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fteqw/engine/shaders/vulkan
Spoike 062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
..
sys vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
altwater.glsl centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
bloom_blur.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_filter.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_final.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
default2d.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultadditivesprite.glsl Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00
defaultfill.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultgammacb.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskin.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsky.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultskybox.glsl Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
defaultsprite.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultwall.glsl Too many changes, sorry. 2019-11-20 03:09:50 +00:00
defaultwarp.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
depthonly.glsl update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
drawflat_wall.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
fixedemu.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
fxaa.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
menutint.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
postproc_panorama.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
postproc_stereographic.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
rtlight.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
underwaterwarp.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00