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fteqw/engine/gl
Spoike 03d96bff72 first attempt at webvr support. probably totally crap.
fix hitmodel with skeletal models(can also now support lerps, skeletal objects, etc).
more hlmdl fixes for eukara, including hitboxes.
modelviewer can now display bones.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-19 13:31:05 +00:00
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gl_alias.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
gl_backend.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_bloom.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
gl_draw.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
gl_heightmap.c first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
gl_hlmdl.c first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
gl_model.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_model.h first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
gl_rmain.c first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_screen.c update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
gl_shader.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_shadow.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
gl_terrain.h fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_viddroid.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_videgl.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidmacos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
glquake.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
glsupp.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
ltface.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
model_hl.h first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
r_bishaders.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
shader.h first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00