59cbcfe355
smoothed out cl_chasecam 0 angles. server browser no longer counts spectators as players. also sorts players by frags. fix ezhud r_tracking_frame issue, by making it technically 0 height when not tracking. r_showfields is now a separate cvar, instead of being rolled into r_showbboxes. now shows only a single entity. fix qport issue. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4915 fc73d0e0-1445-4013-8a0c-d673dee63da5
1030 lines
24 KiB
C
1030 lines
24 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_MAXSPEED 320
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#define BUTTON_JUMP 2
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#define BUTTON_ATTACK 1
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#define MAX_ANGLE_TURN 10
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char cl_spectatorgroup[] = "Spectator Tracking";
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enum
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{
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TM_USER, //user hit jump and changed pov explicitly
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TM_HIGHTRACK, //tracking the player with the highest frags
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TM_KILLER, //switch to the previous person's killer.
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TM_MODHINTS, //using the mod's //at hints
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TM_STATS //parsing mvd stats and making our own choices
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} autotrackmode;
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char *autotrack_statsrule;
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static void QDECL CL_AutoTrackChanged(cvar_t *v, char *oldval)
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{
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Cam_AutoTrack_Update(v->string);
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}
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// track high fragger
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cvar_t cl_autotrack = CVARCD("cl_autotrack", "auto", CL_AutoTrackChanged, "Specifies the default tracking mode at the start of the map. Use the 'autotrack' command to reset/apply an auto-tracking mode without changing the default.\nValid values are: high, ^hkiller^h, mod, user. Other values are treated as weighting scripts for mvd playback, where available.");
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cvar_t cl_hightrack = CVARD("cl_hightrack", "0", "Obsolete. If you want hightrack, use '[cl_]autotrack high' instead.");
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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cvar_t cl_chasecam = SCVAR("cl_chasecam", "1");
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cvar_t cl_selfcam = SCVAR("cl_selfcam", "1");
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void Cam_AutoTrack_Update(const char *mode)
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{
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if (!mode)
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mode = cl_autotrack.string;
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Z_Free(autotrack_statsrule);
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autotrack_statsrule = NULL;
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if (!*mode || !Q_strcasecmp(mode, "auto"))
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{
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if (cl_hightrack.ival)
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autotrackmode = TM_HIGHTRACK;
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else
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autotrackmode = TM_MODHINTS;
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}
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else if (!Q_strcasecmp(mode, "high"))
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autotrackmode = TM_HIGHTRACK;
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else if (!Q_strcasecmp(mode, "killer"))
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autotrackmode = TM_KILLER;
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else if (!Q_strcasecmp(mode, "mod"))
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autotrackmode = TM_MODHINTS;
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else if (!Q_strcasecmp(mode, "user") || !Q_strcasecmp(mode, "off"))
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autotrackmode = TM_USER;
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else
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{
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autotrackmode = TM_STATS;
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autotrack_statsrule = Z_StrDup(mode);
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}
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}
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static void Cam_AutoTrack_f(void)
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{
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if (*Cmd_Argv(1))
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Cam_AutoTrack_Update(Cmd_Argv(1));
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else
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Cam_AutoTrack_Update(NULL);
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}
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static float CL_TrackScore(player_info_t *pl, char *rule)
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{
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float score = 0;
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float val;
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int r;
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while (*rule)
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{
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r = *rule++;
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if (r == 'f')
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val = pl->frags;
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else if (r == 'l')
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val = pl->ping;
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else if (r == 'h')
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val = pl->statsf[STAT_HEALTH];
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else if (r == 'q')
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val = (pl->stats[STAT_ITEMS] & IT_QUAD)?1:0;
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else if (r == 'p')
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val = (pl->stats[STAT_ITEMS] & IT_INVULNERABILITY)?1:0;
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else if (r == 's')
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{
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int i = strtol(rule, &rule, 10);
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val = pl->statsf[i];
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}
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else if (r == '#')
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val = strtod(rule, &rule);
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else
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val = 0;
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if (*rule == '*')
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{
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val *= strtod(rule+1, &rule);
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}
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score += val;
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if (*rule == '+')
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rule++;
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else
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break;
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}
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return score;
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}
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//returns the player with the highest frags
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static int CL_FindHighTrack(int seat, char *rule)
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{
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int j = -1;
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int i, k;
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float max, score;
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player_info_t *s;
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//set a default to the currently tracked player, to reuse the current player we're tracking if someone lower equalises.
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j = cl.playerview[seat].cam_spec_track;
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if (j >= 0 && cl.players[j].userid && cl.players[j].name[0] && !cl.players[j].spectator)
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max = CL_TrackScore(&cl.players[j], rule);
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else
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{
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max = -9999;
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j = -1;
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}
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for (i = 0; i < cl.allocated_client_slots; i++)
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{
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s = &cl.players[i];
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score = CL_TrackScore(s, rule);
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if (s->userid && s->name[0] && !s->spectator && score > max)
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{
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if (j == i) //this was our default.
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continue;
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//skip it if an earlier seat is watching it already
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for (k = 0; k < seat; k++)
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{
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if (Cam_TrackNum(&cl.playerview[k]) == i)
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break;
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}
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if (cl.teamplay && seat && cl.playerview[0].cam_spec_track >= 0 && strcmp(cl.players[cl.playerview[0].cam_spec_track].team, s->team))
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continue; //when using multiview, keep tracking the team
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if (k == seat)
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{
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max = CL_TrackScore(s, rule);
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j = i;
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}
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}
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}
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return j;
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}
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static int CL_AutoTrack_Choose(int seat)
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{
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int best = -1;
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if (autotrackmode == TM_KILLER)
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best = cl.autotrack_killer;
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if (autotrackmode == TM_MODHINTS && seat == 0 && cl.autotrack_hint >= 0)
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best = cl.autotrack_hint;
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if (autotrackmode == TM_STATS && cls.demoplayback == DPB_MVD)
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best = CL_FindHighTrack(seat, autotrack_statsrule);
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if (autotrackmode == TM_HIGHTRACK || best == -1)
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best = CL_FindHighTrack(seat, "f");
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//TM_USER should generally avoid autotracking
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cl.autotrack_killer = best; //killer should continue to track whatever is currently tracked until its changed by frag message parsing
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return best;
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}
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static int Cam_FindSortedPlayer(int number);
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int selfcam=1;
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static float vlen(vec3_t v)
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{
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return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean Cam_DrawViewModel(playerview_t *pv)
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{
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if (cl.spectator)
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{
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if (pv->cam_state == CAM_EYECAM && cl_chasecam.ival)
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return true;
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return false;
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}
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else
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{
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if (selfcam == 1 && !r_refdef.externalview)
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return true;
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return false;
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}
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}
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int Cam_TrackNum(playerview_t *pv)
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{
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if (pv->cam_state == CAM_EYECAM)
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return pv->cam_spec_track;
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return -1;
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}
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void Cam_Unlock(playerview_t *pv)
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{
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if (pv->cam_state)
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{
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CL_SendClientCommand(true, "ptrack");
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pv->cam_state = CAM_FREECAM;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating
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Sbar_Changed();
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}
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}
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void Cam_Lock(playerview_t *pv, int playernum)
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{
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int i;
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pv->cam_lastviewtime = -1000; //allow the wallcam to re-snap as soon as it can
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CL_SendClientCommand(true, "ptrack %i", playernum);
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pv->cam_spec_track = playernum;
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pv->cam_state = CAM_PENDING;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating until actually locked
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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{
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memcpy(&pv->stats, cl.players[playernum].stats, sizeof(pv->stats));
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// pv->cam_state = CAM_;
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// pv->viewentity = playernum+1;
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/*
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pv->cam_state = cl_chasecam.ival?CAM_EYECAM:CAM_PENDING; //instantly lock if the player is valid.
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pv->viewentity = playernum+1;
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*/
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if (cls.z_ext & Z_EXT_VIEWHEIGHT)
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pv->viewheight = cl.players[playernum].statsf[STAT_VIEWHEIGHT];
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}
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Sbar_Changed();
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for (i = 0; i < cl.allocated_client_slots; i++)
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CL_NewTranslation(i);
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}
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trace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
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{
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#if 0
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memset(&pmove, 0, sizeof(pmove));
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pmove.numphysent = 1;
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memset(&pmove.physents[0], 0, sizeof(physent_t));
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VectorClear (pmove.physents[0].origin);
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pmove.physents[0].model = cl.worldmodel;
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#endif
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VectorCopy (vec1, pmove.origin);
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return PM_PlayerTrace(pmove.origin, vec2, MASK_PLAYERSOLID);
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}
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// Returns distance or 9999 if invalid for some reason
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static float Cam_TryFlyby(vec3_t selforigin, vec3_t playerorigin, vec3_t vec, qboolean checkvis)
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{
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vec3_t v;
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trace_t trace;
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float len;
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pmove.player_mins[0] = pmove.player_mins[1] = -16;
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pmove.player_mins[2] = -24;
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pmove.player_maxs[0] = pmove.player_maxs[1] = 16;
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pmove.player_maxs[2] = 32;
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VectorAngles(vec, NULL, v);
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// v[0] = -v[0];
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VectorCopy (v, pmove.angles);
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VectorNormalize(vec);
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VectorMA(playerorigin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace(playerorigin, v);
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if (/*trace.inopen ||*/ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, playerorigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis)
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{
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VectorSubtract(trace.endpos, selforigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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trace = Cam_DoTrace(selforigin, vec);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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}
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// Is player visible?
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static qboolean Cam_IsVisible(vec3_t playerorigin, vec3_t vec)
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{
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trace_t trace;
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vec3_t v;
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float d;
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trace = Cam_DoTrace(playerorigin, vec);
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if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(playerorigin, vec, v);
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d = vlen(v);
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if (d < 16)
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return false;
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return true;
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}
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static qboolean InitFlyby(playerview_t *pv, vec3_t selforigin, vec3_t playerorigin, vec3_t playerviewangles, int checkvis)
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{
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vec3_t dirs[] = {
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{1,1,1},
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{1,-1,1},
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{1,1,0},
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{1,-1,1},
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{1,0,1},
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{1,0,-1},
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{-1,1,1},
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{-1,-1,1},
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{-1,0,0},
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{1,0,0},
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{0,0,-1},
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{0,0,1}
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};
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int dir;
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float f, max;
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vec3_t vec, vec2;
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vec3_t forward, right, up;
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VectorCopy(playerviewangles, vec);
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vec[0] = 0;
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AngleVectors (vec, forward, right, up);
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// for (i = 0; i < 3; i++)
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// forward[i] *= 3;
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max = 1000;
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for (dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++)
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{
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VectorScale(forward, dirs[dir][0], vec2);
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VectorMA(vec2, dirs[dir][1], right, vec2);
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VectorMA(vec2, dirs[dir][2], up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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}
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// ack, can't find him
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if (max >= 1000)
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{
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// Cam_Unlock();
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return false;
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}
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pv->cam_state = CAM_WALLCAM;
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pv->viewentity = pv->playernum+1;//pv->cam_spec_track+1;
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VectorCopy(vec, pv->cam_desired_position);
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return true;
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}
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static void Cam_CheckHighTarget(playerview_t *pv)
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{
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int j;
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playerview_t *spv;
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j = CL_AutoTrack_Choose(pv - cl.playerview);
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if (j >= 0)
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{
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if (pv->cam_spec_track != j || pv->cam_state == CAM_FREECAM)
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{
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if (cl.teamplay)
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Stats_Message("Now tracking:\n%s\n%s", cl.players[j].name, cl.players[j].team);
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else
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Stats_Message("Now tracking:\n%s", cl.players[j].name);
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Cam_Lock(pv, j);
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//un-lock any higher seats watching our new target. this keeps things ordered.
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for (spv = pv+1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv++)
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{
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if (Cam_TrackNum(spv) == j)
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spv->cam_state = CAM_FREECAM;
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}
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}
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}
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else
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Cam_Unlock(pv);
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}
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void Cam_SelfTrack(playerview_t *pv)
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{
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vec3_t vec;
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
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return;
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if (selfcam == 1)
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{ //view-from-eyes
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}
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else
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{
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if (selfcam == 2)
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{ //fixme:
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vec3_t forward, right, up;
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trace_t tr;
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AngleVectors(r_refdef.viewangles, forward, right, up);
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VectorMA(pv->simorg, -128, forward, pv->cam_desired_position);
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tr = Cam_DoTrace(pv->simorg, pv->cam_desired_position);
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VectorCopy(tr.endpos, pv->cam_desired_position);
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}
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else
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{ //view from a random wall
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if (pv->cam_state != CAM_WALLCAM || !Cam_IsVisible(pv->simorg, pv->cam_desired_position))
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{
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if (pv->cam_state != CAM_WALLCAM || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, true))
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InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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|
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//tracking failed.
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if (pv->cam_state != CAM_WALLCAM)
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return;
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, r_refdef.vieworg);
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VectorSubtract(pv->simorg, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, r_refdef.viewangles);
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r_refdef.viewangles[0] = -r_refdef.viewangles[0];
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}
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}
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|
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//player entity became visible, lock on to them (now that we know where they are etc)
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void Cam_NowLocked(playerview_t *pv)
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{
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pv->cam_lastviewtime = realtime;
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if (!cl_chasecam.ival)
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{
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if (pv->cam_state != CAM_WALLCAM || !Cam_IsVisible(pv->simorg, pv->cam_desired_position))
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{
|
|
if (pv->cam_state != CAM_WALLCAM || realtime - pv->cam_lastviewtime > 0.1)
|
|
{
|
|
if (!InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, true))
|
|
InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ZOID
|
|
//
|
|
// Take over the user controls and track a player.
|
|
// We find a nice position to watch the player and move there
|
|
void Cam_Track(playerview_t *pv, usercmd_t *cmd)
|
|
{
|
|
player_state_t *player, *self;
|
|
inframe_t *frame;
|
|
vec3_t vec;
|
|
float len;
|
|
|
|
if (!cl.spectator || !cl.worldmodel) //can happen when the server changes level
|
|
return;
|
|
|
|
if (autotrackmode != TM_USER && pv->cam_state == CAM_FREECAM)
|
|
Cam_CheckHighTarget(pv);
|
|
|
|
if (pv->cam_state == CAM_FREECAM || cls.state != ca_active || cl.worldmodel->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
if (CAM_ISLOCKED(pv) && (!cl.players[pv->cam_spec_track].name[0] || cl.players[pv->cam_spec_track].spectator))
|
|
{
|
|
pv->cam_state = CAM_FREECAM;
|
|
if (autotrackmode != TM_USER)
|
|
Cam_CheckHighTarget(pv);
|
|
else
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + pv->cam_spec_track;
|
|
self = frame->playerstate + pv->playernum;
|
|
|
|
if (!cl_chasecam.value && (pv->cam_state != CAM_WALLCAM || !Cam_IsVisible(player->origin, pv->cam_desired_position)))
|
|
{
|
|
if (pv->cam_state != CAM_WALLCAM || realtime - pv->cam_lastviewtime > 0.1)
|
|
{
|
|
if (!InitFlyby(pv, self->origin, player->origin, player->viewangles, true))
|
|
InitFlyby(pv, self->origin, player->origin, player->viewangles, false);
|
|
pv->cam_lastviewtime = realtime;
|
|
}
|
|
}
|
|
else if (cl_chasecam.value && pv->cam_state == CAM_WALLCAM)
|
|
pv->cam_state = CAM_PENDING;
|
|
else
|
|
{
|
|
pv->cam_lastviewtime = realtime;
|
|
}
|
|
|
|
//tracking failed.
|
|
if (pv->cam_state == CAM_FREECAM || pv->cam_state == CAM_PENDING)
|
|
return;
|
|
|
|
|
|
if (cl_chasecam.value || scr_chatmode == 2)
|
|
{
|
|
float *neworg;
|
|
// float *newang;
|
|
if (pv->nolocalplayer)
|
|
neworg = cl.lerpents[pv->viewentity].origin;
|
|
else
|
|
neworg = player->origin;
|
|
|
|
if (scr_chatmode != 2)
|
|
pv->cam_lastviewtime = realtime;
|
|
|
|
// VectorCopy(newang, pv->viewangles);
|
|
if (memcmp(neworg, &self->origin, sizeof(vec3_t)) != 0)
|
|
{
|
|
if (!cls.demoplayback)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[0]);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[1]);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[2]);
|
|
}
|
|
// move there locally immediately
|
|
VectorCopy(neworg, self->origin);
|
|
}
|
|
self->weaponframe = player->weaponframe;
|
|
|
|
VectorCopy(player->viewangles, pv->viewangles);
|
|
return;
|
|
}
|
|
|
|
// Ok, move to our desired position and set our angles to view
|
|
// the player
|
|
VectorSubtract(pv->cam_desired_position, self->origin, vec);
|
|
len = vlen(vec);
|
|
cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
|
|
if (len > 16)
|
|
{ // close enough?
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[0]);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[1]);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[2]);
|
|
}
|
|
|
|
// move there locally immediately
|
|
VectorCopy(pv->cam_desired_position, self->origin);
|
|
|
|
// VectorSubtract(player->origin, pv->cam_desired_position, vec);
|
|
// VectorAngles(vec, NULL, pv->viewangles);
|
|
// pv->viewangles[0] = -pv->viewangles[0];
|
|
}
|
|
|
|
void Cam_SetModAutoTrack(int userid)
|
|
{ //this is a hint from the server about who to track
|
|
int slot;
|
|
playerview_t *pv = &cl.playerview[0];
|
|
cl.autotrack_hint = -1;
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
if (cl.players[slot].userid == userid)
|
|
{
|
|
cl.autotrack_hint = slot;
|
|
return;
|
|
}
|
|
}
|
|
Con_Printf("//at: invalid userid\n");
|
|
}
|
|
|
|
void Cam_TrackCrosshairedPlayer(playerview_t *pv)
|
|
{
|
|
inframe_t *frame;
|
|
player_state_t *player;
|
|
int i;
|
|
float dot = 0.1, bestdot=0;
|
|
int best = -1;
|
|
vec3_t selforg;
|
|
vec3_t dir;
|
|
|
|
frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + pv->playernum;
|
|
VectorCopy(player->origin, selforg);
|
|
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
player = frame->playerstate + i;
|
|
VectorSubtract(player->origin, selforg, dir);
|
|
VectorNormalize(dir);
|
|
dot = DotProduct(vpn, dir);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
best = i;
|
|
}
|
|
}
|
|
// Con_Printf("Track %i? %f\n", best, bestdot);
|
|
if (best != -1) //did we actually get someone?
|
|
{
|
|
Cam_Lock(pv, best);
|
|
}
|
|
}
|
|
|
|
void Cam_FinishMove(playerview_t *pv, usercmd_t *cmd)
|
|
{
|
|
int i;
|
|
player_info_t *s;
|
|
int end;
|
|
extern cvar_t cl_demospeed, cl_splitscreen;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) // only in spectator mode
|
|
return;
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
int nb;
|
|
nb = (cmd->sidemove<0)?4:0;
|
|
nb |= (cmd->sidemove>0)?8:0;
|
|
nb |= (cmd->forwardmove<0)?16:0;
|
|
nb |= (cmd->forwardmove>0)?32:0;
|
|
nb |= (cmd->upmove<0)?64:0;
|
|
nb |= (cmd->upmove>0)?128:0;
|
|
if (Cam_TrackNum(pv) >= 0)
|
|
{
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 4)
|
|
Cvar_SetValue(&cl_demospeed, max(cl_demospeed.value - 0.1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 8)
|
|
Cvar_SetValue(&cl_demospeed, min(cl_demospeed.value + 0.1, 10));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 16)
|
|
Cbuf_AddText("demo_jump +10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 32)
|
|
Cbuf_AddText("demo_jump -10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 64)
|
|
Cvar_SetValue(&cl_splitscreen, max(cl_splitscreen.ival - 1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 128)
|
|
Cvar_SetValue(&cl_splitscreen, min(cl_splitscreen.ival + 1, MAX_SPLITS-1));
|
|
}
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons & 3) | (nb & ~3);
|
|
if (cmd->impulse)
|
|
{
|
|
int pl = cmd->impulse;
|
|
|
|
#if 1
|
|
do
|
|
{
|
|
Cam_Lock(pv, Cam_FindSortedPlayer(pl));
|
|
pv++;
|
|
pl++;
|
|
} while (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients]);
|
|
#else
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (i == MAX_CLIENTS)
|
|
{
|
|
if (pl == cmd->impulse)
|
|
break;
|
|
i = 0;
|
|
}
|
|
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
pl--;
|
|
if (!pl)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
if (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients])
|
|
{
|
|
pl = 1;
|
|
pv++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK)
|
|
{
|
|
if (!(pv->cam_oldbuttons & BUTTON_ATTACK))
|
|
{
|
|
pv->cam_oldbuttons |= BUTTON_ATTACK;
|
|
|
|
if (pv->cam_state != CAM_FREECAM)
|
|
{
|
|
Cam_Unlock(pv);
|
|
VectorCopy(pv->viewangles, cmd->angles);
|
|
autotrackmode = TM_USER;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_ATTACK;
|
|
if (pv->cam_state == CAM_FREECAM && autotrackmode == TM_USER)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
Cam_TrackCrosshairedPlayer(pv);
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons&~BUTTON_JUMP) | (cmd->buttons & BUTTON_JUMP);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (autotrackmode != TM_USER)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
autotrackmode = TM_USER;
|
|
else
|
|
{
|
|
Cam_CheckHighTarget(pv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pv->cam_state != CAM_FREECAM)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && (pv->cam_oldbuttons & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP))
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
pv->cam_oldbuttons |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
|
|
// Con_Printf("Selecting track target...\n");
|
|
|
|
if (pv->cam_state != CAM_FREECAM)
|
|
end = (pv->cam_spec_track + 1) % MAX_CLIENTS;
|
|
else
|
|
end = pv->cam_spec_track;
|
|
i = end;
|
|
do
|
|
{
|
|
s = &cl.players[i];
|
|
//players with userid 0 are typically bots.
|
|
//trying to spectate such bots just does not work (we have no idea which entity slot the bot is actually using, so don't try to track them).
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
i = (i + 1) % cl.allocated_client_slots;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = pv->cam_spec_track;
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
Con_Printf("No target found ...\n");
|
|
pv->cam_state = CAM_FREECAM;
|
|
}
|
|
|
|
void Cam_Reset(void)
|
|
{
|
|
int pnum;
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
pv->cam_state = CAM_FREECAM;
|
|
pv->cam_spec_track = 0;
|
|
}
|
|
}
|
|
|
|
static int QDECL Cam_SortPlayers(const void *p1,const void *p2)
|
|
{
|
|
const player_info_t *a = *(player_info_t**)p1;
|
|
const player_info_t *b = *(player_info_t**)p2;
|
|
|
|
if (!*a->team)
|
|
return *b->team;
|
|
if (!*b->team)
|
|
return -*a->team;
|
|
// if (a->spectator || b->spectator)
|
|
// return a->spectator - b->spectator;
|
|
return Q_strcasecmp(a->team, b->team);
|
|
}
|
|
static int Cam_FindSortedPlayer(int number)
|
|
{
|
|
player_info_t *playerlist[MAX_CLIENTS], *s;
|
|
int i;
|
|
int slots;
|
|
number--;
|
|
for (slots = 0, i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
playerlist[slots++] = s;
|
|
}
|
|
if (!slots)
|
|
return 0;
|
|
// if (number > slot)
|
|
// return cl.allocated_client_slots; //error
|
|
|
|
qsort(playerlist, slots, sizeof(playerlist[0]), Cam_SortPlayers);
|
|
return playerlist[number % slots] - cl.players;
|
|
}
|
|
|
|
void Cam_TrackPlayer(int seat, char *cmdname, char *plrarg)
|
|
{
|
|
playerview_t *pv = &cl.playerview[seat];
|
|
int slot;
|
|
player_info_t *s;
|
|
char *e;
|
|
|
|
if (seat >= MAX_SPLITS)
|
|
return;
|
|
|
|
if (cls.state <= ca_connected)
|
|
{
|
|
Con_Printf("Not connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (!cl.spectator)
|
|
{
|
|
Con_Printf("Not spectating.\n");
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(plrarg, "off"))
|
|
{
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
if (*plrarg == '#' && (slot=strtoul(plrarg+1, &e, 10)) && !*e)
|
|
slot = Cam_FindSortedPlayer(slot);
|
|
else
|
|
{
|
|
// search nicks first
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && !Q_strcasecmp(s->name, plrarg))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
// didn't find nick, so search userids
|
|
int userid;
|
|
char *c;
|
|
|
|
// check if given arg is in fact a number
|
|
c = plrarg;
|
|
while (*c)
|
|
{
|
|
if (*c < '0' || *c > '9')
|
|
{
|
|
Con_Printf("Couldn't find nick %s\n", plrarg);
|
|
return;
|
|
}
|
|
c++;
|
|
}
|
|
|
|
userid = atoi(plrarg);
|
|
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && s->userid == userid)
|
|
break;
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
Con_Printf("Couldn't find userid %i\n", userid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Cam_Lock(pv, slot);
|
|
}
|
|
|
|
void Cam_Track_f(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
i = 1;
|
|
j = Cmd_Argc() - 1;
|
|
if (j > MAX_SPLITS)
|
|
j = MAX_SPLITS;
|
|
|
|
while (j > 0)
|
|
{
|
|
Cam_TrackPlayer(i - 1, Cmd_Argv(0), Cmd_Argv(i));
|
|
i++;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
void Cam_Track1_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(0, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track2_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(1, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track3_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(2, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track4_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
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Cam_TrackPlayer(3, Cmd_Argv(0), Cmd_Argv(1));
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}
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void CL_InitCam(void)
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{
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Cvar_Register (&cl_autotrack, cl_spectatorgroup);
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Cvar_Register (&cl_hightrack, cl_spectatorgroup);
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Cvar_Register (&cl_chasecam, cl_spectatorgroup);
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// Cvar_Register (&cl_camera_maxpitch, cl_spectatorgroup);
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// Cvar_Register (&cl_camera_maxyaw, cl_spectatorgroup);
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// Cvar_Register (&cl_selfcam, cl_spectatorgroup);
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Cmd_AddCommand("autotrack", Cam_AutoTrack_f); //reset it, if they jumped or something.
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Cmd_AddCommand("track", Cam_Track_f);
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Cmd_AddCommand("track1", Cam_Track1_f);
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Cmd_AddCommand("track2", Cam_Track2_f);
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Cmd_AddCommand("track3", Cam_Track3_f);
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Cmd_AddCommand("track4", Cam_Track4_f);
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}
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