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fteqw/engine/gl
2020-09-30 14:54:52 +00:00
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gl_alias.c fix 24bit skins to work again 2020-08-24 07:52:55 +00:00
gl_backend.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_bloom.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
gl_draw.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_draw.h
gl_font.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_heightmap.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_hlmdl.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_model.c Support for HL SPR's INDEXALPHA blend type. 2020-09-05 18:58:12 +00:00
gl_model.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_rmain.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_shader.c Rework how fte clients handle serverinfo watervis a little. Server's setting (if set) overrides client's ruleset_allow_watervis. 2020-09-30 14:54:52 +00:00
gl_shadow.c Change r_shadow_realtime_world_importlightentitiesfrommap to default to 0. This will prevent the engine from using rtlights on maps that don't have any rtlights defined. Can still be forced on a per-map basis with 'r_editlights_reload bsp', or by just changing this cvar back to 1, if you're the kind of person who MUST have rtlights. makestatic+pflags stuff can still be used if a mod wants to define its own light conversions. This should make FTE a little more palettable to the mapping community. 2020-09-08 10:38:26 +00:00
gl_terrain.h
gl_vidcocoa.m
gl_vidcommon.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c
gl_vidtinyglstubs.c
gl_vidwayland.c
gl_warp.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c
model_hl.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
r_bishaders.h Try to fix missing impulses bug. 2020-07-21 07:58:54 +00:00
shader.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00