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fteqw/engine/gl/gl_draw.h
Spoike e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00

48 lines
1.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.h -- these are the only functions outside the refresh allowed
// to touch the vid buffer
void GLDraw_Init (void);
void GLDraw_ReInit (void);
void GLDraw_DeInit (void);
void Surf_DeInit (void);
void GLDraw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
void GLDraw_BeginDisc (void);
void GLDraw_EndDisc (void);
void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b);
void GLDraw_Fill (int x, int y, int w, int h, unsigned int c);
void GLDraw_FadeScreen (void);
void GLDraw_Crosshair(void);
void GLDraw_LevelPic (mpic_t *pic);
void R2D_Init(void);
mpic_t *R2D_SafeCachePic (char *path);
mpic_t *R2D_SafePicFromWad (char *name);
void R2D_ImageColours(float r, float g, float b, float a);
void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic);
void R2D_ScalePic (int x, int y, int width, int height, mpic_t *pic);
void R2D_SubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque);
void R2D_EditorBackground (void);
void R2D_TileClear (int x, int y, int w, int h);
void R2D_Init(void);
void R2D_Shutdown(void);