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fteqw/engine/shaders
Spoike 12d3e48785 Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
Added some explicit IMGFMT_ constants for qc.
Apply contrast after gamma, instead of before, should give a slightly more colourful result.
Version command now lists supported image formats (separately from extensions).
More BIH fixes.
Add patchDefWS parsing in .map files, for rgba vertex colours.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5444 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-07 16:41:09 +00:00
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glsl Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1). 2019-04-07 16:41:09 +00:00
hlsl9 Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
hlsl11 fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
vulkan fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
generatebuiltinsl.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
Makefile Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
makevulkanblob.c Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00