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fteqw/engine/client
2006-02-22 23:43:59 +00:00
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.cvsignore
anorms.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cdaudio.h
cl_cam.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_cg.c Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cl_demo.c Added f_demostart trigger. 2006-02-22 23:37:25 +00:00
cl_ents.c viewmodel alpha works better with (some) q3 shaders. 2006-02-22 23:43:11 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h
cl_input.c Trying to make our NQ client more robust. 2006-02-22 23:36:55 +00:00
cl_main.c unbreaks some fuhquake/ezquake teamplay scripts. 2006-02-22 23:36:03 +00:00
cl_master.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cl_parse.c Added f_qizmoconnect don't know if it works or not. 2006-02-22 23:35:04 +00:00
cl_plugin.inc Loading textures with empty names will now fail. 2006-02-13 01:00:56 +00:00
cl_pred.c Small cleanup 2006-02-11 18:06:18 +00:00
cl_screen.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_tent.c Allow alienarena to at least run without dying. 2006-02-22 23:42:00 +00:00
cl_ui.c gcc is too fussy. 2006-02-12 00:01:42 +00:00
client.h Allow longer skin names, and get q2 using 24bit player skins. 2006-02-22 23:43:59 +00:00
clq2_cin.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
clq2_ents.c viewmodel alpha works with (some) q3 shaders. 2006-02-22 23:40:49 +00:00
clq3_parse.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
clq3defs.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
console.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
crosshairs.dat
fragstats.c Bugfixes. 2006-01-13 20:30:01 +00:00
image.c Tweeked some image uploading. The code is cleaner. 2006-02-22 23:34:08 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c
in_win.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
input.h
keys.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h
m_download.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
m_items.c Mousewheel moves sliders. 2006-02-22 23:37:51 +00:00
m_master.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
m_mp3.c bigfoot, stop staring at me like that. 2006-02-12 22:38:39 +00:00
m_multi.c don't crash. 2006-01-14 23:45:49 +00:00
m_options.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
m_script.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
m_single.c q2 saved games actually use a different ident. 2006-02-11 18:08:35 +00:00
menu.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
menu.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
merged.h
modelgen.h
mymad.c
net_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
pr_csqc.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
pr_menu.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quakedef.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
r_bulleten.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
r_bulleten.h
r_efrag.c
r_part.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
r_partset.c added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange 2006-02-11 23:41:40 +00:00
r_partset.h
render.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
renderer.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c There's now a row of console names across the top of the screen. 2006-02-02 01:13:52 +00:00
sbar.h
screen.h
skin.c Allow longer skin names, and get q2 using 24bit player skins. 2006-02-22 23:43:59 +00:00
snd_alsa.c
snd_directx.c This is fun. 2006-02-01 22:36:12 +00:00
snd_dma.c Make ambient sounds loop. 2006-02-13 01:00:10 +00:00
snd_linux.c
snd_mem.c Don't force sound/ infront of sound file names. 2006-02-22 23:39:07 +00:00
snd_mix.c fastarrays works properly now. 2006-01-28 06:41:20 +00:00
snd_mixa.s
snd_mp3.c
snd_ov.c Copyable console, and up2's demand for aliases like fuhquake. 2006-02-06 01:06:17 +00:00
snd_sdl.c
snd_win.c
sound.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
spritegn.h
sys_dosa.s
sys_linux.c Blind fix. but it couldn't have worked before anyway. Sys_Milliseconds should now return something reasonable. 2006-02-12 23:55:40 +00:00
sys_sdl.c This is fun. 2006-02-01 22:36:12 +00:00
sys_win.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sys_wina.s
teamplay.c
textedit.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
valid.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
vid.h
view.c Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
view.h
wad.c fix for RID #1394691 (boss2 at least) 2006-01-09 01:49:06 +00:00
wad.h
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00