar_Register (&cl_smartjump, inputnetworkcvargroup);
}
/*
============
CL_ClearStates
============
*/
void CL_ClearStates (void)
{
}