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fteqw/engine/gl
Spoike c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
..
gl_alias.c don't bug out so much on skeletal models when frametimes are negative (can happen via csqc) 2018-03-23 06:35:32 +00:00
gl_backend.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c fix up gles2-only targets 2018-03-05 04:00:56 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
gl_heightmap.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
gl_hlmdl.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_model.c use immutable vbos, because we can. 2018-04-08 14:24:50 +00:00
gl_model.h added cmake file. 2018-03-04 14:41:16 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_rmain.c fix up gles2-only targets 2018-03-05 04:00:56 +00:00
gl_rmisc.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_rsurf.c use immutable vbos, because we can. 2018-04-08 14:24:50 +00:00
gl_screen.c removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_shader.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
gl_shadow.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_terrain.h added cmake file. 2018-03-04 14:41:16 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c use immutable vbos, because we can. 2018-04-08 14:24:50 +00:00
gl_viddroid.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_videgl.c removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_videgl.h removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_vidlinuxglx.c Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
gl_vidmacos.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
gl_warp.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h global fog for d3d9. 2018-04-08 15:42:31 +00:00
glsupp.h fix up gles2-only targets 2018-03-05 04:00:56 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
shader.h added cmake file. 2018-03-04 14:41:16 +00:00