/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_dma.c -- main control for any streaming sound output devices #ifndef __CYGWIN__ #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif void S_Play(void); void S_PlayVol(void); void S_SoundList(void); void S_Update_(soundcardinfo_t *sc); void S_StopAllSounds(qboolean clear); void S_StopAllSoundsC(void); void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up); // ======================================================================= // Internal sound data & structures // ======================================================================= int snd_blocked = 0; static qboolean snd_ambient = 1; qboolean snd_initialized = false; int snd_speed; qboolean snd_multipledevices = false; vec3_t listener_origin; vec3_t listener_forward; vec3_t listener_right; vec3_t listener_up; vec_t sound_nominal_clip_dist=1000.0; int soundtime; // sample PAIRS #define MAX_SFX 512 sfx_t *known_sfx; // hunk allocated [MAX_SFX] int num_sfx; sfx_t *ambient_sfx[NUM_AMBIENTS]; //int desired_speed = 44100; int desired_bits = 16; int sound_started=0; cvar_t bgmvolume = {"musicvolume", "0", NULL, CVAR_ARCHIVE}; cvar_t volume = {"volume", "0.7", NULL, CVAR_ARCHIVE}; cvar_t nosound = {"nosound", "0"}; cvar_t precache = {"precache", "1"}; cvar_t loadas8bit = {"loadas8bit", "0"}; cvar_t bgmbuffer = {"bgmbuffer", "4096"}; cvar_t ambient_level = {"ambient_level", "0.3"}; cvar_t ambient_fade = {"ambient_fade", "100"}; cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"}; cvar_t snd_show = {"snd_show", "0"}; cvar_t snd_khz = {"snd_khz", "11"}; cvar_t snd_inactive = {"snd_inactive", "0"}; //set if you want sound even when tabbed out. cvar_t _snd_mixahead = {"_snd_mixahead", "0.2", NULL, CVAR_ARCHIVE}; cvar_t snd_leftisright = {"snd_leftisright", "0", NULL, CVAR_ARCHIVE}; cvar_t snd_eax = {"snd_eax", "0"}; cvar_t snd_speakers = {"snd_numspeakers", "2"}; cvar_t snd_capture = {"snd_capture", "0"}; // ==================================================================== // User-setable variables // ==================================================================== // // Fake dma is a synchronous faking of the DMA progress used for // isolating performance in the renderer. The fakedma_updates is // number of times S_Update() is called per second. // qboolean fakedma = false; int fakedma_updates = 15; void S_AmbientOff (void) { snd_ambient = false; } void S_AmbientOn (void) { snd_ambient = true; } void S_SoundInfo_f(void) { soundcardinfo_t *sc; if (!sound_started) { Con_Printf ("sound system not started\n"); return; } if (!sndcardinfo) { Con_Print("No sound cards\n"); return; } for (sc = sndcardinfo; sc; sc = sc->next) { Con_Printf("%5d stereo\n", sc->sn.numchannels - 1); Con_Printf("%5d samples\n", sc->sn.samples); Con_Printf("%5d samplepos\n", sc->sn.samplepos); Con_Printf("%5d samplebits\n", sc->sn.samplebits); Con_Printf("%5d submission_chunk\n", sc->sn.submission_chunk); Con_Printf("%5d speed\n", sc->sn.speed); Con_Printf("0x%x dma buffer\n", sc->sn.buffer); Con_Printf("%5d total_channels\n", sc->total_chans); } } /* ================ S_Startup ================ */ void S_Startup (void) { int warningmessage=0; int rc; soundcardinfo_t *sc; if (!snd_initialized) return; if (sound_started) S_Shutdown(); if (!fakedma) { #if defined(_WIN32) && !defined(NODIRECTX) extern int aimedforguid; //restart directsound guid aims. aimedforguid=0; #endif for(;;) { sc = Z_Malloc(sizeof(soundcardinfo_t)); if (snd_khz.value >= 45) sc->sn.speed = 48000; else if (snd_khz.value >= 30) //set by a slider sc->sn.speed = 44100; else if (snd_khz.value >= 20) sc->sn.speed = 22050; else sc->sn.speed = 11025; rc = SNDDMA_Init(sc); if (!rc) //error stop { #ifndef _WIN32 Con_Printf("S_Startup: SNDDMA_Init failed.\n"); #endif Z_Free(sc); break; } if (rc == 2) //silently stop (no more cards) { Z_Free(sc); break; } if (sc->sn.numchannels < 3) { sc->pitch[0] = 0; sc->pitch[1] = 0; sc->dist[0] = 1; sc->dist[1] = 1; sc->yaw[0] = 270; sc->yaw[1] = 90; } else if (sc->sn.numchannels < 5) { sc->pitch[0] = 0; sc->pitch[1] = 0; sc->pitch[2] = 0; sc->pitch[3] = 0; sc->dist[0] = 1; sc->dist[1] = 1; sc->dist[2] = 1; sc->dist[3] = 1; sc->yaw[0] = 315; sc->yaw[1] = 45; sc->yaw[2] = 225; sc->yaw[3] = 135; } else { sc->pitch[0] = 0; sc->pitch[1] = 0; sc->pitch[2] = 0; sc->pitch[3] = 0; sc->pitch[4] = 0; sc->pitch[5] = 0; sc->dist[0] = 1; sc->dist[1] = 1; sc->dist[2] = 1; sc->dist[3] = 1; sc->dist[4] = 1; sc->dist[5] = 1; sc->yaw[0] = 315; sc->yaw[1] = 45; sc->yaw[2] = 0; sc->yaw[3] = 0; sc->yaw[4] = 225; sc->yaw[5] = 135; } if (sndcardinfo) { //if the sample speeds of multiple soundcards do not match, it'll fail. if (sc->sn.speed != sc->sn.speed) { if (!warningmessage) { Con_Printf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\nTry running Quake with -singlesound to use just the primary soundcard\n", sc->name); S_ShutdownCard(sc); warningmessage = true; } Z_Free(sc); continue; } } else snd_speed = sc->sn.speed; sc->next = sndcardinfo; sndcardinfo = sc; } } sound_started = 1; } void S_Restart_f (void) { extern qboolean snd_firsttime; Cache_Flush();//forget the old sounds. S_StopAllSounds (true); S_Shutdown(); sound_started = 0; snd_firsttime = true; S_Startup(); ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); } void S_Control_f (void) { int i; char *command; if (Cmd_Argc() < 2) return; command = Cmd_Argv (1); if (!Q_strcasecmp(command, "off")) { Cache_Flush();//forget the old sounds. S_StopAllSounds (true); S_Shutdown(); sound_started = 0; } else if (!Q_strcasecmp(command, "multi") || !Q_strcasecmp(command, "multiple")) { if (!Q_strcasecmp(Cmd_Argv (2), "off")) { if (snd_multipledevices) { snd_multipledevices = false; S_Restart_f(); } } else if (!snd_multipledevices) { snd_multipledevices = true; S_Restart_f(); } return; } if (!Q_strcasecmp(command, "single")) { snd_multipledevices = false; S_Restart_f(); return; } if (!Q_strcasecmp(command, "rate") || !Q_strcasecmp(command, "speed")) { Cvar_SetValue(&snd_khz, atof(Cmd_Argv (2))/1000); S_Restart_f(); return; } //individual device control if (!Q_strncasecmp(command, "card", 4)) { int card; soundcardinfo_t *sc; card = atoi(command+4); for (i = 0, sc = sndcardinfo; i < card && sc; i++,sc=sc->next); if (!sc) { Con_Printf("Sound card %i is invalid (try resetting first)\n", card); return; } if (Cmd_Argc() < 3) { Con_Printf("Scard %i is %s\n", card, sc->name); return; } command = Cmd_Argv (2); if (!Q_strcasecmp(command, "mono")) { for (i = 0; i < MAXSOUNDCHANNELS; i++) { sc->yaw[i] = 0; sc->pitch[i] = 0; //point forwards sc->dist[i] = 1; } } else if (!Q_strcasecmp(command, "standard") || !Q_strcasecmp(command, "stereo")) { for (i = 0; i < MAXSOUNDCHANNELS; i++) { if (i & 1) sc->yaw[i] = 90; //right else sc->yaw[i] = 270; //left sc->pitch[i] = 0; sc->dist[i] = 1; } } else if (!Q_strcasecmp(command, "swap")) { for (i = 0; i < MAXSOUNDCHANNELS; i++) { if (i & 1) sc->yaw[i] = 270; //left else sc->yaw[i] = 90; //right sc->pitch[i] = 0; sc->dist[i] = 1; } } else if (!Q_strcasecmp(command, "front")) { for (i = 0; i < MAXSOUNDCHANNELS; i++) { if (i & 1) sc->yaw[i] = 45; //front right else sc->yaw[i] = 315; //front left sc->pitch[i] = 0; sc->dist[i] = 1; } } else if (!Q_strcasecmp(command, "back")) { for (i = 0; i < MAXSOUNDCHANNELS; i++) { if (i & 1) sc->yaw[i] = 180-45; //behind right else sc->yaw[i] = 180+45; //behind left sc->pitch[i] = 0; sc->dist[i] = 1; } } return; } } /* ================ S_Init ================ */ void S_Init (void) { int p; if (snd_initialized) //whoops { Con_Printf("Sound is already initialized\n"); return; } // Con_Printf("\nSound Initialization\n"); // if (COM_CheckParm("-nosound")) // return; // if (COM_CheckParm("-simsound")) // fakedma = true; if (COM_CheckParm ("-nomultipledevices") || COM_CheckParm ("-singlesound")) snd_multipledevices = false; if (COM_CheckParm ("-multisound")) snd_multipledevices = true; p = COM_CheckParm ("-soundspeed"); if (p) { if (p < com_argc-1) Cvar_SetValue(&snd_khz, atof(com_argv[p+1])/1000); else Sys_Error ("S_Init: you must specify a speed in KB after -soundspeed"); } Cmd_AddCommand("play", S_Play); Cmd_AddCommand("playvol", S_PlayVol); Cmd_AddCommand("stopsound", S_StopAllSoundsC); Cmd_AddCommand("soundlist", S_SoundList); Cmd_AddCommand("soundinfo", S_SoundInfo_f); Cmd_AddCommand("snd_restart", S_Restart_f); Cmd_AddCommand("soundcontrol", S_Control_f); Cvar_Register(&nosound, "Sound controls"); Cvar_Register(&volume, "Sound controls"); Cvar_Register(&precache, "Sound controls"); Cvar_Register(&loadas8bit, "Sound controls"); Cvar_Register(&bgmvolume, "Sound controls"); Cvar_Register(&bgmbuffer, "Sound controls"); Cvar_Register(&ambient_level, "Sound controls"); Cvar_Register(&ambient_fade, "Sound controls"); Cvar_Register(&snd_noextraupdate, "Sound controls"); Cvar_Register(&snd_show, "Sound controls"); Cvar_Register(&_snd_mixahead, "Sound controls"); Cvar_Register(&snd_khz, "Sound controls"); Cvar_Register(&snd_leftisright, "Sound controls"); Cvar_Register(&snd_eax, "Sound controls"); Cvar_Register(&snd_speakers, "Sound controls"); Cvar_Register(&snd_capture, "Sound controls"); Cvar_Register(&snd_inactive, "Sound controls"); if (host_parms.memsize < 0x800000) { Cvar_Set (&loadas8bit, "1"); Con_Printf ("loading all sounds as 8bit\n"); } snd_initialized = true; SND_InitScaletable (); known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); num_sfx = 0; // create a piece of DMA memory /* if (fakedma) { cursndcard = Z_Malloc(sizeof(*sndcardinfo)); cursndcard->next = sndcardinfo; sndcardinfo = cursndcard; shm = (void *) Hunk_AllocName(sizeof(*shm), "shm"); shm->splitbuffer = 0; shm->samplebits = 16; shm->speed = 22050; shm->numchannels = 2; shm->samples = 44100; shm->samplepos = 0; shm->soundalive = true; shm->gamealive = true; shm->submission_chunk = 1; shm->buffer = Hunk_AllocName(1<<16, "shmbuf"); } */ if (sndcardinfo) Con_SafePrintf ("Sound sampling rate: %i\n", sndcardinfo->sn.speed); // provides a tick sound until washed clean // if (shm->buffer) // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); } // ======================================================================= // Shutdown sound engine // ======================================================================= void S_ShutdownCard(soundcardinfo_t *sc) { if (!fakedma) { SNDDMA_Shutdown(sc); } } void S_Shutdown(void) { soundcardinfo_t *sc, *next; for (sc = sndcardinfo; sc; sc=next) { next = sc->next; S_ShutdownCard(sc); Z_Free(sc); sndcardinfo = next; } sound_started = 0; } // ======================================================================= // Load a sound // ======================================================================= /* ================== S_FindName ================== */ sfx_t *S_FindName (char *name) { int i; sfx_t *sfx; if (!name) Sys_Error ("S_FindName: NULL\n"); if (Q_strlen(name) >= MAX_OSPATH) Sys_Error ("Sound name too long: %s", name); // see if already loaded for (i=0 ; i < num_sfx ; i++) if (!Q_strcmp(known_sfx[i].name, name)) { return &known_sfx[i]; } if (num_sfx == MAX_SFX) Sys_Error ("S_FindName: out of sfx_t"); sfx = &known_sfx[i]; strcpy (sfx->name, name); num_sfx++; return sfx; } /* ================== S_TouchSound ================== */ void S_TouchSound (char *name) { sfx_t *sfx; if (!sound_started) return; sfx = S_FindName (name); Cache_Check (&sfx->cache); } /* ================== S_PrecacheSound ================== */ sfx_t *S_PrecacheSound (char *name) { sfx_t *sfx; if (nosound.value) return NULL; sfx = S_FindName (name); // cache it in if (precache.value &&sndcardinfo) S_LoadSound (sfx); return sfx; } //============================================================================= /* ================= SND_PickChannel ================= */ channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel) { int ch_idx; int first_to_die; int life_left; // Check for replacement sound, or find the best one to replace first_to_die = -1; life_left = 0x7fffffff; for (ch_idx=NUM_AMBIENTS + NUM_MUSICS; ch_idx < NUM_AMBIENTS + NUM_MUSICS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { if (entchannel != 0 // channel 0 never overrides && sc->channel[ch_idx].entnum == entnum && (sc->channel[ch_idx].entchannel == entchannel || entchannel == -1) && sc->channel[ch_idx].end > snd_speed/10) { // allways override sound from same entity first_to_die = ch_idx; break; } // don't let monster sounds override player sounds if (sc->channel[ch_idx].entnum == cl.playernum[0]+1 && entnum != cl.playernum[0]+1 && sc->channel[ch_idx].sfx) continue; if (sc->channel[ch_idx].end < life_left) { life_left = sc->channel[ch_idx].end; first_to_die = ch_idx; } } if (first_to_die == -1) return NULL; if (sc->channel[first_to_die].sfx) sc->channel[first_to_die].sfx = NULL; return &sc->channel[first_to_die]; } /* ================= SND_Spatialize ================= */ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch) { vec_t dot, dotforward, dotup; vec_t dist; vec_t scale[MAXSOUNDCHANNELS]; vec3_t source_vec; sfx_t *snd; // anything coming from the view entity will allways be full volume if (ch->entnum == -1 || ch->entnum == cl.playernum[0]+1) { ch->vol[0] = ch->master_vol; ch->vol[1] = ch->master_vol; ch->vol[2] = ch->master_vol; ch->vol[3] = ch->master_vol; ch->vol[4] = ch->master_vol; ch->vol[5] = ch->master_vol; ch->delay[0] = 0; ch->delay[1] = 0; ch->delay[2] = 0; ch->delay[3] = 0; ch->delay[4] = 0; ch->delay[5] = 0; return; } // calculate stereo seperation and distance attenuation snd = ch->sfx; VectorSubtract(ch->origin, listener_origin, source_vec); dist = VectorNormalize(source_vec) * ch->dist_mult; dot = DotProduct(listener_right, source_vec); dotforward = -DotProduct(listener_forward, source_vec); dotup = DotProduct(listener_up, source_vec); if (sc->sn.numchannels == 1) { scale[0] = 1.0; scale[1] = 1.0; scale[2] = 1.0; scale[3] = 1.0; scale[4] = 1.0; scale[5] = 1.0; ch->delay[0] = 0; ch->delay[1] = 0; ch->delay[2] = 0; ch->delay[3] = 0; ch->delay[4] = 0; ch->delay[5] = 0; } else { scale[0] = 2.0 + dot*sin(sc->yaw[0]*M_PI/180) + dotforward*cos(sc->yaw[0]*M_PI/180);// - dotup*cos(sc->pitch[0])*2; scale[1] = 2.0 + dot*sin(sc->yaw[1]*M_PI/180) + dotforward*cos(sc->yaw[1]*M_PI/180);// - dotup*cos(sc->pitch[1])*2; scale[2] = 2.0 + dot*sin(sc->yaw[2]*M_PI/180) + dotforward*cos(sc->yaw[2]*M_PI/180);// - dotup*cos(sc->pitch[2])*2; scale[3] = 2.0 + dot*sin(sc->yaw[3]*M_PI/180) + dotforward*cos(sc->yaw[3]*M_PI/180);// - dotup*cos(sc->pitch[3])*2; scale[4] = 2.0 + dot*sin(sc->yaw[4]*M_PI/180) + dotforward*cos(sc->yaw[4]*M_PI/180);// - dotup*cos(sc->pitch[4])*2; scale[5] = 2.0 + dot*sin(sc->yaw[5]*M_PI/180) + dotforward*cos(sc->yaw[5]*M_PI/180);// - dotup*cos(sc->pitch[5])*2; ch->delay[0] = 0;//(scale[0]-1)*1024; ch->delay[1] = 0;//(scale[1]-1)*1024; ch->delay[2] = 0;//(scale[2]-1)*1024; ch->delay[3] = 0;//(scale[3]-1)*1024; ch->delay[4] = 0;//(scale[4]-1)*1024; ch->delay[5] = 0;//(scale[5]-1)*1024; } // add in distance effect scale[0] = (1.0 - dist) * scale[0] * sc->dist[0]; //default fl ch->vol[0] = (int) (ch->master_vol * scale[0]); if (ch->vol[0] < 0) ch->vol[0] = 0; scale[1] = (1.0 - dist) * scale[1] * sc->dist[1]; //fr ch->vol[1] = (int) (ch->master_vol * scale[1]); if (ch->vol[1] < 0) ch->vol[1] = 0; scale[2] = (1.0 - dist) * scale[2] * sc->dist[2]; //rl ch->vol[2] = (int) (ch->master_vol * scale[2]); if (ch->vol[2] < 0) ch->vol[2] = 0; scale[3] = (1.0 - dist) * scale[3] * sc->dist[3]; //rr ch->vol[3] = (int) (ch->master_vol * scale[3]); if (ch->vol[3] < 0) ch->vol[3] = 0; scale[4] = (1.0 - dist) * scale[4] * sc->dist[4]; ch->vol[4] = (int) (ch->master_vol * scale[4]); if (ch->vol[4] < 0) ch->vol[4] = 0; scale[5] = (1.0 - dist) * scale[5] * sc->dist[5]; ch->vol[5] = (int) (ch->master_vol * scale[5]); if (ch->vol[5] < 0) ch->vol[5] = 0; } // ======================================================================= // Start a sound effect // ======================================================================= void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, int startpos) { channel_t *target_chan, *check; sfxcache_t *scache; int vol; int ch_idx; int skip; if (!sound_started) return; if (!sfx) return; if (nosound.value) return; vol = fvol*255; // pick a channel to play on target_chan = SND_PickChannel(sc, entnum, entchannel); if (!target_chan) return; // spatialize memset (target_chan, 0, sizeof(*target_chan)); if (!origin) { VectorCopy(listener_origin, target_chan->origin); } else { VectorCopy(origin, target_chan->origin); } target_chan->dist_mult = attenuation / sound_nominal_clip_dist; target_chan->master_vol = vol; target_chan->entnum = entnum; target_chan->entchannel = entchannel; SND_Spatialize(sc, target_chan); if (!target_chan->vol[0] && !target_chan->vol[1] && !target_chan->vol[2] && !target_chan->vol[3] && !target_chan->vol[4] && !target_chan->vol[5]) return; // not audible at all // new channel scache = S_LoadSound (sfx); if (!scache) { target_chan->sfx = NULL; return; // couldn't load the sound's data } target_chan->sfx = sfx; target_chan->pos = startpos; target_chan->end = sc->paintedtime + scache->length; // if an identical sound has also been started this frame, offset the pos // a bit to keep it from just making the first one louder check = &sc->channel[NUM_AMBIENTS]; for (ch_idx=NUM_AMBIENTS + NUM_MUSICS; ch_idx < NUM_AMBIENTS + NUM_MUSICS + MAX_DYNAMIC_CHANNELS; ch_idx++, check++) { if (check == target_chan) continue; if (check->sfx == sfx && !check->pos) { skip = rand () % (int)(0.1*sc->sn.speed); if (skip >= target_chan->end) skip = target_chan->end - 1; target_chan->pos += skip; target_chan->end -= skip; break; } } } void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { soundcardinfo_t *sc; if (!sfx || !*sfx->name) //no named sounds would need specific starting. return; for (sc = sndcardinfo; sc; sc = sc->next) S_StartSoundCard(sc, entnum, entchannel, sfx, origin, fvol, attenuation, 0); } qboolean S_IsPlayingSomewhere(sfx_t *s) { soundcardinfo_t *si; int i; for (si = sndcardinfo; si; si=si->next) { for (i = 0; i < MAX_CHANNELS; i++) if (si->channel[i].sfx == s) return true; } return false; } void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel) { int i; for (i=0 ; itotal_chans ; i++) { if (sc->channel[i].entnum == entnum && sc->channel[i].entchannel == entchannel) { sc->channel[i].end = 0; sc->channel[i].sfx = NULL; return; } } } void S_StopSound(int entnum, int entchannel) { soundcardinfo_t *sc; for (sc = sndcardinfo; sc; sc = sc->next) S_StopSoundCard(sc, entnum, entchannel); } void S_StopAllSounds(qboolean clear) { int i; sfx_t *s; soundcardinfo_t *sc; for (sc = sndcardinfo; sc; sc = sc->next) { if (!sound_started) return; sc->total_chans = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; // no statics for (i=0 ; ichannel[i].sfx) { s = sc->channel[i].sfx; sc->channel[i].sfx = NULL; if (s->decoder) if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly. { s->decoder->abort(s); } } Q_memset(sc->channel, 0, MAX_CHANNELS * sizeof(channel_t)); if (clear) S_ClearBuffer (sc); } } void S_StopAllSoundsC (void) { S_StopAllSounds (true); } void S_ClearBuffer (soundcardinfo_t *sc) { int clear; #if defined(_WIN32) && !defined(NODIRECTX) if (!sound_started || (!sc->sn.buffer && !sc->pDSBuf)) #else if (!sound_started || !sc->sn.buffer) #endif return; if (sc->sn.samplebits == 8) clear = 0x80; else clear = 0; #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { DWORD dwSize; DWORD *pData; int reps; HRESULT hresult; reps = 0; while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pData, &dwSize, NULL, NULL, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n"); S_ShutdownCard (sc); return; } if (++reps > 10000) { Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n"); S_ShutdownCard (sc); return; } } Q_memset(pData, clear, sc->sn.samples * sc->sn.samplebits/8); sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pData, dwSize, NULL, 0); } else #endif { Q_memset(sc->sn.buffer, clear, sc->sn.samples * sc->sn.samplebits/8); } } /* ================= S_StaticSound ================= */ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { channel_t *ss; sfxcache_t *scache; soundcardinfo_t *scard; if (!sfx) return; for (scard = sndcardinfo; scard; scard = scard->next) { if (scard->total_chans == MAX_CHANNELS) { Con_Printf ("total_channels == MAX_CHANNELS\n"); continue; } ss = &scard->channel[scard->total_chans]; scard->total_chans++; scache = S_LoadSound (sfx); if (!scache) return; if (scache->loopstart == -1) { Con_Printf ("Ambient sound %s not looped\n", sfx->name); return; } ss->sfx = sfx; VectorCopy (origin, ss->origin); ss->master_vol = vol; ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; ss->end = scard->paintedtime + scache->length; SND_Spatialize (scard, ss); } } //============================================================================= /* =================== S_UpdateAmbientSounds =================== */ char *Media_NextTrack(void); void S_UpdateAmbientSounds (soundcardinfo_t *sc) { mleaf_t *l; float vol; int ambient_channel; channel_t *chan; int i; if (!snd_ambient) return; for (i = NUM_AMBIENTS; i < NUM_AMBIENTS + NUM_MUSICS; i++) { chan = &sc->channel[i]; if (!chan->sfx) { char *nexttrack = Media_NextTrack(); sfxcache_t *scache; sfx_t *newmusic; if (nexttrack && *nexttrack) { newmusic = S_PrecacheSound(nexttrack); scache = S_LoadSound (newmusic); if (scache) { chan->sfx = newmusic; chan->pos = 0; chan->end = sc->paintedtime + scache->length+1000; chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = 100; } } } if (chan->sfx) chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = (255/volume.value)*bgmvolume.value; } // calc ambient sound levels if (!cl.worldmodel) return; l = Mod_PointInLeaf (listener_origin, cl.worldmodel); if (!l || !ambient_level.value) { for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) sc->channel[ambient_channel].sfx = NULL; return; } for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) { chan = &sc->channel[ambient_channel]; chan->sfx = ambient_sfx[ambient_channel]; VectorCopy(listener_origin, chan->origin); vol = ambient_level.value * l->ambient_sound_level[ambient_channel]; if (vol < 8) vol = 0; // don't adjust volume too fast if (chan->master_vol < vol) { chan->master_vol += host_frametime * ambient_fade.value; if (chan->master_vol > vol) chan->master_vol = vol; } else if (chan->master_vol > vol) { chan->master_vol -= host_frametime * ambient_fade.value; if (chan->master_vol < vol) chan->master_vol = vol; } chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol; } } /* ============ S_Update Called once each time through the main loop ============ */ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) { soundcardinfo_t *sc; S_UpdateCapture(); for (sc = sndcardinfo; sc; sc = sc->next) S_UpdateCard(sc, origin, forward, right, up); } void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) { int i, j; int total; channel_t *ch; channel_t *combine; if (!sound_started) return; if ((snd_blocked > 0)) { if (!sc->inactive_sound) return; } VectorCopy(origin, listener_origin); VectorCopy(forward, listener_forward); VectorCopy(right, listener_right); VectorCopy(up, listener_up); // update general area ambient sound sources S_UpdateAmbientSounds (sc); combine = NULL; // update spatialization for static and dynamic sounds ch = sc->channel+NUM_AMBIENTS+NUM_MUSICS; for (i=NUM_AMBIENTS+ NUM_MUSICS ; itotal_chans; i++, ch++) { if (!ch->sfx) continue; SND_Spatialize(sc, ch); // respatialize channel if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5]) continue; // try to combine static sounds with a previous channel of the same // sound effect so we don't mix five torches every frame if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS) { // see if it can just use the last one if (combine && combine->sfx == ch->sfx) { combine->vol[0] += ch->vol[0]; combine->vol[1] += ch->vol[1]; combine->vol[2] += ch->vol[2]; combine->vol[3] += ch->vol[3]; combine->vol[4] += ch->vol[4]; combine->vol[5] += ch->vol[5]; ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0; continue; } // search for one combine = sc->channel+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS+ NUM_MUSICS ; jsfx == ch->sfx) break; if (j == sc->total_chans) { combine = NULL; } else { if (combine != ch) { combine->vol[0] += ch->vol[0]; combine->vol[1] += ch->vol[1]; combine->vol[2] += ch->vol[2]; combine->vol[3] += ch->vol[3]; combine->vol[4] += ch->vol[4]; combine->vol[5] += ch->vol[5]; ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0; } continue; } } } // // debugging output // if (snd_show.value) { total = 0; ch = sc->channel; for (i=0 ; itotal_chans; i++, ch++) if (ch->sfx && (ch->vol[0] || ch->vol[1]) ) { // Con_Printf ("%i, %i %i %i %i %i %i %s\n", i, ch->vol[0], ch->vol[1], ch->vol[2], ch->vol[3], ch->vol[4], ch->vol[5], ch->sfx->name); total++; } Con_Printf ("----(%i)----\n", total); } // mix some sound S_Update_(sc); } void GetSoundtime(soundcardinfo_t *sc) { int samplepos; int fullsamples; fullsamples = sc->sn.samples / sc->sn.numchannels; // it is possible to miscount buffers if it has wrapped twice between // calls to S_Update. Oh well. samplepos = SNDDMA_GetDMAPos(sc); if (samplepos < sc->oldsamplepos) { sc->buffers++; // buffer wrapped if (sc->paintedtime > 0x40000000) { // time to chop things off to avoid 32 bit limits sc->buffers = 0; sc->paintedtime = fullsamples; S_StopAllSounds (true); } sc->rawstart =0; } else sc->rawstart += samplepos - sc->oldsamplepos; sc->oldsamplepos = samplepos; soundtime = sc->buffers*fullsamples + samplepos/sc->sn.numchannels; } void S_ExtraUpdate (void) { soundcardinfo_t *sc; #ifdef _WIN32 IN_Accumulate (); #endif if (snd_noextraupdate.value) return; // don't pollute timings S_UpdateCapture(); for (sc = sndcardinfo; sc; sc = sc->next) S_Update_(sc); } void S_Update_(soundcardinfo_t *sc) { unsigned endtime; int samps; if (!sound_started)// || (snd_blocked > 0)) return; // Updates DMA time GetSoundtime(sc); // check to make sure that we haven't overshot if (sc->paintedtime < soundtime) { //Con_Printf ("S_Update_ : overflow\n"); sc->paintedtime = soundtime; } // mix ahead of current position endtime = soundtime + _snd_mixahead.value * sc->sn.speed; // samps = shm->samples >> (shm->numchannels-1); samps = sc->sn.samples / sc->sn.numchannels; if (endtime - soundtime > samps) endtime = soundtime + samps; #if defined(_WIN32) && !defined(NODIRECTX) // if the buffer was lost or stopped, restore it and/or restart it { DWORD dwStatus; if (sc->pDSBuf) { if (sc->pDSBuf->lpVtbl->GetStatus (sc->pDSBuf, &dwStatus) != DD_OK) Con_Printf ("Couldn't get sound buffer status\n"); if (dwStatus & DSBSTATUS_BUFFERLOST) sc->pDSBuf->lpVtbl->Restore (sc->pDSBuf); if (!(dwStatus & DSBSTATUS_PLAYING)) sc->pDSBuf->lpVtbl->Play(sc->pDSBuf, 0, 0, DSBPLAY_LOOPING); } } #endif S_PaintChannels (sc, endtime); SNDDMA_Submit (sc); } /* =============================================================================== console functions =============================================================================== */ void S_Play(void) { static int hash=345; int i; char name[256]; sfx_t *sfx; i = 1; while (icache); if (!sc) continue; size = sc->length*sc->width*(sc->stereo+1); total += size; if (sc->loopstart >= 0) Con_Printf ("L"); else Con_Printf (" "); Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name); } Con_Printf ("Total resident: %i\n", total); } void S_LocalSound (char *sound) { sfx_t *sfx; if (nosound.value) return; if (!sound_started) return; sfx = S_PrecacheSound (sound); if (!sfx) { Con_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (-1, -1, sfx, vec3_origin, 1, 1); } void S_ClearPrecache (void) { } void S_BeginPrecaching (void) { } void S_EndPrecaching (void) { } typedef struct { qboolean inuse; int id; sfx_t sfx; sfxcache_t *sfxcache; } streaming_t; #define MAX_RAW_SOURCES (MAX_CLIENTS+1) streaming_t s_streamers[MAX_RAW_SOURCES]; /* qboolean S_IsPlayingSomewhere(sfx_t *s) { soundcardinfo_t *si; int i; for (si = sndcardinfo; si; si=si->next) { for (i = 0; i < MAX_CHANNELS; i++) if (si->channel[i].sfx == s) return true; } return false; }*/ #undef free //streaming audio. //this is useful when there is one source, and the sound is to be played with no attenuation void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width) { soundcardinfo_t *si; int i; int prepadl; int spare; float speedfactor; sfxcache_t *newcache; streaming_t *s, *free=NULL; samples/=channels; for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++) { if (!s->inuse) { free = s; continue; } if (s->id == sourceid) break; } if (i == MAX_RAW_SOURCES) //whoops. { if (!free) { Con_Printf("No free audio streams\n"); return; } s = free; free->id = sourceid; free->inuse = true; free->sfx.cache.fake = true; strcpy(free->sfx.name, ""); free->sfxcache = BZ_Malloc(sizeof(sfxcache_t)); free->sfx.cache.data = free->sfxcache; free->sfxcache->speed = snd_speed; free->sfxcache->stereo = channels-1; free->sfxcache->width = width; free->sfxcache->loopstart = -1; free->sfxcache->length = 0; } if (s->sfxcache->width != width || s->sfxcache->stereo != channels-1 || s->sfxcache->speed != snd_speed) { s->sfxcache->width = width; s->sfxcache->stereo = channels-1; s->sfxcache->speed = snd_speed; s->sfxcache->length = 0; } prepadl = -0x7fffffff; for (si = sndcardinfo; si; si=si->next) //make sure all cards are playing, and that we still get a prepad if just one is. { for (i = 0; i < MAX_CHANNELS; i++) if (si->channel[i].sfx == &s->sfx) { if (prepadl < si->channel[i].pos) prepadl = si->channel[i].pos; break; } } if (prepadl == -0x7fffffff) { prepadl = 0; spare = s->sfxcache->length; if (spare > snd_speed) spare = 0; //too far out. sacrifice it all } else { spare = s->sfxcache->length - prepadl; if (spare < 0) spare = 0; } /* else if (spare > snd_speed) { for (si = sndcardinfo; si; si=si->next) { for (i = 0; i < MAX_CHANNELS; i++) if (si->channel[i].sfx == &s->sfx) { break; } if (i == MAX_CHANNELS) //this one wasn't playing. S_StartSoundCard(si, -1, 0, &s->sfx, r_origin, 1, 32767, prepadl); } return; //let the slower sound cards catch up. (This shouldn't really happen, but it's possible two cards have slightly different timings but report the same speed) }*/ newcache = BZ_Malloc(sizeof(sfxcache_t) + (spare+samples) * (s->sfxcache->stereo+1) * s->sfxcache->width); memcpy(newcache, s->sfxcache, sizeof(sfxcache_t)); memcpy(newcache->data, s->sfxcache->data + prepadl * (s->sfxcache->stereo+1) * s->sfxcache->width, spare * (s->sfxcache->stereo+1) * s->sfxcache->width); BZ_Free(s->sfxcache); s->sfxcache = s->sfx.cache.data = newcache; newcache->length = spare + samples; speedfactor = (float)snd_speed/speed; if (channels == 1) { if (width == 2) { short sample; short *indata = (short *)data; short *outpos = (short *)(newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width); if (speedfactor==1) //fast { while (samples--) { sample = *indata++; *outpos++ = sample; } } else { int src=0; int pos=0; while (pos++ < samples) { src = pos/speedfactor; sample = indata[src]; *outpos++ = sample; } } } else if (width == 1) { char sample; char *indata = (char *)data; char *outpos = (char *)(newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width); if (speedfactor==1) //fast { while (samples--) { sample = *indata++; *outpos++ = (int)( (unsigned char)(sample) - 128); } } else { int src=0; int pos=0; while (pos++ < samples) { src = pos/speedfactor; sample = indata[src]; *outpos++ = (int)( (unsigned char)(sample) - 128); } } } else Sys_Error("Width isn't 2\n"); } else { if (width == 2) { short sample; short *indata = (short *)data; short *outpos = (short *)((qbyte *)newcache->data + spare * (s->sfxcache->stereo+1) * s->sfxcache->width); if (speedfactor==1) //fast { while (samples--) { sample = *indata++; *outpos++ = sample; sample = *indata++; *outpos++ = sample; } } else { int src=0; int pos=0; while (pos++ < samples) { src = pos/speedfactor; sample = indata[src*2]; *outpos++ = sample; sample = indata[src*2+1]; *outpos++ = sample; } } } else Sys_Error("Width isn't 2\n"); } for (si = sndcardinfo; si; si=si->next) { for (i = 0; i < MAX_CHANNELS; i++) if (si->channel[i].sfx == &s->sfx) { si->channel[i].pos -= prepadl; si->channel[i].end += samples - prepadl; break; } if (i == MAX_CHANNELS) //this one wasn't playing. S_StartSoundCard(si, -1, 0, &s->sfx, r_origin, 1, 32767, 0); } } #endif //cygwin