!!ver 110 !!permu FOG !!samps diffuse=0 #include "sys/defs.h" #include "sys/fog.h" varying vec2 tex_c; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 diffuse_f = texture2D( s_diffuse, fract(tex_c) ); gl_FragColor = fog4( diffuse_f ); } #endif