.. |
anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
bymorphed.h
|
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
|
2007-07-23 11:48:53 +00:00 |
bymorphed.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
cd_linux.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
cd_win.c
|
added support for persistent particle effects in hexen2.
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2012-11-29 13:37:48 +00:00 |
cdaudio.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
cl_cam.c
|
------------------------------------------------------------------------
|
2013-03-12 22:53:23 +00:00 |
cl_cg.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
cl_demo.c
|
Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
cl_ents.c
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Smoother with a little packetloss/choking.
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2013-06-12 15:37:20 +00:00 |
cl_ignore.c
|
------------------------------------------------------------------------
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2013-03-12 22:47:42 +00:00 |
cl_ignore.h
|
blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
cl_main.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
cl_master.h
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
cl_parse.c
|
Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
cl_plugin.inc
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to go with the voip tweak partial commit.
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2013-05-31 01:20:41 +00:00 |
cl_pred.c
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------------------------------------------------------------------------
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2013-03-12 22:55:38 +00:00 |
cl_screen.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
cl_tent.c
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------------------------------------------------------------------------
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2013-03-12 23:10:12 +00:00 |
cl_ui.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
clhl_game.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
client.h
|
Small fix.
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2013-05-04 04:38:48 +00:00 |
clq2_cin.c
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to go with the voip tweak partial commit.
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2013-05-31 01:22:03 +00:00 |
clq2_ents.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
clq3_parse.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
clq3defs.h
|
Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
console.c
|
unused local.
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2013-05-14 12:58:22 +00:00 |
fragstats.c
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
image.c
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various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
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2013-05-13 14:37:47 +00:00 |
in_generic.c
|
------------------------------------------------------------------------
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2013-03-12 22:29:40 +00:00 |
in_morphos.c
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couple of compile fixes.
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2012-10-14 11:20:14 +00:00 |
in_morphos.h
|
Added copyright header.
|
2007-09-09 14:28:59 +00:00 |
in_raw.h
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attempted vs2008 compile fix
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2009-01-18 01:47:48 +00:00 |
in_sdl.c
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improve handling of writing to world entity.
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2013-04-13 08:15:18 +00:00 |
in_win.c
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oops. fix button 7 again.
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2013-05-20 02:18:50 +00:00 |
input.h
|
------------------------------------------------------------------------
|
2013-03-12 22:29:40 +00:00 |
keys.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
keys.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
lhfont.h
|
Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
m_items.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
m_master.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
m_mp3.c
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to go with the voip tweak partial commit.
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2013-05-31 01:20:01 +00:00 |
m_multi.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
m_options.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
m_script.c
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------------------------------------------------------------------------
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2013-03-12 22:29:40 +00:00 |
m_single.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
menu.c
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Added prompt menu.
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2013-05-31 01:19:26 +00:00 |
menu.h
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Added prompt menu.
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2013-05-31 01:19:26 +00:00 |
merged.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
modelgen.h
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new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
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2011-03-03 17:09:15 +00:00 |
net_master.c
|
Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
p_classic.c
|
Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
p_null.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
p_script.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
pr_clcmd.c
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
pr_csqc.c
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Added code so csqc can see if a player has been ignored/vignored.
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2013-05-26 01:05:58 +00:00 |
pr_menu.c
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
pr_skelobj.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
q2.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
q2anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
q2m_flash.c
|
Sigh, I suck.
|
2006-07-08 23:31:11 +00:00 |
quake.manifest
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
quakedef.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
r_2d.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
r_d3.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
r_part.c
|
------------------------------------------------------------------------
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2013-03-12 23:21:14 +00:00 |
r_partset.c
|
added support for persistent particle effects in hexen2.
|
2012-11-29 13:37:48 +00:00 |
r_partset.h
|
A couple of changes.
|
2011-12-05 15:23:40 +00:00 |
r_surf.c
|
------------------------------------------------------------------------
|
2013-03-12 23:13:39 +00:00 |
render.h
|
------------------------------------------------------------------------
|
2013-03-12 23:10:44 +00:00 |
renderer.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
renderque.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
renderque.h
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
resource.h
|
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
|
2010-05-24 23:35:55 +00:00 |
roq.h
|
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
|
2005-12-21 03:07:33 +00:00 |
roq_read.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
sbar.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
sbar.h
|
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
|
2010-11-21 03:39:12 +00:00 |
screen.h
|
------------------------------------------------------------------------
|
2013-03-12 23:09:25 +00:00 |
skin.c
|
------------------------------------------------------------------------
|
2013-03-12 23:14:57 +00:00 |
snd_al.c
|
Android tweeks
|
2012-07-05 19:42:36 +00:00 |
snd_alsa.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
snd_directx.c
|
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
|
2013-05-13 13:43:18 +00:00 |
snd_dma.c
|
handle packetloss properly.
|
2013-05-31 04:15:41 +00:00 |
snd_droid.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
snd_linux.c
|
does apparently work after all.
|
2013-05-31 01:18:01 +00:00 |
snd_macos.c
|
Committing this before I break it any more.
|
2012-04-09 19:12:12 +00:00 |
snd_mem.c
|
qwsvdef.h is no more. Many files changed because of this.
|
2013-03-31 04:21:08 +00:00 |
snd_mix.c
|
Tweaks for voicechat:
|
2013-05-31 01:16:07 +00:00 |
snd_morphos.c
|
Committing this before I break it any more.
|
2012-04-09 19:12:12 +00:00 |
snd_mp3.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
snd_ov.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
snd_sdl.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
snd_sndio.c
|
Trimmed some dead files.
|
2012-09-30 05:52:03 +00:00 |
snd_win.c
|
improve handling of writing to world entity.
|
2013-04-13 08:15:18 +00:00 |
sound.h
|
Tweaks for voicechat:
|
2013-05-31 01:16:07 +00:00 |
spritegn.h
|
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
|
2005-05-13 10:42:48 +00:00 |
sys_axfte.cpp
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
sys_droid.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
sys_linux.c
|
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
|
2013-05-13 13:43:18 +00:00 |
sys_morphos.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
sys_npfte.c
|
------------------------------------------------------------------------
|
2013-03-12 23:06:15 +00:00 |
sys_plugfte.c
|
------------------------------------------------------------------------
|
2013-03-12 23:09:25 +00:00 |
sys_plugfte.h
|
------------------------------------------------------------------------
|
2013-03-12 22:37:28 +00:00 |
sys_sdl.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
sys_win.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
teamplay.c
|
s/thier/their
|
2007-10-05 17:43:26 +00:00 |
textedit.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
valid.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
vid.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
view.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
view.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
wad.c
|
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
|
2012-12-04 19:37:57 +00:00 |
wad.h
|
Android tweeks
|
2012-07-05 19:42:36 +00:00 |
winamp.h
|
got rid of some anonymous unions
|
2006-02-17 02:51:59 +00:00 |
winquake.h
|
Unified input subsystems. Should now all act the same.
|
2012-10-14 09:00:49 +00:00 |
winquake.rc
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
zqtp.c
|
------------------------------------------------------------------------
|
2013-03-12 22:53:23 +00:00 |